gfxinit.c
author celestar
Wed, 29 Mar 2006 16:30:26 +0000
changeset 3355 a653b8e47f27
parent 3252 fb8df0423442
child 4059 f1442dfe1c8a
permissions -rw-r--r--
(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
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/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "gfx.h"
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#include "gfxinit.h"
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#include "spritecache.h"
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#include "table/sprites.h"
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#include "fileio.h"
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#include "newgrf.h"
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#include "md5.h"
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#include "variables.h"
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#include <ctype.h>
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typedef struct MD5File {
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	const char * const filename;     // filename
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	const md5_byte_t hash[16]; // md5 sum of the file
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} MD5File;
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typedef struct FileList {
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	const MD5File basic[5];     // grf files that always have to be loaded
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	const MD5File landscape[3]; // landscape specific grf files
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} FileList;
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enum {
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	SKIP = 0xFFFE,
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	END  = 0xFFFF
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};
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#include "table/files.h"
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#include "table/landscape_sprite.h"
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static const SpriteID * const _landscape_spriteindexes[] = {
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	_landscape_spriteindexes_1,
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	_landscape_spriteindexes_2,
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	_landscape_spriteindexes_3,
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};
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static const SpriteID * const _slopes_spriteindexes[] = {
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	_slopes_spriteindexes_0,
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	_slopes_spriteindexes_1,
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	_slopes_spriteindexes_2,
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	_slopes_spriteindexes_3,
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};
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static uint LoadGrfFile(const char* filename, uint load_index, int file_index)
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{
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	uint load_index_org = load_index;
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	FioOpenFile(file_index, filename);
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	DEBUG(spritecache, 2) ("Reading grf-file ``%s''", filename);
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	while (LoadNextSprite(load_index, file_index)) {
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		load_index++;
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		if (load_index >= MAX_SPRITES) {
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			error("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
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		}
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	}
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	DEBUG(spritecache, 2) ("Currently %i sprites are loaded", load_index);
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	return load_index - load_index_org;
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}
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static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int file_index)
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{
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	uint start;
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	FioOpenFile(file_index, filename);
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	DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename);
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	while ((start = *index_tbl++) != END) {
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		uint end = *index_tbl++;
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		if (start == SKIP) { // skip sprites (amount in second var)
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			SkipSprites(end);
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		} else { // load sprites and use indexes from start to end
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			do {
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			#ifdef NDEBUG
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				LoadNextSprite(start, file_index);
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			#else
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				bool b = LoadNextSprite(start, file_index);
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				assert(b);
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			#endif
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			} while (++start <= end);
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		}
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	}
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}
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/* Check that the supplied MD5 hash matches that stored for the supplied filename */
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static bool CheckMD5Digest(const MD5File file, md5_byte_t *digest, bool warn)
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{
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	uint i;
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	/* Loop through each byte of the file MD5 and the stored MD5... */
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	for (i = 0; i < 16; i++) if (file.hash[i] != digest[i]) break;
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		/* If all bytes of the MD5's match (i.e. the MD5's match)... */
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	if (i == 16) {
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		return true;
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	} else {
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		if (warn) fprintf(stderr, "MD5 of %s is ****INCORRECT**** - File Corrupt.\n", file.filename);
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		return false;
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	};
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}
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/* Calculate and check the MD5 hash of the supplied filename.
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 * returns true if the checksum is correct */
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static bool FileMD5(const MD5File file, bool warn)
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{
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	FILE *f;
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	char buf[MAX_PATH];
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	// open file
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	sprintf(buf, "%s%s", _path.data_dir, file.filename);
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	f = fopen(buf, "rb");
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#if !defined(WIN32)
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	if (f == NULL) {
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		char *s;
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	// make lower case and check again
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		for (s = buf + strlen(_path.data_dir) - 1; *s != '\0'; s++)
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			*s = tolower(*s);
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		f = fopen(buf, "rb");
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	}
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#endif
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	if (f != NULL) {
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		md5_state_t filemd5state;
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		md5_byte_t buffer[1024];
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		md5_byte_t digest[16];
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		size_t len;
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		md5_init(&filemd5state);
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		while ((len = fread(buffer, 1, sizeof(buffer), f)) != 0)
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			md5_append(&filemd5state, buffer, len);
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		if (ferror(f) && warn) fprintf(stderr, "Error Reading from %s \n", buf);
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		fclose(f);
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		md5_finish(&filemd5state, digest);
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		return CheckMD5Digest(file, digest, warn);
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	} else { // file not found
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		return false;
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	}
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}
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/* Checks, if either the Windows files exist (TRG1R.GRF) or the DOS files (TRG1.GRF)
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 * by comparing the MD5 checksums of the files. _use_dos_palette is set accordingly.
