src/station.h
author KUDr
Sun, 04 Mar 2007 12:53:05 +0000
branchcpp_gui
changeset 6287 e59240e63a90
parent 6285 187e3ef04cc9
child 6298 c30fe89622df
permissions -rw-r--r--
(svn r9007) [cpp_gui] -Cleanup(r9006): removed forgotten unused Label ctors
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/* $Id$ */
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#ifndef STATION_H
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#define STATION_H
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#include "airport.h"
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#include "player.h"
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#include "oldpool.h"
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#include "sprite.h"
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#include "tile.h"
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#include "newgrf_station.h"
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static const StationID INVALID_STATION = 0xFFFF;
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typedef struct GoodsEntry {
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	GoodsEntry() :
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		waiting_acceptance(0),
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		unload_pending(0),
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		days_since_pickup(0),
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		rating(175),
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		enroute_from(INVALID_STATION),
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		enroute_from_xy(INVALID_TILE),
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		last_speed(0),
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		last_age(255),
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		feeder_profit(0)
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	{}
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	uint16 waiting_acceptance;
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	uint16 unload_pending;        ///< records how much cargo is awaiting transfer during gradual loading to allow correct fee calc
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	byte days_since_pickup;
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	byte rating;
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	StationID enroute_from;
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	TileIndex enroute_from_xy;
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	byte enroute_time;
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	byte last_speed;
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	byte last_age;
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	int32 feeder_profit;
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} GoodsEntry;
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/** A Stop for a Road Vehicle */
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struct RoadStop {
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	/** Types of RoadStops */
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	enum Type {
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		BUS,                                ///< A standard stop for buses
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		TRUCK                               ///< A standard stop for trucks
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	};
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	static const int  cDebugCtorLevel =  3;  ///< Debug level on which Contructor / Destructor messages are printed
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	static const uint LIMIT           = 16;  ///< The maximum amount of roadstops that are allowed at a single station
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	static const uint MAX_BAY_COUNT   =  2;  ///< The maximum number of loading bays
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	TileIndex        xy;                    ///< Position on the map
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	RoadStopID       index;                 ///< Global (i.e. pool-wide) index
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	byte             status;                ///< Current status of the Stop. Like which spot is taken. Access using *Bay and *Busy functions.
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	byte             num_vehicles;          ///< Number of vehicles currently slotted to this stop
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	struct RoadStop  *next;                 ///< Next stop of the given type at this station
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	RoadStop(TileIndex tile);
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	~RoadStop();
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	void *operator new (size_t size);
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	void operator delete(void *rs);
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	/* For loading games */
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	void *operator new (size_t size, int index);
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	void operator delete(void *rs, int index);
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	bool IsValid() const;
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	/* For accessing status */
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	bool HasFreeBay() const;
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	bool IsFreeBay(uint nr) const;
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	uint AllocateBay();
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	void AllocateDriveThroughBay(uint nr);
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	void FreeBay(uint nr);
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	bool IsEntranceBusy() const;
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	void SetEntranceBusy(bool busy);
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protected:
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	static RoadStop *AllocateRaw(void);
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};
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typedef struct StationSpecList {
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	const StationSpec *spec;
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	uint32 grfid;      /// GRF ID of this custom station
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	uint8  localidx;   /// Station ID within GRF of station
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} StationSpecList;
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/** StationRect - used to track station spread out rectangle - cheaper than scanning whole map */
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struct StationRect : public Rect {
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	enum StationRectMode
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	{
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		ADD_TEST = 0,
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		ADD_TRY,
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		ADD_FORCE
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	};
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	StationRect();
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	void MakeEmpty();
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	bool PtInExtendedRect(int x, int y, int distance = 0) const;
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	bool IsEmpty() const;
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	bool BeforeAddTile(TileIndex tile, StationRectMode mode);
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	bool BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode);
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	bool AfterRemoveTile(Station *st, TileIndex tile);
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	bool AfterRemoveRect(Station *st, TileIndex tile, int w, int h);
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	static bool ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a);
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	StationRect& operator = (Rect src);
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};
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struct Station {
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	public:
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		RoadStop *GetPrimaryRoadStop(RoadStop::Type type) const
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		{
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			return type == RoadStop::BUS ? bus_stops : truck_stops;
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		}
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		const AirportFTAClass *Airport() const
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		{
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			assert(airport_tile != 0);
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			return GetAirport(airport_type);
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		}
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	TileIndex xy;
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	RoadStop *bus_stops;
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	RoadStop *truck_stops;
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	TileIndex train_tile;
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	TileIndex airport_tile;
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	TileIndex dock_tile;
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	Town *town;
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	uint16 string_id;
