author | truebrain |
Sun, 24 Feb 2008 23:00:00 +0000 | |
branch | noai |
changeset 9756 | 7e637829cbd3 |
parent 9753 | 7209db94ad12 |
child 9772 | c1035f0ac732 |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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/** @file ai_townlist_valuator.hpp all the valuators for townlist */ |
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#ifndef AI_TOWNLIST_VALUATOR_HPP |
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#define AI_TOWNLIST_VALUATOR_HPP |
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#include "ai_abstractlist.hpp" |
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/** |
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* Give a random value for the entries in an AITownList instance. |
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* @note resulting items are of the type int32 |
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* @note the input items are of the type TownID |
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*/ |
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class AITownList_vRandomize : public AIAbstractList::Valuator { |
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public: |
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/** |
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* The name of the class, needed by several sub-processes. |
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*/ |
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static const char *GetClassName() { return "AITownList_vRandomize"; } |
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private: |
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int32 Valuate(int32 town) const; |
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}; |
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/** |
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* Get the population for entries in an AITownList instance. |
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* @note resulting items are of the type int32 |
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* @note the input items are of the type TownID |
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*/ |
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class AITownList_vPopulation : public AIAbstractList::Valuator { |
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public: |
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/** |
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* The name of the class, needed by several sub-processes. |
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*/ |
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static const char *GetClassName() { return "AITownList_vGetPopulation"; } |
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private: |
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int32 Valuate(int32 town) const; |
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}; |
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/** |
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* Get the location for entries in an AITownList instance. |
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* @note resulting items are of the type TileIndex |
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* @note the input items are of the type TownID |
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*/ |
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class AITownList_vLocation : public AIAbstractList::Valuator { |
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public: |
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/** |
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* The name of the class, needed by several sub-processes. |
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*/ |
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static const char *GetClassName() { return "AITownList_vGetLocation"; } |
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private: |
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int32 Valuate(int32 town) const; |
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}; |
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/** |
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* Get the manhattan distance to a tile for entries in an AITownList instance. |
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* @note resulting items are of the type distance |
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* @note the input items are of the type TownID |
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*/ |
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class AITownList_vDistanceManhattanToTile : public AIAbstractList::Valuator { |
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public: |
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/** |
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* The name of the class, needed by several sub-processes. |
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*/ |
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static const char *GetClassName() { return "AITownList_vDistanceManhattanToTile"; } |
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/** |
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* Custom constructor, we want a tile as parameter. |
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*/ |
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AITownList_vDistanceManhattanToTile(TileIndex tile) { this->tile = tile; } |
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private: |
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TileIndex tile; |
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int32 Valuate(int32 station) const; |
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}; |
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/** |
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* Get the sqsuare distance to a tile for entries in an AITownList instance. |
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* @note resulting items are of the type distance |
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* @note the input items are of the type TownID |
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*/ |
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class AITownList_vDistanceSquareToTile : public AIAbstractList::Valuator { |
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public: |
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/** |
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* The name of the class, needed by several sub-processes. |
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*/ |
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static const char *GetClassName() { return "AITownList_vDistanceSquareToTile"; } |
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/** |
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* Custom constructor, we want a tile as parameter. |
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*/ |
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(svn r12236) [NoAI] -Change: [API CHANGE] All valuators are now in the notation: AI<type>List_v<Valuator>. Example: AIVehicleList_vAge
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AITownList_vDistanceSquareToTile(TileIndex tile) { this->tile = tile; } |
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private: |
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TileIndex tile; |
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int32 Valuate(int32 station) const; |
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}; |
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#endif /* AI_TOWNLIST_VALUATOR_HPP */ |