src/spritecache.cpp
author celestar
Tue, 19 Jun 2007 07:21:01 +0000
branchgamebalance
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parent 9912 1ac8aac92385
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/* $Id$ */
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/** @file spritecache.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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#include "variables.h"
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#include "string.h"
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#include "debug.h"
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#include "functions.h"
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#include "macros.h"
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#include "spritecache.h"
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#include "table/sprites.h"
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#include "fileio.h"
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#include "helpers.hpp"
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#include "spriteloader/grf.hpp"
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#ifdef WITH_PNG
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#include "spriteloader/png.hpp"
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#endif /* WITH_PNG */
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#include "blitter/factory.hpp"
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/* Default of 4MB spritecache */
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uint _sprite_cache_size = 4;
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struct SpriteCache {
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	void *ptr;
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	uint32 file_pos;
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	int16 lru;
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	uint32 id;
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	const char *grf_name;
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};
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static uint _spritecache_items = 0;
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static SpriteCache *_spritecache = NULL;
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static inline SpriteCache *GetSpriteCache(uint index)
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{
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	return &_spritecache[index];
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}
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static SpriteCache *AllocateSpriteCache(uint index)
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{
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	if (index >= _spritecache_items) {
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		/* Add another 1024 items to the 'pool' */
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		uint items = ALIGN(index + 1, 1024);
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		DEBUG(sprite, 4, "Increasing sprite cache to %d items (%d bytes)", items, items * sizeof(*_spritecache));
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		_spritecache = ReallocT(_spritecache, items);
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		if (_spritecache == NULL) {
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			error("Unable to allocate sprite cache of %d items (%d bytes)", items, items * sizeof(*_spritecache));
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		}
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		/* Reset the new items and update the count */
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		memset(_spritecache + _spritecache_items, 0, (items - _spritecache_items) * sizeof(*_spritecache));
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		_spritecache_items = items;
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	}
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	return GetSpriteCache(index);
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}
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struct MemBlock {
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	uint32 size;
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	byte data[VARARRAY_SIZE];
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};
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static uint _sprite_lru_counter;
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static MemBlock *_spritecache_ptr;
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static int _compact_cache_counter;
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static void CompactSpriteCache();
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static bool ReadSpriteHeaderSkipData()
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{
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	uint16 num = FioReadWord();
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	byte type;
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	if (num == 0) return false;
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	type = FioReadByte();
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	if (type == 0xFF) {
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		FioSkipBytes(num);
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		/* Some NewGRF files have "empty" pseudo-sprites which are 1
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		 * byte long. Catch these so the sprites won't be displayed. */
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		return num != 1;
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	}
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	FioSkipBytes(7);
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	num -= 8;
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	if (num == 0) return true;
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	if (type & 2) {
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		FioSkipBytes(num);
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	} else {
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		while (num > 0) {
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			int8 i = FioReadByte();
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			if (i >= 0) {
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				num -= i;
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				FioSkipBytes(i);
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			} else {
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				i = -(i >> 3);
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				num -= i;
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				FioReadByte();
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			}
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		}
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	}
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	return true;
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}
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/* Check if the given Sprite ID exists */
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bool SpriteExists(SpriteID id)
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{
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	/* Special case for Sprite ID zero -- its position is also 0... */
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	if (id == 0) return true;
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	if (id >= _spritecache_items) return false;
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	return GetSpriteCache(id)->file_pos != 0;
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}
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void* AllocSprite(size_t);
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static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite)
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{
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	uint32 file_pos = sc->file_pos;
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	DEBUG(sprite, 9, "Load sprite %d", id);
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	if (!SpriteExists(id)) {
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		DEBUG(sprite, 1, "Tried to load non-existing sprite #%d. Probable cause: Wrong/missing NewGRFs", id);
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		/* SPR_IMG_QUERY is a BIG FAT RED ? */