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	ViewportSign sign;
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	uint16 had_vehicle_of_type;
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0
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	byte time_since_load;
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	byte time_since_unload;
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	byte delete_ctr;
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	PlayerByte owner;
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	byte facilities;
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	byte airport_type;
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	// trainstation width/height
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	byte trainst_w, trainst_h;
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	/** List of custom stations (StationSpecs) allocated to the station */
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	uint8 num_specs;
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	StationSpecList *speclist;
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	Date build_date;
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	uint64 airport_flags;   /// stores which blocks on the airport are taken. was 16 bit earlier on, then 32
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	StationID index;
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	byte last_vehicle_type;
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	GoodsEntry goods[NUM_CARGO];
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	uint16 random_bits;
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	byte waiting_triggers;
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	StationRect rect; ///< Station spread out rectangle (not saved) maintained by StationRect_xxx() functions
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	static const int cDebugCtorLevel = 3;
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	Station(TileIndex tile = 0);
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	~Station();
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	/* normal new/delete operators. Used when building/removing station */
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	void* operator new (size_t size);
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	void operator delete(void *p);
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	/* new/delete operators accepting station index. Used when loading station from savegame. */
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	void* operator new (size_t size, int st_idx);
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	void operator delete(void *p, int st_idx);
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	void AddFacility(byte new_facility_bit, TileIndex facil_xy);
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	void MarkDirty() const;
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	void MarkTilesDirty() const;
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	bool TileBelongsToRailStation(TileIndex tile) const;
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	uint GetPlatformLength(TileIndex tile, DiagDirection dir) const;
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	uint GetPlatformLength(TileIndex tile) const;
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	bool IsBuoy() const;
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	bool IsValid() const;
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protected:
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	static Station *AllocateRaw(void);
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};
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enum {
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	FACIL_TRAIN      = 0x01,
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	FACIL_TRUCK_STOP = 0x02,
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	FACIL_BUS_STOP   = 0x04,
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	FACIL_AIRPORT    = 0x08,
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	FACIL_DOCK       = 0x10,
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};
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enum {
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//	HVOT_PENDING_DELETE = 1 << 0, // not needed anymore
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	HVOT_TRAIN    = 1 << 1,
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	HVOT_BUS      = 1 << 2,
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	HVOT_TRUCK    = 1 << 3,
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	HVOT_AIRCRAFT = 1 << 4,
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	HVOT_SHIP     = 1 << 5,
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	/* This bit is used to mark stations. No, it does not belong here, but what
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	 * can we do? ;-) */
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	HVOT_BUOY     = 1 << 6
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};
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typedef enum CatchmentAreas {
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	CA_NONE            =  0,
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	CA_BUS             =  3,
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	CA_TRUCK           =  3,
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	CA_TRAIN           =  4,
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	CA_DOCK            =  5
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} CatchmentArea;
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6eb7d394fb35 (svn r979) Allow more realistically sized catchment areas
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void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);
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void ShowStationViewWindow(StationID station);
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void UpdateAllStationVirtCoord(void);
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/* sorter stuff */
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void RebuildStationLists(void);
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void ResortStationLists(void);
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DECLARE_OLD_POOL(Station, Station, 6, 1000)
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static inline StationID GetMaxStationIndex(void)
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{
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	/* TODO - This isn't the real content of the function, but
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	 *  with the new pool-system this will be replaced with one that
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	 *  _really_ returns the highest index. Now it just returns
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	 *  the next safe value we are sure about everything is below.
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	 */
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	return GetStationPoolSize() - 1;
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}
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static inline uint GetNumStations(void)
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{
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	return GetStationPoolSize();
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}
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static inline bool IsValidStationID(StationID index)
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{
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	return index < GetStationPoolSize() && GetStation(index)->IsValid();
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}
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#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) if (st->IsValid())
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#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
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/* Stuff for ROADSTOPS */
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DECLARE_OLD_POOL(RoadStop, RoadStop, 5, 2000)
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#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) if (rs->IsValid())
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#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
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/* End of stuff for ROADSTOPS */
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void AfterLoadStations(void);
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void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
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void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
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const DrawTileSprites *GetStationTileLayout(byte gfx);
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void StationPickerDrawSprite(int x, int y, RailType railtype, int image);
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RoadStop * GetRoadStopByTile(TileIndex tile, RoadStop::Type type);
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uint GetNumRoadStops(const Station* st, RoadStop::Type type);
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RoadStop * AllocateRoadStop( void );
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void ClearSlot(Vehicle *v);
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void DeleteOilRig(TileIndex t);
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#endif /* STATION_H */