src/station.cpp
author KUDr
Sun, 14 Jan 2007 23:02:12 +0000
changeset 5927 d740cab19ca0
parent 5921 51fa3124c16a
child 5929 2a5f9609e04d
permissions -rw-r--r--
(svn r8136) -Codechange: Station spread rectangle manipulators turned into StationRect::methods.
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/* $Id$ */
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/** @file station_cmd.c */
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#include "stdafx.h"
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#include "openttd.h"
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#include "bridge_map.h"
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#include "debug.h"
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637ec3c361f5 (svn r2673) Include functions.h directly, not globally via openttd.h
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#include "functions.h"
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1f65f8260092 (svn r4079) Add GetSation{Index,ByTile}() to get the station index resp. the station from a tile
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#include "station_map.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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e959706a3e4d (svn r1117) Move map arrays and some related macros into their own files map.c and map.h
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#include "map.h"
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#include "tile.h"
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#include "station.h"
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#include "gfx.h"
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#include "window.h"
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#include "viewport.h"
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#include "command.h"
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#include "town.h"
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#include "vehicle.h"
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#include "news.h"
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#include "saveload.h"
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#include "economy.h"
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#include "player.h"
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#include "airport.h"
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#include "sprite.h"
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#include "depot.h"
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#include "train.h"
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#include "water_map.h"
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b14c49efef1e (svn r4367) CodeChange : Remove another direct map access in station_cmd.c. Replace an array of TileIndexDiffC by a use of loop with TileDiffXY. Thanks to Rubidium
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#include "industry_map.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_station.h"
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#include "yapf/yapf.h"
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#include "date.h"
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#include "helpers.hpp"
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Station::Station(TileIndex tile)
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{
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	DEBUG(station, cDebugCtorLevel, "I+%3d", index);
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ed718fa4c69c (svn r7585) -Codechange: CheckStationSpreadOut() took too much CPU. Station rectangle is now maintained instead of calculating it each time by walking through whole map. Should help with the performance issue related to AIs trying to build road stops too often. (idea by Celestar)
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	xy = tile;
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	airport_tile = dock_tile = train_tile = 0;
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	bus_stops = truck_stops = NULL;
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	had_vehicle_of_type = 0;
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	time_since_load = 255;
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	time_since_unload = 255;
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	delete_ctr = 0;
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	facilities = 0;
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	last_vehicle_type = VEH_Invalid;
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	random_bits = Random();
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	waiting_triggers = 0;
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}
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/**
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* Clean up a station by clearing vehicle orders and invalidating windows.
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* Aircraft-Hangar orders need special treatment here, as the hangars are
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* actually part of a station (tiletype is STATION), but the order type
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* is OT_GOTO_DEPOT.
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* @param st Station to be deleted
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*/
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Station::~Station()
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{
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	DEBUG(station, cDebugCtorLevel, "I-%3d", index);
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	DeleteName(string_id);
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	MarkDirty();
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	RebuildStationLists();
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	InvalidateWindowClasses(WC_STATION_LIST);
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	DeleteWindowById(WC_STATION_VIEW, index);
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	/* Now delete all orders that go to the station */
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	RemoveOrderFromAllVehicles(OT_GOTO_STATION, index);
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	//Subsidies need removal as well
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	DeleteSubsidyWithStation(index);
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	free(speclist);
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	xy = 0;
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}
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void* Station::operator new(size_t size)
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{
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	Station *st = AllocateRaw();
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	return st;
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}
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void* Station::operator new(size_t size, int st_idx)
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{
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	if (!AddBlockIfNeeded(&_Station_pool, st_idx))
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    94
		error("Stations: failed loading savegame: too many stations");
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parents: 5911
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    95
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    96
	Station *st = GetStation(st_idx);
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    97
	return st;
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    98
}
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    99
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   100
void Station::operator delete(void *p)
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{
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}
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   103
75c6d5cf1600 (svn r8125) -Codechange: Station is now constructed/destroyed using new/delete operators (don't worry, they still use the same memory pool). Few station related functions turned into Station::methods (just first step). All this new stuff moved from station_cmd.cpp to the new file (station.cpp).
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void Station::operator delete(void *p, int st_idx)
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{
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}
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   107
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void Station::MarkDirty() const
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{
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   110
	if (sign.width_1 != 0) {
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   111
		InvalidateWindowWidget(WC_STATION_VIEW, index, 1);
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   112
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		MarkAllViewportsDirty(
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   114
			sign.left - 6,
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			sign.top,
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   116
			sign.left + (sign.width_1 << 2) + 12,
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   117
			sign.top + 48);
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	}
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}
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   121
void Station::MarkTilesDirty() const
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{
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   123
	TileIndex tile = train_tile;
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   124
	int w, h;
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	// XXX No station is recorded as 0, not INVALID_TILE...
