author | tron |
Sat, 22 Oct 2005 06:39:32 +0000 | |
changeset 2548 | 97ada3bd2702 |
parent 2482 | dffcca243dbc |
child 3717 | 360ddbd9fe85 |
permissions | -rw-r--r-- |
2186 | 1 |
/* $Id$ */ |
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||
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#include "stdafx.h" |
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#include "openttd.h" |
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#include "debug.h" |
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#include "functions.h" |
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#include "macros.h" |
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#include "map.h" |
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|
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#if defined(_MSC_VER) && _MSC_VER >= 1400 /* VStudio 2005 is stupid! */ |
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/* Why the hell is that not in all MSVC headers?? */ |
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_CRTIMP void __cdecl _assert(void *, void *, unsigned); |
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#endif |
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1218 | 15 |
uint _map_log_x; |
2051 | 16 |
uint _map_size_x; |
17 |
uint _map_size_y; |
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18 |
uint _map_tile_mask; |
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uint _map_size; |
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Tile* _m = NULL; |
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void AllocateMap(uint size_x, uint size_y) |
1218 | 25 |
{ |
2051 | 26 |
// Make sure that the map size is within the limits and that |
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// the x axis size is a power of 2. |
|
28 |
if (size_x < 64 || size_x > 2048 || |
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29 |
size_y < 64 || size_y > 2048 || |
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30 |
(size_x&(size_x-1)) != 0 || |
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(size_y&(size_y-1)) != 0) |
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error("Invalid map size"); |
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DEBUG(map, 1)("Allocating map of size %dx%d", size_x, size_y); |
1218 | 35 |
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_map_log_x = FindFirstBit(size_x); |
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_map_size_x = size_x; |
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_map_size_y = size_y; |
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_map_size = size_x * size_y; |
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_map_tile_mask = _map_size - 1; |
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|
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free(_m); |
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_m = malloc(_map_size * sizeof(*_m)); |
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// XXX TODO handle memory shortage more gracefully |
|
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if (_m == NULL) error("Failed to allocate memory for the map"); |
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} |
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|
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#ifdef _DEBUG |
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TileIndex TileAdd(TileIndex tile, TileIndexDiff add, |
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const char *exp, const char *file, int line) |
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{ |
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int dx; |
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int dy; |
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uint x; |
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uint y; |
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|
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dx = add & MapMaxX(); |
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if (dx >= (int)MapSizeX() / 2) dx -= MapSizeX(); |
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dy = (add - dx) / (int)MapSizeX(); |
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62 |
|
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x = TileX(tile) + dx; |
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y = TileY(tile) + dy; |
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if (x >= MapSizeX() || y >= MapSizeY()) { |
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char buf[512]; |
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|
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sprintf(buf, "TILE_ADD(%s) when adding 0x%.4X and 0x%.4X failed", |
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exp, tile, add); |
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#if !defined(_MSC_VER) |
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fprintf(stderr, "%s:%d %s\n", file, line, buf); |
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#else |
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_assert(buf, (char*)file, line); |
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#endif |
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} |
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1981 | 78 |
assert(TileXY(x,y) == TILE_MASK(tile + add)); |
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1981 | 80 |
return TileXY(x,y); |
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} |
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#endif |
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|
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uint ScaleByMapSize(uint n) |
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{ |
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// First shift by 12 to prevent integer overflow for large values of n. |
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// >>12 is safe since the min mapsize is 64x64 |
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89 |
// Add (1<<4)-1 to round upwards. |
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return (n * (MapSize() >> 12) + (1<<4) - 1) >> 4; |
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} |
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92 |
|
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// Scale relative to the circumference of the map |
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uint ScaleByMapSize1D(uint n) |
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96 |
{ |
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// Normal circumference for the X+Y is 256+256 = 1<<9 |
98 |
// Note, not actually taking the full circumference into account, |
|
99 |
// just half of it. |
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100 |
// (1<<9) - 1 is there to scale upwards. |
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return (n * (MapSizeX() + MapSizeY()) + (1<<9) - 1) >> 9; |
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} |
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|
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// This function checks if we add addx/addy to tile, if we |
106 |
// do wrap around the edges. For example, tile = (10,2) and |
|
107 |
// addx = +3 and addy = -4. This function will now return |
|
108 |
// INVALID_TILE, because the y is wrapped. This is needed in |
|
109 |
// for example, farmland. When the tile is not wrapped, |
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1981 | 110 |
// the result will be tile + TileDiffXY(addx, addy) |
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uint TileAddWrap(TileIndex tile, int addx, int addy) |
112 |
{ |
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uint x = TileX(tile) + addx; |
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uint y = TileY(tile) + addy; |
1247 | 115 |
|
116 |
// Are we about to wrap? |
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1981 | 117 |
if (x < MapMaxX() && y < MapMaxY()) |
118 |
return tile + TileDiffXY(addx, addy); |
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|
120 |
return INVALID_TILE; |
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121 |
} |
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||
123 |
const TileIndexDiffC _tileoffs_by_dir[] = { |
|
124 |
{-1, 0}, |
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125 |
{ 0, 1}, |
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126 |
{ 1, 0}, |
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127 |
{ 0, -1} |
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128 |
}; |
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129 |
||
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uint DistanceManhattan(TileIndex t0, TileIndex t1) |
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{ |
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const uint dx = abs(TileX(t0) - TileX(t1)); |
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const uint dy = abs(TileY(t0) - TileY(t1)); |
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return dx + dy; |
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} |
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uint DistanceSquare(TileIndex t0, TileIndex t1) |
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{ |
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const int dx = TileX(t0) - TileX(t1); |
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const int dy = TileY(t0) - TileY(t1); |
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return dx * dx + dy * dy; |
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} |
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uint DistanceMax(TileIndex t0, TileIndex t1) |
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{ |
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const uint dx = abs(TileX(t0) - TileX(t1)); |
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const uint dy = abs(TileY(t0) - TileY(t1)); |
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return dx > dy ? dx : dy; |
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} |
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uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1) |
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{ |
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const uint dx = abs(TileX(t0) - TileX(t1)); |
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const uint dy = abs(TileY(t0) - TileY(t1)); |
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return dx > dy ? 2 * dx + dy : 2 * dy + dx; |
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} |
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|
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uint DistanceFromEdge(TileIndex tile) |
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{ |
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const uint xl = TileX(tile); |
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const uint yl = TileY(tile); |
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const uint xh = MapSizeX() - 1 - xl; |
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const uint yh = MapSizeY() - 1 - yl; |
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const uint minl = xl < yl ? xl : yl; |
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const uint minh = xh < yh ? xh : yh; |
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return minl < minh ? minl : minh; |
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} |