vehicle_gui.h
author tron
Sat, 02 Sep 2006 07:13:21 +0000
changeset 4517 82cae2aa7c4a
parent 4506 0d8fcc0a4e49
child 4542 24f60077489a
permissions -rw-r--r--
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/* $Id$ */
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#ifndef VEHICLE_GUI_H
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#define VEHICLE_GUI_H
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#include "station.h"
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#include "vehicle.h"
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#include "window.h"
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struct vehiclelist_d;
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void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
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CargoID DrawVehicleRefitWindow(const Vehicle *v, int sel);
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void InitializeVehiclesGuiList(void);
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/* sorter stuff */
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void RebuildVehicleLists(void);
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void ResortVehicleLists(void);
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#define PERIODIC_RESORT_DAYS 10
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typedef struct Listing {
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	bool order;    // Ascending/descending?
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	byte criteria; // Sorting criteria
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} Listing;
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typedef struct Sorting {
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	Listing aircraft;
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	Listing roadveh;
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	Listing ship;
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	Listing train;
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} Sorting;
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extern Sorting _sorting;
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enum {
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	PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
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	PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
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	PLY_WND_PRC__SIZE_OF_ROW_BIG   = 36,
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};
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/* Vehicle List Window type flags */
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enum {
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	VLW_FLAGS         = (1 << 8)|(1 << 9)|(1 << 10),
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	VLW_STANDARD      = 0,
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	VLW_SHARED_ORDERS = 1 << 8,
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	VLW_STATION_LIST  = 2 << 8,
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};
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static inline bool ValidVLWFlags(uint16 flags)
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{
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	return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST);
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}
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void PlayerVehWndProc(Window *w, WindowEvent *e);
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void ShowReplaceVehicleWindow(byte vehicletype);
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void DrawTrainEnginePurchaseInfo(int x, int y, EngineID engine_number);
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void DrawTrainWagonPurchaseInfo(int x, int y, EngineID engine_number);
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void DrawRoadVehPurchaseInfo(int x, int y, EngineID engine_number);
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void DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number);
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void DrawShipPurchaseInfo(int x, int y, EngineID engine_number);
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void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection);
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void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection);
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void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
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void DrawSmallOrderListShip(const Vehicle *v, int x, int y);
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void ShowBuildTrainWindow(TileIndex tile);
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void ShowBuildRoadVehWindow(TileIndex tile);
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void ShowBuildShipWindow(TileIndex tile);
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void ShowBuildAircraftWindow(TileIndex tile);
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void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
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void DrawSmallOrderListAircraft(const Vehicle *v, int x, int y);
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void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);
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int ShowAdditionalText(int x, int y, int w, EngineID engine_number);
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#endif /* VEHICLE_GUI_H */