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		id = SPR_IMG_QUERY;
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		file_pos = GetSpriteCache(SPR_IMG_QUERY)->file_pos;
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	}
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	if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 32) {
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#ifdef WITH_PNG
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		/* Try loading 32bpp graphics in case we are 32bpp output */
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		SpriteLoaderPNG sprite_loader;
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		SpriteLoader::Sprite sprite;
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		if (sprite_loader.LoadSprite(&sprite, sc->grf_name, sc->id)) {
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			sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
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			free(sprite.data);
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			return sc->ptr;
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		}
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		/* If the PNG couldn't be loaded, fall back to 8bpp grfs */
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#else
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		static bool show_once = true;
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		if (show_once) {
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			DEBUG(misc, 0, "You are running a 32bpp blitter, but this build is without libpng support; falling back to 8bpp graphics");
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			show_once = false;
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		}
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#endif /* WITH_PNG */
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	}
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	FioSeekToFile(file_pos);
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	/* Read the size and type */
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	int num  = FioReadWord();
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	byte type = FioReadByte();
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	/* Type 0xFF indicates either a colormap or some other non-sprite info */
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	if (type == 0xFF) {
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		if (real_sprite) {
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			static byte warning_level = 0;
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			DEBUG(sprite, warning_level, "Tried to load non sprite #%d as a real sprite. Probable cause: NewGRF interference", id);
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			warning_level = 6;
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			if (id == SPR_IMG_QUERY) error("Uhm, would you be so kind not to load a NewGRF that makes the 'query' sprite a non- sprite?");
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			return (void*)GetSprite(SPR_IMG_QUERY);
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		}
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		byte *dest = (byte *)AllocSprite(num);
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		sc->ptr = dest;
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		FioReadBlock(dest, num);
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		return sc->ptr;
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	}
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	/* Ugly hack to work around the problem that the old landscape
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	 *  generator assumes that those sprites are stored uncompressed in
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	 *  the memory, and they are only read directly by the code, never
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	 *  send to the blitter. So do not send it to the blitter (which will
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	 *  result in a data array in the format the blitter likes most), but
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	 *  read the data directly from disk and store that as sprite.
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	 * Ugly: yes. Other solution: no. Blame the original author or
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	 *  something ;) The image should really have been a data-stream
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	 *  (so type = 0xFF basicly). */
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	if (id >= 4845 && id <= 4881) {
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		uint height = FioReadByte();
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		uint width  = FioReadWord();
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		Sprite *sprite;
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		byte *dest;
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		num = width * height;
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		sprite = (Sprite *)AllocSprite(sizeof(*sprite) + num);
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		sc->ptr = sprite;
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		sprite->height = height;
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		sprite->width  = width;
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		sprite->x_offs = FioReadWord();
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		sprite->y_offs = FioReadWord();
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		dest = sprite->data;
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		while (num > 0) {
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			int8 i = FioReadByte();
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			if (i >= 0) {
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				num -= i;
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				for (; i > 0; --i) *dest++ = FioReadByte();
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			} else {
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				const byte* rel = dest - (((i & 7) << 8) | FioReadByte());
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				i = -(i >> 3);
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				num -= i;
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				for (; i > 0; --i) *dest++ = *rel++;
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			}
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		}
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		return sc->ptr;
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	}
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	if (!real_sprite) {
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		static byte warning_level = 0;
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		DEBUG(sprite, warning_level, "Tried to load real sprite #%d as a non sprite. Probable cause: NewGRF interference", id);
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		warning_level = 6;
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	}
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	SpriteLoaderGrf sprite_loader;
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	SpriteLoader::Sprite sprite;
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	if (!sprite_loader.LoadSprite(&sprite, sc->grf_name, file_pos)) return NULL;
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	if (id == 142) sprite.height = 10; // Compensate for a TTD bug
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	sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
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	free(sprite.data);
184
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	return sc->ptr;
0
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}
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bool LoadNextSprite(int load_index, byte file_index, uint file_sprite_id)
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{
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	SpriteCache *sc;
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	uint32 file_pos = FioGetPos() | (file_index << 24);
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   248
2342
c19fb4f2df30 (svn r2868) Change the way NewGRFs are loaded: The loading process i no longer bolted onto the normal graphics loading.