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   127
	if (tile == 0) return;
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   128
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   129
	for (h = 0; h < trainst_h; h++) {
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   130
		for (w = 0; w < trainst_w; w++) {
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			if (TileBelongsToRailStation(tile)) {
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				MarkTileDirtyByTile(tile);
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			}
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			tile += TileDiffXY(1, 0);
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		}
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		tile += TileDiffXY(-w, 1);
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   137
	}
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   138
}
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   139
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   140
bool Station::TileBelongsToRailStation(TileIndex tile) const
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ab9f02a224ab (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
celestar
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{
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	return IsTileType(tile, MP_STATION) && GetStationIndex(tile) == index && IsRailwayStation(tile);
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   143
}
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   144
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/*static*/ Station *Station::AllocateRaw(void)
0
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{
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	Station *st = NULL;
0
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   149
	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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	 * TODO - This is just a temporary stage, this will be removed. */
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   151
	for (st = GetStation(0); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) {
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		if (!IsValidStation(st)) {
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			StationID index = st->index;
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			memset(st, 0, sizeof(Station));
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			st->index = index;
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			return st;
0
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		}
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	}
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	/* Check if we can add a block to the pool */
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   162
	if (AddBlockToPool(&_Station_pool)) return AllocateRaw();
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   163
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   164
	_error_message = STR_3008_TOO_MANY_STATIONS_LOADING;
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   165
	return NULL;
0
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   166
}
5927
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/************************************************************************/
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/*                     StationRect implementation                       */
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/************************************************************************/
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StationRect::StationRect()
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{
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	MakeEmpty();
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}
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void StationRect::MakeEmpty()
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{
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	left = top = right = bottom = 0;
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}
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   184
bool StationRect::PtInRectXY(int x, int y) const
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{
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	return (left <= x && x <= right && top <= y && y <= bottom);
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}
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bool StationRect::IsEmpty() const
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{
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   191
	return (left == 0 || left > right || top > bottom);
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   192
}
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bool StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
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{
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	int x = TileX(tile);
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   197
	int y = TileY(tile);
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   198
	if (IsEmpty()) {
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   199
		// we are adding the first station tile
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		left = right = x;
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		top = bottom = y;
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	} else if (!PtInRectXY(x, y)) {
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		// current rect is not empty and new point is outside this rect
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		// make new spread-out rectangle
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		Rect new_rect = {min(x, left), min(y, top), max(x, right), max(y, bottom)};
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		// check new rect dimensions against preset max
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		int w = new_rect.right - new_rect.left + 1;
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		int h = new_rect.bottom - new_rect.top + 1;
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		if (mode != ADD_FORCE && (w > _patches.station_spread || h > _patches.station_spread)) {
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			assert(mode != ADD_TRY);
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			_error_message = STR_306C_STATION_TOO_SPREAD_OUT;
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			return false;
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		}
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		// spread-out ok, return true
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		if (mode != ADD_TEST) {
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			// we should update the station rect
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			*this = new_rect;
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		}
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	} else {
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		; // new point is inside the rect, we don't need to do anything
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	}
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	return true;
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}
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bool StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode)
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{
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	return BeforeAddTile(tile, mode) && BeforeAddTile(TILE_ADDXY(tile, w - 1, h - 1), mode);
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}
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/*static*/ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a)
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{
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	TileIndex top_left = TileXY(left_a, top_a);
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	int width = right_a - left_a + 1;
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	int height = bottom_a - top_a + 1;
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	BEGIN_TILE_LOOP(tile, width, height, top_left)
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		if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true;
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	END_TILE_LOOP(tile, width, height, top_left);
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	return false;
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}
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bool StationRect::AfterRemoveTile(Station *st, TileIndex tile)
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{
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	int x = TileX(tile);
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	int y = TileY(tile);
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	bool reduce_x, reduce_y;
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	// look if removed tile was on the bounding rect edge
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	// and try to reduce the rect by this edge
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	// do it until we have empty rect or nothing to do
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	for (;;) {
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		// check if removed tile is on rect edge
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		bool left_edge = (x == left);
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		bool right_edge = (x == right);
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		bool top_edge = (y == top);
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		bool bottom_edge = (y == bottom);
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		// can we reduce the rect in either direction?
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		reduce_x = ((left_edge || right_edge) && !ScanForStationTiles(st->index, x, top, x, bottom));
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		reduce_y = ((top_edge || bottom_edge) && !ScanForStationTiles(st->index, left, y, right, y));
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		if (!(reduce_x || reduce_y)) break; // nothing to do (can't reduce)
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		if (reduce_x) {
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			// reduce horizontally
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			if (left_edge) {
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				// move left edge right
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				left = x = x + 1;
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			} else {
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				// move right edge left
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				right = x = x - 1;
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			}
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		}
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		if (reduce_y) {
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			// reduce vertically
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			if (top_edge) {
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				// move top edge down
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				top = y = y + 1;
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			} else {
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				// move bottom edge up
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				bottom = y = y - 1;
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			}
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		}
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		if (left > right || top > bottom) {
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			// can't continue, if the remaining rectangle is empty
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			MakeEmpty();
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			return true; // empty remaining rect
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		}
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	}
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	return false; // non-empty remaining rect
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}
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bool StationRect::AfterRemoveRect(Station *st, TileIndex tile, int w, int h)
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{
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	bool empty;
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	assert(PtInRectXY(TileX(tile), TileY(tile)));
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	assert(PtInRectXY(TileX(tile) + w - 1, TileY(tile) + h - 1));
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	empty = AfterRemoveTile(st, tile);
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	if (w != 1 || h != 1) empty = empty || AfterRemoveTile(st, TILE_ADDXY(tile, w - 1, h - 1));
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	return empty;
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}
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StationRect& StationRect::operator = (Rect src)
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{
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	left = src.left;
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	top = src.top;
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	right = src.right;
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	bottom = src.bottom;
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	return *this;
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}
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