author | truelight |
Sat, 14 Jul 2007 23:49:31 +0000 | |
branch | noai |
changeset 9660 | d0a430e8310b |
parent 9440 | 0986434f3af8 |
child 9723 | eee46cb39750 |
permissions | -rw-r--r-- |
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/* $Id$ */ |
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(svn r9234) [NoAI] -Codechange: move away from the 'much' subdirectory approach for the API implementation.
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/** @file ai_base.cpp handles the functions of the AIBase class */ |
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#include "ai_base.hpp" |
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(svn r10569) [NoAI] -Add: added AIListRandomize as Valuator for all lists to attach a random value to all items
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/* static */ uint32 AIBase::Rand() |
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{ |
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/* We pick RandomRange if we are in SP (so when saved, we do the same over and over) |
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* but we pick InteractiveRandomRange if we are a network_server or network-client. */ |
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if (_networking) return InteractiveRandom(); |
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(svn r9144) [NoAI] -Change: moved command functions to AIObject, and made AIBase depend on AIObject
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return ::Random(); |
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} |
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9660
d0a430e8310b
(svn r10569) [NoAI] -Add: added AIListRandomize as Valuator for all lists to attach a random value to all items
truelight
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9440
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/* static */ uint AIBase::RandRange(uint max) |
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{ |
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/* We pick RandomRange if we are in SP (so when saved, we do the same over and over) |
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* but we pick InteractiveRandomRange if we are a network_server or network-client. */ |
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if (_networking) return InteractiveRandomRange(max); |
9361
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(svn r9144) [NoAI] -Change: moved command functions to AIObject, and made AIBase depend on AIObject
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return ::RandomRange(max); |
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} |
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9660
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(svn r10569) [NoAI] -Add: added AIListRandomize as Valuator for all lists to attach a random value to all items
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/* static */ bool AIBase::Chance(uint out, uint max) |
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{ |
9660
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(svn r10569) [NoAI] -Add: added AIListRandomize as Valuator for all lists to attach a random value to all items
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return (uint16)AIBase::Rand() <= (uint16)((65536 * out) / max); |
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} |