tron
parents: 2340
diff changeset
   249
	if (!ReadSpriteHeaderSkipData()) return false;
361
ad7a042ee0eb (svn r549) -newgrf: Support for action 0xd (change a parameter (sorta variable for the GRF scripts)). Based on patch by octo, heavy changes by pasky.
darkvater
parents: 184
diff changeset
   250
3591
05a4b88d875f (svn r4481) - Fix: Validate the given sprite ID when loading a sprite.
peter1138
parents: 3565
diff changeset
   251
	if (load_index >= MAX_SPRITES) {
05a4b88d875f (svn r4481) - Fix: Validate the given sprite ID when loading a sprite.
peter1138
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diff changeset
   252
		error("Tried to load too many sprites (#%d; max %d)", load_index, MAX_SPRITES);
05a4b88d875f (svn r4481) - Fix: Validate the given sprite ID when loading a sprite.
peter1138
parents: 3565
diff changeset
   253
	}
05a4b88d875f (svn r4481) - Fix: Validate the given sprite ID when loading a sprite.
peter1138
parents: 3565
diff changeset
   254
5755
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   255
	sc = AllocateSpriteCache(load_index);
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   256
	sc->file_pos = file_pos;
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peter1138
parents: 5752
diff changeset
   257
	sc->ptr = NULL;
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peter1138
parents: 5752
diff changeset
   258
	sc->lru = 0;
9913
e79cd19772dd (svn r10213) [gamebalance] -Sync: r10100:10200 from trunk
celestar
parents: 9912
diff changeset
   259
	sc->id = file_sprite_id;
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celestar
parents: 9912
diff changeset
   260
e79cd19772dd (svn r10213) [gamebalance] -Sync: r10100:10200 from trunk
celestar
parents: 9912
diff changeset
   261
	const char *fio_grf_name = FioGetFilename();
e79cd19772dd (svn r10213) [gamebalance] -Sync: r10100:10200 from trunk
celestar
parents: 9912
diff changeset
   262
	const char *t = strrchr(fio_grf_name, PATHSEPCHAR);
e79cd19772dd (svn r10213) [gamebalance] -Sync: r10100:10200 from trunk
celestar
parents: 9912
diff changeset
   263
	char *grf_name;
e79cd19772dd (svn r10213) [gamebalance] -Sync: r10100:10200 from trunk
celestar
parents: 9912
diff changeset
   264
	if (t == NULL) grf_name = strdup(fio_grf_name);
e79cd19772dd (svn r10213) [gamebalance] -Sync: r10100:10200 from trunk
celestar
parents: 9912
diff changeset
   265
	else           grf_name = strdup(t);
e79cd19772dd (svn r10213) [gamebalance] -Sync: r10100:10200 from trunk
celestar
parents: 9912
diff changeset
   266
	/* Make the string lowercase and strip extension */
e79cd19772dd (svn r10213) [gamebalance] -Sync: r10100:10200 from trunk
celestar
parents: 9912
diff changeset
   267
	char *t2 = strrchr(grf_name, '.');
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celestar
parents: 9912
diff changeset
   268
	if (t2 != NULL) *t2 = '\0';
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celestar
parents: 9912
diff changeset
   269
	strtolower(grf_name);
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celestar
parents: 9912
diff changeset
   270
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celestar
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   271
	free((char *)sc->grf_name);
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celestar
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diff changeset
   272
	sc->grf_name = grf_name;
0
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   273
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	return true;
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}
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2407
983f1d8a0614 (svn r2933) Implement the non-breaking space
tron
parents: 2342
diff changeset
   277
5838
9c3129cb019b (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium
parents: 5835
diff changeset
   278
void DupSprite(SpriteID old_spr, SpriteID new_spr)
2407
983f1d8a0614 (svn r2933) Implement the non-breaking space
tron
parents: 2342
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   279
{
5838
9c3129cb019b (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium
parents: 5835
diff changeset
   280
	SpriteCache *scold = GetSpriteCache(old_spr);
9c3129cb019b (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium
parents: 5835
diff changeset
   281
	SpriteCache *scnew = AllocateSpriteCache(new_spr);
5755
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   282
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   283
	scnew->file_pos = scold->file_pos;
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   284
	scnew->ptr = NULL;
9913
e79cd19772dd (svn r10213) [gamebalance] -Sync: r10100:10200 from trunk
celestar
parents: 9912
diff changeset
   285
	scnew->id = scold->id;
e79cd19772dd (svn r10213) [gamebalance] -Sync: r10100:10200 from trunk
celestar
parents: 9912
diff changeset
   286
	scnew->grf_name = strdup(scold->grf_name);
2407
983f1d8a0614 (svn r2933) Implement the non-breaking space
tron
parents: 2342
diff changeset
   287
}
983f1d8a0614 (svn r2933) Implement the non-breaking space
tron
parents: 2342
diff changeset
   288
983f1d8a0614 (svn r2933) Implement the non-breaking space
tron
parents: 2342
diff changeset
   289
2340
0a9f3eeccb96 (svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
tron
parents: 2339
diff changeset
   290
void SkipSprites(uint count)
37
61bf1df68d82 (svn r38) Preliminary slopes graphics fix. Neighboring tile check not done yet
dominik
parents: 0
diff changeset
   291
{
2329