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 * If neither are found, Windows palette is assumed.
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 *
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 * (Note: Also checks sample.cat for corruption) */
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void CheckExternalFiles(void)
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{
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	uint i;
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	// count of files from this version
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	uint dos = 0;
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	uint win = 0;
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	for (i = 0; i < 2; i++) if (FileMD5(files_dos.basic[i], true)) dos++;
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	for (i = 0; i < 3; i++) if (FileMD5(files_dos.landscape[i], true)) dos++;
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	for (i = 0; i < 2; i++) if (FileMD5(files_win.basic[i], true)) win++;
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	for (i = 0; i < 3; i++) if (FileMD5(files_win.landscape[i], true)) win++;
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	if (!FileMD5(sample_cat_win, false) && !FileMD5(sample_cat_dos, false))
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		fprintf(stderr, "Your sample.cat file is corrupted or missing!\n");
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	/*
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	 * forced DOS palette via command line -> leave it that way
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	 * all Windows files present -> Windows palette
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	 * all DOS files present -> DOS palette
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	 * no Windows files present and any DOS file present -> DOS palette
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	 * otherwise -> Windows palette
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	 */
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	if (_use_dos_palette) {
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		return;
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	} else if (win == 5) {
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		_use_dos_palette = false;
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	} else if (dos == 5 || (win == 0 && dos > 0)) {
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		_use_dos_palette = true;
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	} else {
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		_use_dos_palette = false;
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	}
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}
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static const SpriteID trg1idx[] = {
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	   0,    1, // Mouse cursor, ZZZ
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/* Medium font */
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	   2,   92, // ' ' till 'z'
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	SKIP,   36,
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	 160,  160, // Move ¾ to the correct position
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	  98,   98, // Up arrow
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	 131,  133,
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	SKIP,    1, // skip currency sign
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	 135,  135,
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	SKIP,    1,
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	 137,  137,
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	SKIP,    1,
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	 139,  139,
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	 140,  140, // TODO Down arrow
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	 141,  141,
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	 142,  142, // TODO Check mark
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	 143,  143, // TODO Cross
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	 144,  144,
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	 145,  145, // TODO Right arrow
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	 146,  149,
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	 118,  122, // Transport markers
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	SKIP,    2,
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	 157,  157,
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	 114,  115, // Small up/down arrows
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	SKIP,    1,
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	 161,  225,
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/* Small font */
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	 226,  316, // ' ' till 'z'
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	SKIP,   36,
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	 384,  384, // Move ¾ to the correct position
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	 322,  322, // Up arrow
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	 355,  357,
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	SKIP,    1, // skip currency sign
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	 359,  359,
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	SKIP,    1,
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	 361,  361,
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	SKIP,    1,
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   232
	 363,  363,
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	 364,  364, // TODO Down arrow
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	 365,  366,
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	SKIP,    1,
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   236
	 368,  368,
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	 369,  369, // TODO Right arrow
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	 370,  373,
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	SKIP,    7,
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	 381,  381,
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	SKIP,    3,
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	 385,  449,
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/* Big font */
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	 450,  540, // ' ' till 'z'
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	SKIP,   36,
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	 608,  608, // Move ¾ to the correct position
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	SKIP,    1,
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	 579,  581,
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	SKIP,    1,
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   250
	 583,  583,
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	SKIP,    5,
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   252
	 589,  589,
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	SKIP,   15,
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   254
	 605,  605,
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   255
	SKIP,    3,
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   256
	 609,  625,
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   257
	SKIP,    1,
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   258
	 627,  632,
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	SKIP,    1,
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   260
	 634,  639,
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	SKIP,    1,
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   262
	 641,  657,
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	SKIP,    1,
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	 659,  664,
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	SKIP,    2,
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   266
	 667,  671,
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   267
	SKIP,    1,
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   268
	 673,  673,
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   269
/* Graphics */
2588
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	 674, 4792,
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	END
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};
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   273
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19b3af477934 (svn r3102) - Fix (regression): Newly added sprite had problems when newgrf's where loaded. Thanks Tron for explaining what the problem was and how it should be solved.
