station.h
author celestar
Tue, 18 Apr 2006 08:50:17 +0000
changeset 3580 607e4245d024
parent 3574 bf5f6c1af32c
child 3587 2eb52db0b872
permissions -rw-r--r--
(svn r4466) -Fix: (FS#71) Game no longer crashes when the last vehicle serving a station has been deleted.
-Negative side effect: upon loading old games, stations whose last vehicle was a station have (temporarily) lower ratings.
-Positive side effect: station.h no longer includes vehicle.h (breaks the station.h->vehicle.h->rail.h chain)
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/* $Id$ */
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#ifndef STATION_H
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#define STATION_H
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#include "player.h"
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#include "pool.h"
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#include "sprite.h"
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#include "tile.h"
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#include "newgrf_station.h"
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typedef struct GoodsEntry {
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	uint16 waiting_acceptance;
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	byte days_since_pickup;
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	byte rating;
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	StationID enroute_from;
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	byte enroute_time;
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	byte last_speed;
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	byte last_age;
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	int32 feeder_profit;
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} GoodsEntry;
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typedef enum RoadStopType {
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	RS_BUS,
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	RS_TRUCK
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} RoadStopType;
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enum {
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	INVALID_STATION = 0xFFFF,
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	ROAD_STOP_LIMIT = 16,
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};
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typedef struct RoadStop {
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	TileIndex xy;
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	bool used;
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	byte status;
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	uint32 index;
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	byte num_vehicles;
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	StationID station;
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	struct RoadStop *next;
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	struct RoadStop *prev;
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} RoadStop;
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struct Station {
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	TileIndex xy;
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	RoadStop *bus_stops;
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	RoadStop *truck_stops;
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	TileIndex train_tile;
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	TileIndex airport_tile;
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	TileIndex dock_tile;
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	Town *town;
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	uint16 string_id;
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	ViewportSign sign;
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	uint16 had_vehicle_of_type;
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	byte time_since_load;
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	byte time_since_unload;
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	byte delete_ctr;
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	PlayerID owner;
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	byte facilities;
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	byte airport_type;
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	// trainstation width/height
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	byte trainst_w, trainst_h;
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	uint16 build_date;
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	//uint16 airport_flags;
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	uint32 airport_flags;
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	StationID index;
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	byte last_vehicle_type;
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	GoodsEntry goods[NUM_CARGO];
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	/* Stuff that is no longer used, but needed for conversion */
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	TileIndex bus_tile_obsolete;
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	TileIndex lorry_tile_obsolete;
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	byte truck_stop_status_obsolete;
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	byte bus_stop_status_obsolete;
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	byte blocked_months_obsolete;
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};
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enum {
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	FACIL_TRAIN = 1,
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	FACIL_TRUCK_STOP = 2,
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	FACIL_BUS_STOP = 4,
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	FACIL_AIRPORT = 8,
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	FACIL_DOCK = 0x10,
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};
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enum {
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//	HVOT_PENDING_DELETE = 1<<0, // not needed anymore
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	HVOT_TRAIN    = 1 << 1,
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	HVOT_BUS      = 1 << 2,
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	HVOT_TRUCK    = 1 << 3,
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	HVOT_AIRCRAFT = 1 << 4,
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	HVOT_SHIP     = 1 << 5,
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	/* This bit is used to mark stations. No, it does not belong here, but what
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	 * can we do? ;-) */
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	HVOT_BUOY     = 1 << 6
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};
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enum {
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	CA_BUS = 3,
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	CA_TRUCK = 3,
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	CA_AIR_OILPAD = 3,
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	CA_TRAIN = 4,
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	CA_AIR_HELIPORT = 4,
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	CA_AIR_SMALL = 4,
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	CA_AIR_LARGE = 5,
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	CA_DOCK = 5,
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	CA_AIR_METRO = 6,
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	CA_AIR_INTER = 8,
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};
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void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);
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TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st);
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void ShowStationViewWindow(StationID station);
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void UpdateAllStationVirtCoord(void);
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VARDEF SortStruct *_station_sort;
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extern MemoryPool _station_pool;
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/**
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 * Get the pointer to the station with index 'index'
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 */
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static inline Station *GetStation(StationID index)
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{
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	return (Station*)GetItemFromPool(&_station_pool, index);
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}
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/**
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 * Get the current size of the StationPool
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 */
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static inline uint16 GetStationPoolSize(void)
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{
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	return _station_pool.total_items;
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}
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static inline bool IsStationIndex(StationID index)
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{
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	return index < GetStationPoolSize();
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}
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#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL)
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#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
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/* Stuff for ROADSTOPS */
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extern MemoryPool _roadstop_pool;
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/**
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 * Get the pointer to the roadstop with index 'index'
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 */
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static inline RoadStop *GetRoadStop(uint index)
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{
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	return (RoadStop*)GetItemFromPool(&_roadstop_pool, index);
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}
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/**
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 * Get the current size of the RoadStoptPool
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 */
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static inline uint16 GetRoadStopPoolSize(void)
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{
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	return _roadstop_pool.total_items;
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}
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#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1 < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1) : NULL)
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#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
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/* End of stuff for ROADSTOPS */
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VARDEF bool _station_sort_dirty[MAX_PLAYERS];
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VARDEF bool _global_station_sort_dirty;
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void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
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void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
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uint GetStationPlatforms(const Station *st, TileIndex tile);
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void StationPickerDrawSprite(int x, int y, RailType railtype, int image);
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RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
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RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
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uint GetNumRoadStops(const Station* st, RoadStopType type);
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RoadStop * AllocateRoadStop( void );
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void ClearSlot(Vehicle *v);
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/**
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 * Check if a station really exists.
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 */
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static inline bool IsValidStation(const Station *st)
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{
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	return st->xy != 0; /* XXX: Replace by INVALID_TILE someday */
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}
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static inline bool IsBuoy(const Station* st)
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{
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	return st->had_vehicle_of_type & HVOT_BUOY; /* XXX: We should really ditch this ugly coding and switch to something sane... */
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}
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#endif /* STATION_H */