f68428464540 (svn r2855) Make ReadSpriteHeaderSkipData() responsible for detecting the end of a grf file instead of its callers - this simplifies the code a bit
tron
parents: 2321
diff changeset
   292
	for (; count > 0; --count) {
2342
c19fb4f2df30 (svn r2868) Change the way NewGRFs are loaded: The loading process i no longer bolted onto the normal graphics loading.
tron
parents: 2340
diff changeset
   293
		if (!ReadSpriteHeaderSkipData()) return;
37
61bf1df68d82 (svn r38) Preliminary slopes graphics fix. Neighboring tile check not done yet
dominik
parents: 0
diff changeset
   294
	}
61bf1df68d82 (svn r38) Preliminary slopes graphics fix. Neighboring tile check not done yet
dominik
parents: 0
diff changeset
   295
}
61bf1df68d82 (svn r38) Preliminary slopes graphics fix. Neighboring tile check not done yet
dominik
parents: 0
diff changeset
   296
0
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parents:
diff changeset
   297
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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   298
#define S_FREE_MASK 1
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   299
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   300
static inline MemBlock* NextBlock(MemBlock* block)
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   301
{
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   302
	return (MemBlock*)((byte*)block + (block->size & ~S_FREE_MASK));
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   303
}
0
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truelight
parents:
diff changeset
   304
9895
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents: 6213
diff changeset
   305
static uint32 GetSpriteCacheUsage()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   306
{
4321
b763b7007162 (svn r5974) -Codechange: added casts all around the place to make Windows 64bit happy (michi_cc)
truelight
parents: 3591
diff changeset
   307
	uint32 tot_size = 0;
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   308
	MemBlock* s;
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   309
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   310
	for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s))
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   311
		if (!(s->size & S_FREE_MASK)) tot_size += s->size;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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parents:
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   312
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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   313
	return tot_size;
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diff changeset
   314
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
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diff changeset
   315
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   316
9895
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents: 6213
diff changeset
   317
void IncreaseSpriteLRU()
0
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parents:
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   318
{
9908
0fa543611bbe (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
celestar
parents: 9895
diff changeset
   319
	/* Increase all LRU values */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   320
	if (_sprite_lru_counter > 16384) {
5755
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   321
		SpriteID i;
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   322
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5150
diff changeset
   323
		DEBUG(sprite, 3, "Fixing lru %d, inuse=%d", _sprite_lru_counter, GetSpriteCacheUsage());
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   324
5755
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   325
		for (i = 0; i != _spritecache_items; i++) {
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   326
			SpriteCache *sc = GetSpriteCache(i);
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   327
			if (sc->ptr != NULL) {
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   328
				if (sc->lru >= 0) {
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   329
					sc->lru = -1;
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   330
				} else if (sc->lru != -32768) {
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   331
					sc->lru--;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   332
				}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   333
			}
5755
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   334
		}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   335
		_sprite_lru_counter = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   336
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   337
9908
0fa543611bbe (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
celestar
parents: 9895
diff changeset
   338
	/* Compact sprite cache every now and then. */
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   339
	if (++_compact_cache_counter >= 740) {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   340
		CompactSpriteCache();
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   341
		_compact_cache_counter = 0;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   342
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   343
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   344
9908
0fa543611bbe (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
celestar
parents: 9895
diff changeset
   345
/** Called when holes in the sprite cache should be removed.