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   274
/* NOTE: When adding a normal sprite, increase OPENTTD_SPRITES_COUNT with the
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   275
 * amount of sprites and add them to the end of the list, with the index of
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   276
 * the old sprite-count offset from SPR_OPENTTD_BASE. With this there is no
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   277
 * correspondence of any kind with the ID's in the grf file, but results in
19b3af477934 (svn r3102) - Fix (regression): Newly added sprite had problems when newgrf's where loaded. Thanks Tron for explaining what the problem was and how it should be solved.
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   278
 * a maximum use of sprite slots. */
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a122c0daa430 (svn r3114) Close two gaps in the sprite array when loading openttd.grf. That's seven more free sprite slots, yay!
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#define OPENTTD_SPRITES_COUNT 95
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static const SpriteID _openttd_grf_indexes[] = {
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	SPR_IMG_AUTORAIL, SPR_CURSOR_WAYPOINT, // icons etc
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	134, 134,  // euro symbol medium size
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	582, 582,  // euro symbol large size
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	358, 358,  // euro symbol tiny
2571
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   285
	SPR_CURSOR_CANAL, SPR_IMG_FASTFORWARD, // more icons
2353
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   286
	648, 648, // nordic char: æ
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   287
	616, 616, // nordic char: Æ
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	666, 666, // nordic char: ø
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	634, 634, // nordic char: Ø
2571
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	SPR_PIN_UP, SPR_CURSOR_CLONE, // more icons
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	382, 383, // ¼ ½ tiny
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	158, 159, // ¼ ½ medium
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	606, 607, // ¼ ½ large
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	360, 360, // ¦ tiny
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	362, 362, // ¨ tiny
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   296
	136, 136, // ¦ medium
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   297
	138, 138, // ¨ medium
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	584, 584, // ¦ large
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	586, 586, // ¨ large
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	626, 626, // Ð large
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	658, 658, // ð large
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	374, 374, // ´ tiny
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	378, 378, // ¸ tiny
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	150, 150, // ´ medium
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	154, 154, // ¸ medium
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	598, 598, // ´ large
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	602, 602, // ¸ large
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	640, 640, // Þ large
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	672, 672, // þ large
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	380, 380, // º tiny
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	156, 156, // º medium
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	604, 604, // º large
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   313
	317, 320, // { | } ~ tiny
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	 93,  96, // { | } ~ medium
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	541, 544, // { | } ~ large
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   316
	SPR_HOUSE_ICON, SPR_HOUSE_ICON,
3252
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	585, 585, // § large
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	587, 587, // © large
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	592, 592, // ® large
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   320
	594, 597, // ° ± ² ³ large
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	633, 633, // × large
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	665, 665, // ÷ large
2588
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	END
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};
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   325
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c19fb4f2df30 (svn r2868) Change the way NewGRFs are loaded: The loading process i no longer bolted onto the normal graphics loading.
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   326
static byte _sprite_page_to_load = 0xFF;
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   327
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static void LoadSpriteTables(void)
0
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{
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   330
	const FileList* files = _use_dos_palette ? &files_dos : &files_win;
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   331
	uint load_index;
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aa6c2b776727 (svn r1859) Miscellaneous style changes
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   332
	uint i;
614
e016770cb781 (svn r1038) Feature: OpenTTD runs with the grf files of the DOS version
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   333
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	LoadGrfIndexed(files->basic[0].filename, trg1idx, 0);
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983f1d8a0614 (svn r2933) Implement the non-breaking space
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	DupSprite(  2, 130); // non-breaking space medium
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	DupSprite(226, 354); // non-breaking space tiny
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	DupSprite(450, 578); // non-breaking space large
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   338
	load_index = 4793;
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   339
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   340
	for (i = 1; files->basic[i].filename != NULL; i++) {
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   341
		load_index += LoadGrfFile(files->basic[i].filename, load_index, i);
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   342
	}
0
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   343
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   344
	if (_sprite_page_to_load != 0) {
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   345
		LoadGrfIndexed(
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   346
			files->landscape[_sprite_page_to_load - 1].filename,
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   347
			_landscape_spriteindexes[_sprite_page_to_load - 1],
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   348
			i++
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   349
		);
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   350
	}
0
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2512
fa66ff5ebf88 (svn r3038) Reorder the loading of standard graphics files to reflect a bit where in the sprite array the sprites end up and assert, that the indices are equal to the corresponding sprite base enums, to guard against typos.
