npf.h
author matthijs
Sat, 07 May 2005 22:00:36 +0000
changeset 1777 d328484bd6f2
parent 1751 954dd2900ac9
child 1857 7321b4c1d4e1
permissions -rw-r--r--
(svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations.
- Add: [NPF] Reversing inside of depots now has a penalty. It also applies to trains only, other vehicles shouldn't bother reversing.
- Fix: [NPF] When checking whether to reverse a train, the trackdir of the first loc was used instead of the last vehicle as a starting node for pathfindig.
This might have caused some trains not reversing when they should have (or vice versa). Typo introduced when converting to GetVehicleTrackdir() in r2256.
- CodeChange: [NPF] Removed duplicate code by letting NPFRouteTjoStationOrTile() call NPFRouteToStationOrTileTwoWay().
- Add: [NPF] NPFRouteToDepotBreadthFirstTwoWay() to find a depot while also looking backwards.
- Add: It is now possibly to specify a path cost for aystar starting nodes.
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#ifndef NPF_H
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#define NPF_H
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#include "ttd.h"
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#include "aystar.h"
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#include "vehicle.h"
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//mowing grass
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enum {
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	NPF_HASH_BITS = 12, /* The size of the hash used in pathfinding. Just changing this value should be sufficient to change the hash size. Should be an even value. */
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	/* Do no change below values */
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	NPF_HASH_SIZE = 1 << NPF_HASH_BITS,
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	NPF_HASH_HALFBITS = NPF_HASH_BITS / 2,
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	NPF_HASH_HALFMASK = (1 << NPF_HASH_HALFBITS) - 1
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};
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enum {
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	/** This penalty is the equivalent of "inifite", which means that paths that
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	 * get this penalty will be chosen, but only if there is no other route
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	 * without it. Be careful with not applying this penalty to often, or the
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	 * total path cost might overflow..
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	 * For now, this is just a Very Big Penalty, we might actually implement
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	 * this in a nicer way :-)
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	 */
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	NPF_INFINITE_PENALTY = 1000 * NPF_TILE_LENGTH
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};
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typedef struct NPFFindStationOrTileData { /* Meant to be stored in AyStar.targetdata */
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	TileIndex dest_coords; /* An indication of where the station is, for heuristic purposes, or the target tile */
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	int station_index; /* station index we're heading for, or -1 when we're heading for a tile */
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} NPFFindStationOrTileData;
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enum { /* Indices into AyStar.userdata[] */
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	NPF_TYPE = 0, /* Contains a TransportTypes value */
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	NPF_OWNER, /* Contains an Owner value */
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};
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enum { /* Indices into AyStarNode.userdata[] */
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	NPF_TRACKDIR_CHOICE = 0, /* The trackdir chosen to get here */
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	NPF_NODE_FLAGS,
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};
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typedef enum { /* Flags for AyStarNode.userdata[NPF_NODE_FLAGS]. Use NPFGetBit() and NPFGetBit() to use them. */
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	NPF_FLAG_SEEN_SIGNAL, /* Used to mark that a signal was seen on the way, for rail only */
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	NPF_FLAG_REVERSE, /* Used to mark that this node was reached from the second start node, if applicable */
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	NPF_FLAG_LAST_SIGNAL_RED, /* Used to mark that the last signal on this path was red */
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	NPF_FLAG_TARGET_CHECKED, /* Used by end node checking function of npf to mark
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														 that they have evaluated this node. When this
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														 flag is on, NPF_FLAG_IS_TARGET is on when the
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														 node is a target, and off when it is not. Should
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														 never be used directly, only by the end node
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														 checking functions for caching of results. */
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	NPF_FLAG_IS_TARGET, /* See comment for NPF_FLAG_TARGET_CHECKED */
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} NPFNodeFlag;
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typedef struct NPFFoundTargetData { /* Meant to be stored in AyStar.userpath */
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	uint best_bird_dist; /* The best heuristic found. Is 0 if the target was found */
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	uint best_path_dist; /* The shortest path. Is (uint)-1 if no path is found */
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	byte best_trackdir; /* The trackdir that leads to the shortest path/closest birds dist */
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	AyStarNode node; /* The node within the target the search led us to */
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} NPFFoundTargetData;
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/* These functions below are _not_ re-entrant, in favor of speed! */
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/* Will search from the given tile and direction, for a route to the given
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 * station for the given transport type. See the declaration of
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 * NPFFoundTargetData above for the meaning of the result. */
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NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, byte trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner);
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/* Will search as above, but with two start nodes, the second being the
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 * reverse. Look at the NPF_FLAG_REVERSE flag in the result node to see which
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 * direction was taken (NPFGetBit(result.node, NPF_FLAG_REVERSE)) */
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NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, byte trackdir1, TileIndex tile2, byte trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner);
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/* Will search a route to the closest depot. */
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/* Search using breadth first. Good for little track choice and inaccurate
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 * heuristic, such as railway/road.*/
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NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, byte trackdir, TransportType type, Owner owner);
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/* Same as above but with two start nodes, the second being the reverse. Call
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 * NPFGetBit(result.node, NPF_FLAG_REVERSE) to see from which node the path
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 * orginated. All pathfs from the second node will have the given
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 * reverse_penalty applied (NPF_TILE_LENGTH is the equivalent of one full
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 * tile).