0fa543611bbe (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
celestar
parents: 9895
diff changeset
   346
 * That is accomplished by moving the cached data. */
9895
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents: 6213
diff changeset
   347
static void CompactSpriteCache()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   348
{
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   349
	MemBlock *s;
184
dbeaaaf8b2bb (svn r185) -Fix: [1016954] Cached_sprites does now work again
truelight
parents: 182
diff changeset
   350
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5150
diff changeset
   351
	DEBUG(sprite, 3, "Compacting sprite cache, inuse=%d", GetSpriteCacheUsage());
184
dbeaaaf8b2bb (svn r185) -Fix: [1016954] Cached_sprites does now work again
truelight
parents: 182
diff changeset
   352
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   353
	for (s = _spritecache_ptr; s->size != 0;) {
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   354
		if (s->size & S_FREE_MASK) {
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   355
			MemBlock* next = NextBlock(s);
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   356
			MemBlock temp;
5755
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   357
			SpriteID i;
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   358
9908
0fa543611bbe (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
celestar
parents: 9895
diff changeset
   359
			/* Since free blocks are automatically coalesced, this should hold true. */
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   360
			assert(!(next->size & S_FREE_MASK));
184
dbeaaaf8b2bb (svn r185) -Fix: [1016954] Cached_sprites does now work again
truelight
parents: 182
diff changeset
   361
9908
0fa543611bbe (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
celestar
parents: 9895
diff changeset
   362
			/* If the next block is the sentinel block, we can safely return */
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   363
			if (next->size == 0)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   364
				break;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   365
9908
0fa543611bbe (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
celestar
parents: 9895
diff changeset
   366
			/* Locate the sprite belonging to the next pointer. */
5755
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   367
			for (i = 0; GetSpriteCache(i)->ptr != next->data; i++) {
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   368
				assert(i != _spritecache_items);
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   369
			}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   370
5755
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   371
			GetSpriteCache(i)->ptr = s->data; // Adjust sprite array entry
9908
0fa543611bbe (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
celestar
parents: 9895
diff changeset
   372
			/* Swap this and the next block */
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   373
			temp = *s;
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   374
			memmove(s, next, next->size);
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   375
			s = NextBlock(s);
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   376
			*s = temp;
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   377
9908
0fa543611bbe (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
celestar
parents: 9895
diff changeset
   378
			/* Coalesce free blocks */
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   379
			while (NextBlock(s)->size & S_FREE_MASK) {
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   380
				s->size += NextBlock(s)->size & ~S_FREE_MASK;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   381
			}
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   382
		} else {
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   383
			s = NextBlock(s);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   384
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   385
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   386
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   387
9895
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents: 6213
diff changeset
   388
static void DeleteEntryFromSpriteCache()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   389
{
5755
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   390
	SpriteID i;
5838
9c3129cb019b (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium
parents: 5835
diff changeset
   391
	uint best = UINT_MAX;
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   392
	MemBlock* s;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   393
	int cur_lru;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   394
5568
75f13d7bfaed (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Darkvater
parents: 5150
diff changeset
   395
	DEBUG(sprite, 3, "DeleteEntryFromSpriteCache, inuse=%d", GetSpriteCacheUsage());
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   396
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   397
	cur_lru = 0xffff;
5755
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   398
	for (i = 0; i != _spritecache_items; i++) {
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   399
		SpriteCache *sc = GetSpriteCache(i);
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   400
		if (sc->ptr != NULL && sc->lru < cur_lru) {
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   401
			cur_lru = sc->lru;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   402
			best = i;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   403
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   404
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   405
9908
0fa543611bbe (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
celestar
parents: 9895
diff changeset
   406
	/* Display an error message and die, in case we found no sprite at all.