tron
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   352
	assert(load_index == SPR_CANALS_BASE);
fa66ff5ebf88 (svn r3038) Reorder the loading of standard graphics files to reflect a bit where in the sprite array the sprites end up and assert, that the indices are equal to the corresponding sprite base enums, to guard against typos.
tron
parents: 2411
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   353
	load_index += LoadGrfFile("canalsw.grf", load_index, i++);
fa66ff5ebf88 (svn r3038) Reorder the loading of standard graphics files to reflect a bit where in the sprite array the sprites end up and assert, that the indices are equal to the corresponding sprite base enums, to guard against typos.
tron
parents: 2411
diff changeset
   354
fa66ff5ebf88 (svn r3038) Reorder the loading of standard graphics files to reflect a bit where in the sprite array the sprites end up and assert, that the indices are equal to the corresponding sprite base enums, to guard against typos.
tron
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   355
	assert(load_index == SPR_SLOPES_BASE);
2309
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   356
	LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++);
1070
bef634a62323 (svn r1571) Feature: Visually enhanced autorail placing
dominik
parents: 1019
diff changeset
   357
2309
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   358
	load_index = SPR_AUTORAIL_BASE;
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   359
	load_index += LoadGrfFile("autorail.grf", load_index, i++);
142
0c2bd172af05 (svn r143) Fix: newgrfs are working again
dominik
parents: 74
diff changeset
   360
3355
a653b8e47f27 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
celestar
parents: 3252
diff changeset
   361
	assert(load_index == SPR_ELRAIL_BASE);
a653b8e47f27 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
celestar
parents: 3252
diff changeset
   362
	load_index += LoadGrfFile("elrailsw.grf", load_index, i++);
a653b8e47f27 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
celestar
parents: 3252
diff changeset
   363
3113
c0f312f22238 (svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour.
peter1138
parents: 2639
diff changeset
   364
	assert(load_index == SPR_2CCMAP_BASE);
c0f312f22238 (svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour.
peter1138
parents: 2639
diff changeset
   365
	load_index += LoadGrfFile("2ccmap.grf", load_index, i++);
c0f312f22238 (svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour.
peter1138
parents: 2639
diff changeset
   366
2512
fa66ff5ebf88 (svn r3038) Reorder the loading of standard graphics files to reflect a bit where in the sprite array the sprites end up and assert, that the indices are equal to the corresponding sprite base enums, to guard against typos.
tron
parents: 2411
diff changeset
   367
	assert(load_index == SPR_OPENTTD_BASE);
fa66ff5ebf88 (svn r3038) Reorder the loading of standard graphics files to reflect a bit where in the sprite array the sprites end up and assert, that the indices are equal to the corresponding sprite base enums, to guard against typos.
tron
parents: 2411
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   368
	LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++);
2577
a122c0daa430 (svn r3114) Close two gaps in the sprite array when loading openttd.grf. That's seven more free sprite slots, yay!
tron
parents: 2571
diff changeset
   369
	load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT;
142
0c2bd172af05 (svn r143) Fix: newgrfs are working again
dominik
parents: 74
diff changeset
   370
2342
c19fb4f2df30 (svn r2868) Change the way NewGRFs are loaded: The loading process i no longer bolted onto the normal graphics loading.
tron
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   371
	LoadNewGRF(load_index, i);
0
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}
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   373
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   374
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   375
void GfxLoadSprites(void)
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   376
{
0
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   377
	// Need to reload the sprites only if the landscape changed
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   378
	if (_sprite_page_to_load != _opt.landscape) {
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diff changeset
   379
		_sprite_page_to_load = _opt.landscape;
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   380
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   381
		// Sprite cache
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   382
		DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load);
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diff changeset
   383
2339
1c64119d5a3b (svn r2865) Push the responsibility for allocating the sprite heap into GfxInitSpriteMem()
tron
parents: 2329
diff changeset
   384
		GfxInitSpriteMem();
0
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   385
		LoadSpriteTables();
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   386
		GfxInitPalettes();
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   387
	}
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   388
}