src/ai/api/ai_town.cpp
author truebrain
Sun, 15 Jun 2008 22:37:35 +0000
branchnoai
changeset 10972 986675d19245
parent 10869 4fdb11e1b599
permissions -rw-r--r--
(svn r13526) [NoAI] -Fix: some namespace problems and forgotten pre-condition
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/* $Id$ */
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/** @file ai_town.cpp Implementation of AITown. */
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#include "ai_town.hpp"
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#include "ai_map.hpp"
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#include "ai_cargo.hpp"
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#include "ai_error.hpp"
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#include "../../command_type.h"
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#include "../../openttd.h"
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#include "../../town.h"
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#include "../../strings_func.h"
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#include "../../core/alloc_func.hpp"
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#include "../../player_func.h"
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#include "table/strings.h"
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/* static */ TownID AITown::GetMaxTownID()
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{
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	return ::GetMaxTownIndex();
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}
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/* static */ int32 AITown::GetTownCount()
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{
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	return ::GetNumTowns();
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}
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/* static */ bool AITown::IsValidTown(TownID town_id)
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{
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	return ::IsValidTownID(town_id);
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}
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/* static */ char *AITown::GetName(TownID town_id)
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{
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	if (!IsValidTown(town_id)) return NULL;
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	static const int len = 64;
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	char *town_name = MallocT<char>(len);
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	::SetDParam(0, town_id);
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	::GetString(town_name, STR_TOWN, &town_name[len - 1]);
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	return town_name;
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}
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/* static */ int32 AITown::GetPopulation(TownID town_id)
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{
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	if (!IsValidTown(town_id)) return -1;
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	const Town *t = ::GetTown(town_id);
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	return t->population;
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}
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/* static */ int32 AITown::GetHouseCount(TownID town_id)
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{
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	if (!IsValidTown(town_id)) return -1;
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	const Town *t = ::GetTown(town_id);
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	return t->num_houses;
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}
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/* static */ TileIndex AITown::GetLocation(TownID town_id)
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{
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	if (!IsValidTown(town_id)) return INVALID_TILE;
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	const Town *t = ::GetTown(town_id);
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	return t->xy;
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}
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/* static */ int32 AITown::GetLastMonthProduction(TownID town_id, CargoID cargo_id)
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{
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	if (!IsValidTown(town_id)) return -1;
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	if (!AICargo::IsValidCargo(cargo_id)) return -1;
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	const Town *t = ::GetTown(town_id);
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	switch(AICargo::GetTownEffect(cargo_id)) {
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		case AICargo::TE_PASSENGERS: return t->act_pass;
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		case AICargo::TE_MAIL:       return t->act_mail;
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		default: return -1;
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	}
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}
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/* static */ int32 AITown::GetLastMonthTransported(TownID town_id, CargoID cargo_id)
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{
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	if (!IsValidTown(town_id)) return -1;
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	if (!AICargo::IsValidCargo(cargo_id)) return -1;
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	const Town *t = ::GetTown(town_id);
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	switch(AICargo::GetTownEffect(cargo_id)) {
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		case AICargo::TE_PASSENGERS: return t->pct_pass_transported;
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		case AICargo::TE_MAIL:       return t->pct_mail_transported;
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		default: return -1;
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	}
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}
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/* static */ int32 AITown::GetMaxProduction(TownID town_id, CargoID cargo_id)
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{
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	if (!IsValidTown(town_id)) return -1;
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	if (!AICargo::IsValidCargo(cargo_id)) return -1;
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	const Town *t = ::GetTown(town_id);
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	switch(AICargo::GetTownEffect(cargo_id)) {
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		case AICargo::TE_PASSENGERS: return t->max_pass;
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		case AICargo::TE_MAIL:       return t->max_mail;
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		default: return -1;
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	}
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}
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/* static */ int32 AITown::GetDistanceManhattanToTile(TownID town_id, TileIndex tile)
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{
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	return AIMap::DistanceManhattan(tile, GetLocation(town_id));
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}
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/* static */ int32 AITown::GetDistanceSquareToTile(TownID town_id, TileIndex tile)
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{
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	return AIMap::DistanceSquare(tile, GetLocation(town_id));
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}
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/* static */ bool AITown::IsWithinTownInfluence(TownID town_id, TileIndex tile)
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{
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	if (!IsValidTown(town_id)) return false;
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	const Town *t = ::GetTown(town_id);
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	return ((uint32)GetDistanceSquareToTile(town_id, tile) <= t->squared_town_zone_radius[0]);
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}
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/* static */ bool AITown::HasStatue(TownID town_id)
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{
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	if (!IsValidTown(town_id)) return false;
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	return ::HasBit(::GetTown(town_id)->statues, _current_player);
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}
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/* static */ int AITown::GetRoadReworkDuration(TownID town_id)
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{
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	if (!IsValidTown(town_id)) return -1;
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	return ::GetTown(town_id)->road_build_months;
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}
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/* static */ AICompany::CompanyID AITown::GetExclusiveRightsPlayer(TownID town_id)
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{
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	if (!IsValidTown(town_id)) return AICompany::INVALID_COMPANY;
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	return (AICompany::CompanyID)(int8)::GetTown(town_id)->exclusivity;
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}
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/* static */ int32 AITown::GetExclusiveRightsDuration(TownID town_id)
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{
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	if (!IsValidTown(town_id)) return -1;
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	return ::GetTown(town_id)->exclusive_counter;
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}
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extern uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t);
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/* static */ bool AITown::IsActionAvailable(TownID town_id, TownAction town_action)
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{
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	if (!IsValidTown(town_id)) return false;
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	return HasBit(::GetMaskOfTownActions(NULL, _current_player, ::GetTown(town_id)), town_action);
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}
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/* static */ bool AITown::PerformTownAction(TownID town_id, TownAction town_action)
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{
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	EnforcePrecondition(false, IsValidTown(town_id));
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	EnforcePrecondition(false, IsActionAvailable(town_id, town_action));
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	return AIObject::DoCommand(::GetTown(town_id)->xy, town_id, town_action, CMD_DO_TOWN_ACTION);
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}
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/* static */ AITown::TownRating AITown::GetRating(TownID town_id, AICompany::CompanyID company_id)
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{
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	if (!IsValidTown(town_id)) return INVALID_TOWN_RATING;
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	AICompany::CompanyID company = AICompany::ResolveCompanyID(company_id);
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	if (company == AICompany::INVALID_COMPANY) return INVALID_TOWN_RATING;
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	const Town *t = ::GetTown(town_id);
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	if (!HasBit(t->have_ratings, company)) return TOWN_RATING_NONE;
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	return max(TOWN_RATING_APPALLING, (TownRating)((t->ratings[company] / 200) + 3));
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}