0fa543611bbe (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
celestar
parents: 9895
diff changeset
   407
	 * This shouldn't really happen, unless all sprites are locked. */
5755
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   408
	if (best == (uint)-1)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   409
		error("Out of sprite memory");
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   410
9908
0fa543611bbe (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
celestar
parents: 9895
diff changeset
   411
	/* Mark the block as free (the block must be in use) */
5755
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   412
	s = (MemBlock*)GetSpriteCache(best)->ptr - 1;
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   413
	assert(!(s->size & S_FREE_MASK));
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   414
	s->size |= S_FREE_MASK;
5755
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   415
	GetSpriteCache(best)->ptr = NULL;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   416
9908
0fa543611bbe (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
celestar
parents: 9895
diff changeset
   417
	/* And coalesce adjacent free blocks */
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   418
	for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   419
		if (s->size & S_FREE_MASK) {
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   420
			while (NextBlock(s)->size & S_FREE_MASK) {
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   421
				s->size += NextBlock(s)->size & ~S_FREE_MASK;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   422
			}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   423
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   424
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   425
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   426
9912
1ac8aac92385 (svn r10136) [gamebalance] -Sync: r9900:10100 from trunk
celestar
parents: 9909
diff changeset
   427
void* AllocSprite(size_t mem_req)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   428
{
2014
0230ed9186bc (svn r2522) Reorganize sprite load and decompression in order to remove a special case from the sprite blitter, which decompressed certain sprites every time when blitting them
tron
parents: 1891
diff changeset
   429
	mem_req += sizeof(MemBlock);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   430
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   431
	/* Align this to an uint32 boundary. This also makes sure that the 2 least
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   432
	 * bits are not used, so we could use those for other things. */
2548
97ada3bd2702 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
tron
parents: 2407
diff changeset
   433
	mem_req = ALIGN(mem_req, sizeof(uint32));
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   434
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   435
	for (;;) {
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   436
		MemBlock* s;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   437
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   438
		for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   439
			if (s->size & S_FREE_MASK) {
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   440
				size_t cur_size = s->size & ~S_FREE_MASK;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   441
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   442
				/* Is the block exactly the size we need or
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   443
				 * big enough for an additional free block? */
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   444
				if (cur_size == mem_req ||
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   445
						cur_size >= mem_req + sizeof(MemBlock)) {
9908
0fa543611bbe (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
celestar
parents: 9895
diff changeset
   446
					/* Set size and in use */
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   447
					s->size = mem_req;
184
dbeaaaf8b2bb (svn r185) -Fix: [1016954] Cached_sprites does now work again
truelight
parents: 182
diff changeset
   448
9908
0fa543611bbe (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
celestar
parents: 9895
diff changeset
   449
					/* Do we need to inject a free block too? */
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   450
					if (cur_size != mem_req) {
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   451
						NextBlock(s)->size = (cur_size - mem_req) | S_FREE_MASK;
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   452
					}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   453
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   454
					return s->data;
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   455
				}
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   456
			}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   457
