author | glx |
Mon, 21 Apr 2008 21:15:50 +0000 | |
branch | noai |
changeset 10294 | 7798ae816af8 |
parent 10249 | 58810805030e |
child 10455 | 22c441f5adf9 |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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/** @file openttd.h */ |
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#ifndef OPENTTD_H |
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#define OPENTTD_H |
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#ifndef VARDEF |
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#define VARDEF extern |
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#endif |
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// Forward declarations of structs. |
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typedef byte LandscapeID; |
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typedef uint16 UnitID; |
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enum GameModes { |
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GM_MENU, |
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GM_NORMAL, |
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GM_EDITOR |
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}; |
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enum SwitchModes { |
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SM_NONE = 0, |
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SM_NEWGAME = 1, |
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SM_EDITOR = 2, |
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SM_LOAD = 3, |
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SM_MENU = 4, |
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SM_SAVE = 5, |
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SM_GENRANDLAND = 6, |
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SM_LOAD_SCENARIO = 9, |
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SM_START_SCENARIO = 10, |
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SM_START_HEIGHTMAP = 11, |
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SM_LOAD_HEIGHTMAP = 12, |
0 | 34 |
}; |
35 |
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/* Modes for GenerateWorld */ |
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enum GenerateWorldModes { |
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GW_NEWGAME = 0, /* Generate a map for a new game */ |
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GW_EMPTY = 1, /* Generate an empty map (sea-level) */ |
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GW_RANDOM = 2, /* Generate a random map for SE */ |
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GW_HEIGHTMAP = 3, /* Generate a newgame from a heightmap */ |
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}; |
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/* Modes for InitializeGame, those are _bits_! */ |
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enum InitializeGameModes { |
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IG_NONE = 0, /* Don't do anything special */ |
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IG_DATE_RESET = 1, /* Reset the date when initializing a game */ |
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}; |
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enum TransportType { |
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/* These constants are for now linked to the representation of bridges |
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* and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge. |
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* In an ideal world, these constants would be used everywhere when |
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* accessing tunnels and bridges. For now, you should just not change |
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* the values for road and rail. |
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*/ |
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TRANSPORT_BEGIN = 0, |
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TRANSPORT_RAIL = 0, |
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TRANSPORT_ROAD = 1, |
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TRANSPORT_WATER, // = 2 |
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TRANSPORT_END, |
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INVALID_TRANSPORT = 0xff, |
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}; |
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/* Display Options */ |
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enum { |
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DO_SHOW_TOWN_NAMES = 0, |
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DO_SHOW_STATION_NAMES = 1, |
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DO_SHOW_SIGNS = 2, |
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DO_FULL_ANIMATION = 3, |
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DO_FULL_DETAIL = 5, |
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DO_WAYPOINTS = 6, |
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}; |
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/* Landscape types */ |
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enum { |
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LT_TEMPERATE = 0, |
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LT_ARCTIC = 1, |
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LT_TROPIC = 2, |
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LT_TOYLAND = 3, |
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NUM_LANDSCAPE = 4, |
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}; |
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struct ViewportSign { |
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int32 left; |
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int32 top; |
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byte width_1, width_2; |
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}; |
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enum { |
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SORT_ASCENDING = 0, |
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SORT_DESCENDING = 1, |
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SORT_BY_DATE = 0, |
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SORT_BY_NAME = 2 |
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}; |
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extern byte _savegame_sort_order; |
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/* In certain windows you navigate with the arrow keys. Do not scroll the |
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* gameview when here. Bitencoded variable that only allows scrolling if all |
b04402b901cd
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* elements are zero */ |
b04402b901cd
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104 |
enum { |
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SCROLL_CON = 0, |
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SCROLL_EDIT = 1, |
b04402b901cd
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SCROLL_SAVE = 2, |
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SCROLL_CHAT = 4, |
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109 |
}; |
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extern byte _no_scroll; |
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111 |
|
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extern byte _game_mode; |
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extern bool _exit_game; |
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extern int8 _pause_game; |
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|
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#endif /* OPENTTD_H */ |