src/network/core/udp.h
author rubidium
Thu, 04 Jan 2007 21:48:52 +0000
changeset 5779 d94be8c0cf86
parent 5778 c1454e0c03bf
child 5796 61f3b59a00e3
permissions -rw-r--r--
(svn r7836) -Codechange: some constness for network/core.
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/* $Id$ */
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#ifndef NETWORK_CORE_UDP_H
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#define NETWORK_CORE_UDP_H
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#ifdef ENABLE_NETWORK
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#include "os_abstraction.h"
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#include "game.h"
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#include "packet.h"
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#include "../../newgrf_config.h"
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/**
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 * @file udp.h Basic functions to receive and send UDP packets.
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 */
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///** Sending/receiving of UDP packets **////
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bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const bool broadcast);
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void NetworkUDPClose(SOCKET *udp);
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void NetworkSendUDP_Packet(const SOCKET udp, Packet *p, const struct sockaddr_in *recv);
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void NetworkUDPReceive(const SOCKET udp);
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/**
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 * Function that is called for every received UDP packet.
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 * @param udp         the socket the packet is received on
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 * @param packet      the received packet
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 * @param client_addr the address of the sender of the packet
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 */
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void NetworkHandleUDPPacket(const SOCKET udp, Packet *p, const struct sockaddr_in *client_addr);
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///** Sending/receiving of (large) chuncks of UDP packets **////
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/** Enum with all types of UDP packets. The order MUST not be changed **/
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enum {
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	PACKET_UDP_CLIENT_FIND_SERVER,   ///< Queries a game server for game information
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	PACKET_UDP_SERVER_RESPONSE,      ///< Reply of the game server with game information
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	PACKET_UDP_CLIENT_DETAIL_INFO,   ///< Queries a game server about details of the game, such as companies
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	PACKET_UDP_SERVER_DETAIL_INFO,   ///< Reply of the game server about details of the game, such as companies
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	PACKET_UDP_SERVER_REGISTER,      ///< Packet to register itself to the master server
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	PACKET_UDP_MASTER_ACK_REGISTER,  ///< Packet indicating registration has succedeed
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	PACKET_UDP_CLIENT_GET_LIST,      ///< Request for serverlist from master server
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	PACKET_UDP_MASTER_RESPONSE_LIST, ///< Response from master server with server ip's + port's
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	PACKET_UDP_SERVER_UNREGISTER,    ///< Request to be removed from the server-list
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	PACKET_UDP_CLIENT_GET_NEWGRFS,   ///< Requests the name for a list of GRFs (GRF_ID and MD5)
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	PACKET_UDP_SERVER_NEWGRFS,       ///< Sends the list of NewGRF's requested.
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	PACKET_UDP_END                   ///< Must ALWAYS be on the end of this list!! (period)
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};
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void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c);
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void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info);
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void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c);
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void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameInfo *info);
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/**
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 * Function that is called for every GRFConfig that is read when receiving
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 * a NetworkGameInfo. Only grfid and md5sum are set, the rest is zero. This
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 * function must set all appropriate fields. This GRF is later appended to
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 * the grfconfig list of the NetworkGameInfo.
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 * @param config the GRF to handle
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 */
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void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config);
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_CORE_UDP_H */