		}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   458
9908
0fa543611bbe (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
celestar
parents: 9895
diff changeset
   459
		/* Reached sentinel, but no block found yet. Delete some old entry. */
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   460
		DeleteEntryFromSpriteCache();
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   461
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   462
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   463
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   464
9913
e79cd19772dd (svn r10213) [gamebalance] -Sync: r10100:10200 from trunk
celestar
parents: 9912
diff changeset
   465
const void *GetRawSprite(SpriteID sprite, bool real_sprite)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   466
{
5755
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   467
	SpriteCache *sc;
2014
0230ed9186bc (svn r2522) Reorganize sprite load and decompression in order to remove a special case from the sprite blitter, which decompressed certain sprites every time when blitting them
tron
parents: 1891
diff changeset
   468
	void* p;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   469
5953
7000c5bdd70b (svn r8166) -Fix (r7797): Protect against out of bounds access to the sprite ptr
peter1138
parents: 5860
diff changeset
   470
	assert(sprite < _spritecache_items);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   471
5755
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   472
	sc = GetSpriteCache(sprite);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   473
9908
0fa543611bbe (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
celestar
parents: 9895
diff changeset
   474
	/* Update LRU */
5755
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   475
	sc->lru = ++_sprite_lru_counter;
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   476
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   477
	p = sc->ptr;
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   478
9908
0fa543611bbe (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
celestar
parents: 9895
diff changeset
   479
	/* Load the sprite, if it is not loaded, yet */
9913
e79cd19772dd (svn r10213) [gamebalance] -Sync: r10100:10200 from trunk
celestar
parents: 9912
diff changeset
   480
	if (p == NULL) p = ReadSprite(sc, sprite, real_sprite);
184
dbeaaaf8b2bb (svn r185) -Fix: [1016954] Cached_sprites does now work again
truelight
parents: 182
diff changeset
   481
	return p;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   482
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   483
961
26fdd7e62075 (svn r1453) Feature: MD5 hash check for TTD files
dominik
parents: 884
diff changeset
   484
9895
7bd07f43b0e3 (svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar
parents: 6213
diff changeset
   485
void GfxInitSpriteMem()
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   486
{
9908
0fa543611bbe (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
celestar
parents: 9895
diff changeset
   487
	/* initialize sprite cache heap */
9912
1ac8aac92385 (svn r10136) [gamebalance] -Sync: r9900:10100 from trunk
celestar
parents: 9909
diff changeset
   488
	if (_spritecache_ptr == NULL) _spritecache_ptr = (MemBlock*)malloc(_sprite_cache_size * 1024 * 1024);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   489
9908
0fa543611bbe (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
celestar
parents: 9895
diff changeset
   490
	/* A big free block */
9912
1ac8aac92385 (svn r10136) [gamebalance] -Sync: r9900:10100 from trunk
celestar
parents: 9909
diff changeset
   491
	_spritecache_ptr->size = ((_sprite_cache_size * 1024 * 1024) - sizeof(MemBlock)) | S_FREE_MASK;
9908
0fa543611bbe (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk
celestar
parents: 9895
diff changeset
   492
	/* Sentinel block (identified by size == 0) */
1353
48b59d472641 (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
tron
parents: 1352
diff changeset
   493
	NextBlock(_spritecache_ptr)->size = 0;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   494
5755
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   495
	/* Reset the spritecache 'pool' */
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   496
	free(_spritecache);
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   497
	_spritecache_items = 0;
5db1cb757991 (svn r7797) -Codechange: Replace static _sprite_ptr and associated arrays with dynamic array to allow variable number of sprites. This does not change the sprite limit.
peter1138
parents: 5752
diff changeset
   498
	_spritecache = NULL;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   499
2340
0a9f3eeccb96 (svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
tron
parents: 2339
diff changeset
   500
	_compact_cache_counter = 0;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
truelight
parents:
diff changeset
   501
}