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 */
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NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, byte trackdir1, TileIndex tile2, byte trackdir2, TransportType type, Owner owner, uint reverse_penalty);
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/* Search by trying each depot in order of Manhattan Distance. Good for lots
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 * of choices and accurate heuristics, such as water. */
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NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, byte trackdir, TransportType type, Owner owner);
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void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v);
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/*
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 * Functions to manipulate the various NPF related flags on an AyStarNode.
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 */
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/**
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 * Returns the current value of the given flag on the given AyStarNode.
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 */
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static inline bool NPFGetFlag(const AyStarNode* node, NPFNodeFlag flag)
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{
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	return HASBIT(node->user_data[NPF_NODE_FLAGS], flag);
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}
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/**
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 * Sets the given flag on the given AyStarNode to the given value.
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 */
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static inline void NPFSetFlag(AyStarNode* node, NPFNodeFlag flag, bool value)
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{
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	if (value)
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		SETBIT(node->user_data[NPF_NODE_FLAGS], flag);
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	else
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		CLRBIT(node->user_data[NPF_NODE_FLAGS], flag);
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}
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/*
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 * Some tables considering tracks, directions and signals.
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 * XXX: Better place to but these?
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 */
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/**
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 * Maps a trackdir to the bit that stores its status in the map arrays, in the
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 * direction along with the trackdir.
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 */
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const byte _signal_along_trackdir[14];
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/**
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 * Maps a trackdir to the bit that stores its status in the map arrays, in the
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 * direction against the trackdir.
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 */
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const byte _signal_against_trackdir[14];
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/**
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 * Maps a trackdir to the trackdirs that can be reached from it (ie, when
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 * entering the next tile.
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 */
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const uint16 _trackdir_reaches_trackdirs[14];
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/**
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 * Maps a trackdir to the trackdir that you will end up on if you go straight
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 * ahead. This will be the same trackdir for diagonal trackdirs, but a
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 * different (alternating) one for straight trackdirs */
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const uint16 _next_trackdir[14];
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/**
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 * Maps a trackdir to all trackdirs that make 90 deg turns with it.
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 */
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const uint16 _trackdir_crosses_trackdirs[14];
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/**
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 * Maps a track to all tracks that make 90 deg turns with it.
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 */
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const byte _track_crosses_tracks[6];
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/**
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 * Maps a trackdir to the (4-way) direction the tile is exited when following
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 * that trackdir.
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 */
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const byte _trackdir_to_exitdir[14];
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/**
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 * Maps a track and an (4-way) dir to the trackdir that represents the track
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 * with the exit in the given direction.
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 */
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const byte _track_exitdir_to_trackdir[6][4];
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/**
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 * Maps a track and a full (8-way) direction to the trackdir that represents
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 * the track running in the given direction.
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 */
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const byte _track_direction_to_trackdir[6][8];
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/**
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 * Maps a (4-way) direction to the diagonal track that runs in that
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 * direction.
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 */
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const byte _dir_to_diag_trackdir[4];
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/**
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 * Maps a (4-way) direction to the reverse.
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 */
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const byte _reverse_dir[4];
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/**
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 * Maps a trackdir to the reverse trackdir.
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 */
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const byte _reverse_trackdir[14];
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/* Returns the Track that a given Trackdir represents */
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static inline byte TrackdirToTrack(byte trackdir) { return trackdir & 0x7; }
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/* Returns a Trackdir for the given Track. Since every Track corresponds to
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 * two Trackdirs, we choose the one which points between N and SE.
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 * Note that the actual implementation is quite futile, but this might change
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 * in the future.
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 */
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static inline byte TrackToTrackdir(byte track) { return track; }
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/* Checks if a given Track is diagonal */
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static inline bool IsDiagonalTrack(byte track) { return track == 0x0 || track == 0x1; }
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/* Checks if a given Trackdir is diagonal. */
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static inline bool IsDiagonalTrackdir(byte trackdir) { return IsDiagonalTrack(TrackdirToTrack(trackdir)); }
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#define REVERSE_TRACKDIR(trackdir) (trackdir ^ 0x8)
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#endif // NPF_H