src/debug.cpp
author celestar
Mon, 19 Mar 2007 12:38:16 +0000
branchgamebalance
changeset 9895 7bd07f43b0e3
parent 9881 fbb3eab0e186
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/* $Id$ */
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/** @file debug.cpp */
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#include "stdafx.h"
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#include <stdio.h>
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#include <stdarg.h>
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#include "openttd.h"
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#include "console.h"
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#include "debug.h"
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#include "functions.h"
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#include "string.h"
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#include "network/core/core.h"
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#if defined(ENABLE_NETWORK)
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SOCKET _debug_socket = INVALID_SOCKET;
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#endif /* ENABLE_NETWORK */
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int _debug_ai_level;
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int _debug_driver_level;
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int _debug_grf_level;
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int _debug_map_level;
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int _debug_misc_level;
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int _debug_ms_level;
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int _debug_net_level;
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int _debug_sprite_level;
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int _debug_oldloader_level;
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int _debug_ntp_level;
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int _debug_npf_level;
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int _debug_yapf_level;
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int _debug_freetype_level;
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int _debug_sl_level;
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int _debug_station_level;
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int _debug_eco_level;
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struct DebugLevel {
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	const char *name;
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	int *level;
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};
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#define DEBUG_LEVEL(x) { #x, &_debug_##x##_level }
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	static const DebugLevel debug_level[] = {
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	DEBUG_LEVEL(ai),
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	DEBUG_LEVEL(driver),
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	DEBUG_LEVEL(grf),
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	DEBUG_LEVEL(map),
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	DEBUG_LEVEL(misc),
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	DEBUG_LEVEL(ms),
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	DEBUG_LEVEL(net),
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	DEBUG_LEVEL(sprite),
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	DEBUG_LEVEL(oldloader),
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	DEBUG_LEVEL(ntp),
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	DEBUG_LEVEL(npf),
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	DEBUG_LEVEL(yapf),
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	DEBUG_LEVEL(freetype),
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	DEBUG_LEVEL(sl),
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	DEBUG_LEVEL(station),
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	DEBUG_LEVEL(eco),
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	};
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#undef DEBUG_LEVEL
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#if !defined(NO_DEBUG_MESSAGES)
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/** Functionized DEBUG macro for compilers that don't support
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 * variadic macros (__VA_ARGS__) such as...yes MSVC2003 and lower */
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#if defined(NO_VARARG_MACRO)
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void CDECL DEBUG(int name, int level, ...)
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{
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	va_list va;
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	const char *dbg;
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	const DebugLevel *dl = &debug_level[name];
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	if (level != 0 && *dl->level < level) return;
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	dbg = dl->name;
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	va_start(va, level);
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#else
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void CDECL debug(const char *dbg, ...)
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{
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	va_list va;
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	va_start(va, dbg);
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#endif /* NO_VARARG_MACRO */
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	{
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		const char *s;
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		char buf[1024];
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		s = va_arg(va, const char*);
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		vsnprintf(buf, lengthof(buf), s, va);
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		va_end(va);
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#if defined(ENABLE_NETWORK)
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		if (_debug_socket != INVALID_SOCKET) {
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			char buf2[lengthof(buf) + 32];
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			snprintf(buf2, lengthof(buf2), "dbg: [%s] %s\n", dbg, buf);
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			send(_debug_socket, buf2, strlen(buf2), 0);
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		} else
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#endif /* ENABLE_NETWORK */
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		{
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			fprintf(stderr, "dbg: [%s] %s\n", dbg, buf);
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			IConsoleDebug(dbg, buf);
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		}
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	}
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}
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#endif /* NO_DEBUG_MESSAGES */
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void SetDebugString(const char *s)
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{
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	int v;
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	char *end;
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	const char *t;
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	/* global debugging level? */
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	if (*s >= '0' && *s <= '9') {
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		const DebugLevel *i;
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		v = strtoul(s, &end, 0);
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		s = end;
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		for (i = debug_level; i != endof(debug_level); ++i) *i->level = v;
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	}
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	/* individual levels */
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	for (;;) {
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		const DebugLevel *i;
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		int *p;
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		/* skip delimiters */
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		while (*s == ' ' || *s == ',' || *s == '\t') s++;
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		if (*s == '\0') break;
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		t = s;
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		while (*s >= 'a' && *s <= 'z') s++;
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		/* check debugging levels */
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		p = NULL;
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		for (i = debug_level; i != endof(debug_level); ++i)
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			if (s == t + strlen(i->name) && strncmp(t, i->name, s - t) == 0) {
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				p = i->level;
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				break;
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			}
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		if (*s == '=') s++;
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		v = strtoul(s, &end, 0);
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		s = end;
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		if (p != NULL) {
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			*p = v;
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		} else {
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			ShowInfoF("Unknown debug level '%.*s'", s - t, t);
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			return;
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		}
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	}
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}
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/** Print out the current debug-level
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 * Just return a string with the values of all the debug categorites
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 * @return string with debug-levels
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 */
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const char *GetDebugString()
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{
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	const DebugLevel *i;
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	static char dbgstr[100];
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	char dbgval[20];
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	memset(dbgstr, 0, sizeof(dbgstr));
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	i = debug_level;
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	snprintf(dbgstr, sizeof(dbgstr), "%s=%d", i->name, *i->level);
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	for (i++; i != endof(debug_level); i++) {
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		snprintf(dbgval, sizeof(dbgval), ", %s=%d", i->name, *i->level);
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		ttd_strlcat(dbgstr, dbgval, sizeof(dbgstr));
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	}
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	return dbgstr;
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}