author | rubidium |
Fri, 05 Jan 2007 21:33:58 +0000 | |
changeset 5796 | 61f3b59a00e3 |
parent 5779 | d94be8c0cf86 |
child 5870 | 86e55167c9e3 |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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#ifndef NETWORK_CORE_UDP_H |
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#define NETWORK_CORE_UDP_H |
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#ifdef ENABLE_NETWORK |
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#include "os_abstraction.h" |
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#include "game.h" |
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#include "packet.h" |
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#include "../../newgrf_config.h" |
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/** |
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* @file udp.h Basic functions to receive and send UDP packets. |
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* |
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* |
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* *** Requesting game information from a server *** |
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* |
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* This describes the on-the-wire structure of the request and reply |
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* packet of the NetworkGameInfo (see game.h) data. |
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* |
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* --- Points of attention --- |
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* - all > 1 byte integral values are written in little endian, |
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* unless specified otherwise. |
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* Thus, 0x01234567 would be sent as {0x67, 0x45, 0x23, 0x01}. |
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* - all sent strings are of variable length and terminated by a '\0'. |
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* Thus, the length of the strings is not sent. |
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* - years that are leap years in the 'days since X' to 'date' calculations: |
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* (year % 4 == 0) and ((year % 100 != 0) or (year % 400 == 0)) |
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* |
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* --- Request --- |
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* Bytes: Description: |
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* 2 size of the whole packet, in this case 3 |
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* 1 type of packet, in this case PACKET_UDP_CLIENT_FIND_SERVER (0) |
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* This packet would look like: { 0x03, 0x00, 0x00 } |
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* |
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* --- Reply --- |
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* Version: Bytes: Description: |
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* all 2 size of the whole packet |
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* all 1 type of packet, in this case PACKET_UDP_SERVER_RESPONSE (1) |
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* all 1 the version of this packet's structure |
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* |
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* 4+ 1 number of GRFs attached (n) |
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* 4+ n * 20 unique identifier for GRF files. Constists of: |
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* - one 4 byte variable with the GRF ID |
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* - 16 bytes (sent sequentially) for the MD5 checksum |
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* of the GRF |
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* |
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* 3+ 4 current game date in days since 1-1-0 (DMY) |
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* 3+ 4 game introduction date in days since 1-1-0 (DMY) |
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* |
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* 2+ 1 maximum number of companies allowed on the server |
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* 2+ 1 number of companies on the server |
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* 2+ 1 maximum number of spectators allowed on the server |
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* |
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* 1+ var string with the name of the server |
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* 1+ var string with the revision of the server |
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* 1+ 1 the language run on the server |
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* (0 = any, 1 = English, 2 = German, 3 = French) |
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* 1+ 1 whether the server uses a password (0 = no, 1 = yes) |
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* 1+ 1 maximum number of clients allowed on the server |
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* 1+ 1 number of clients on the server |
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* 1+ 1 number of spectators on the server |
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* 1 & 2 2 current game date in days since 1-1-1920 (DMY) |
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* 1 & 2 2 game introduction date in days since 1-1-1920 (DMY) |
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* 1+ var string with the name of the map |
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* 1+ 2 width of the map in tiles |
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* 1+ 2 height of the map in tiles |
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* 1+ 1 type of map: |
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* (0 = temperate, 1 = arctic, 2 = desert, 3 = toyland) |
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* 1+ 1 whether the server is dedicated (0 = no, 1 = yes) |
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*/ |
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///** Sending/receiving of UDP packets **//// |
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bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const bool broadcast); |
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void NetworkUDPClose(SOCKET *udp); |
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void NetworkSendUDP_Packet(const SOCKET udp, Packet *p, const struct sockaddr_in *recv); |
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void NetworkUDPReceive(const SOCKET udp); |
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/** |
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* Function that is called for every received UDP packet. |
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* @param udp the socket the packet is received on |
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* @param packet the received packet |
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* @param client_addr the address of the sender of the packet |
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*/ |
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void NetworkHandleUDPPacket(const SOCKET udp, Packet *p, const struct sockaddr_in *client_addr); |
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///** Sending/receiving of (large) chuncks of UDP packets **//// |
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92 |
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93 |
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/** Enum with all types of UDP packets. The order MUST not be changed **/ |
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95 |
enum { |
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96 |
PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information |
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97 |
PACKET_UDP_SERVER_RESPONSE, ///< Reply of the game server with game information |
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98 |
PACKET_UDP_CLIENT_DETAIL_INFO, ///< Queries a game server about details of the game, such as companies |
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99 |
PACKET_UDP_SERVER_DETAIL_INFO, ///< Reply of the game server about details of the game, such as companies |
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100 |
PACKET_UDP_SERVER_REGISTER, ///< Packet to register itself to the master server |
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101 |
PACKET_UDP_MASTER_ACK_REGISTER, ///< Packet indicating registration has succedeed |
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102 |
PACKET_UDP_CLIENT_GET_LIST, ///< Request for serverlist from master server |
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103 |
PACKET_UDP_MASTER_RESPONSE_LIST, ///< Response from master server with server ip's + port's |
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104 |
PACKET_UDP_SERVER_UNREGISTER, ///< Request to be removed from the server-list |
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105 |
PACKET_UDP_CLIENT_GET_NEWGRFS, ///< Requests the name for a list of GRFs (GRF_ID and MD5) |
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106 |
PACKET_UDP_SERVER_NEWGRFS, ///< Sends the list of NewGRF's requested. |
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107 |
PACKET_UDP_END ///< Must ALWAYS be on the end of this list!! (period) |
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108 |
}; |
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109 |
|
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110 |
void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c); |
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111 |
void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info); |
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112 |
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113 |
void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c); |
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114 |
void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameInfo *info); |
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115 |
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116 |
/** |
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117 |
* Function that is called for every GRFConfig that is read when receiving |
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* a NetworkGameInfo. Only grfid and md5sum are set, the rest is zero. This |
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* function must set all appropriate fields. This GRF is later appended to |
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120 |
* the grfconfig list of the NetworkGameInfo. |
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(svn r7751) -Codechange: move network_* to a new network map. Furthermore move the low level network functions to network/core, so they can be reused by the masterserver and website-serverlist-updater.
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121 |
* @param config the GRF to handle |
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122 |
*/ |
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123 |
void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config); |
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124 |
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125 |
#endif /* ENABLE_NETWORK */ |
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126 |
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#endif /* NETWORK_CORE_UDP_H */ |