station.h
author celestar
Fri, 29 Dec 2006 10:13:35 +0000
branchcustombridgeheads
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/* $Id$ */
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#ifndef STATION_H
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#define STATION_H
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#include "player.h"
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#include "oldpool.h"
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#include "sprite.h"
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#include "tile.h"
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#include "newgrf_station.h"
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typedef struct GoodsEntry {
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	uint16 waiting_acceptance;
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	byte days_since_pickup;
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	byte rating;
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	StationID enroute_from;
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	byte enroute_time;
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	byte last_speed;
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	byte last_age;
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	int32 feeder_profit;
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} GoodsEntry;
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typedef enum RoadStopType {
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	RS_BUS,
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	RS_TRUCK
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} RoadStopType;
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enum {
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	INVALID_STATION = 0xFFFF,
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	ROAD_STOP_LIMIT = 16,
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};
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typedef struct RoadStop {
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	TileIndex xy;
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	bool used;
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	byte status;
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	RoadStopID index;
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	byte num_vehicles;
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	StationID station;
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	struct RoadStop *next;
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	struct RoadStop *prev;
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} RoadStop;
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typedef struct StationSpecList {
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	const StationSpec *spec;
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	uint32 grfid;      /// GRF ID of this custom station
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	uint8  localidx;   /// Station ID within GRF of station
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} StationSpecList;
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struct Station {
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	TileIndex xy;
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	RoadStop *bus_stops;
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	RoadStop *truck_stops;
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	TileIndex train_tile;
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	TileIndex airport_tile;
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	TileIndex dock_tile;
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	Town *town;
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	uint16 string_id;
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	ViewportSign sign;
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	uint16 had_vehicle_of_type;
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	byte time_since_load;
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	byte time_since_unload;
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	byte delete_ctr;
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	PlayerID owner;
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	byte facilities;
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	byte airport_type;
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	// trainstation width/height
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	byte trainst_w, trainst_h;
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	/** List of custom stations (StationSpecs) allocated to the station */
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	uint8 num_specs;
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	StationSpecList *speclist;
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	Date build_date;
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	//uint16 airport_flags;
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	uint32 airport_flags;
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	StationID index;
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	byte last_vehicle_type;
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	GoodsEntry goods[NUM_CARGO];
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	uint16 random_bits;
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	byte waiting_triggers;
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	/* Stuff that is no longer used, but needed for conversion */
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	TileIndex bus_tile_obsolete;
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	TileIndex lorry_tile_obsolete;
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	byte truck_stop_status_obsolete;
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	byte bus_stop_status_obsolete;
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	byte blocked_months_obsolete;
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	Rect rect; ///< Station spread out rectangle (not saved) maintained by StationRect_xxx() functions
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};
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enum {
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	FACIL_TRAIN      = 0x01,
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	FACIL_TRUCK_STOP = 0x02,
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	FACIL_BUS_STOP   = 0x04,
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	FACIL_AIRPORT    = 0x08,
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	FACIL_DOCK       = 0x10,
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};
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enum {
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//	HVOT_PENDING_DELETE = 1 << 0, // not needed anymore
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	HVOT_TRAIN    = 1 << 1,
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	HVOT_BUS      = 1 << 2,
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	HVOT_TRUCK    = 1 << 3,
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	HVOT_AIRCRAFT = 1 << 4,
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	HVOT_SHIP     = 1 << 5,
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	/* This bit is used to mark stations. No, it does not belong here, but what
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	 * can we do? ;-) */
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	HVOT_BUOY     = 1 << 6
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};
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enum {
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	CA_BUS             =  3,
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	CA_TRUCK           =  3,
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	CA_AIR_OILPAD      =  3,
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	CA_TRAIN           =  4,
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	CA_AIR_HELIPORT    =  4,
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	CA_AIR_SMALL       =  4,
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	CA_AIR_LARGE       =  5,
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	CA_DOCK            =  5,
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	CA_AIR_METRO       =  6,
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	CA_AIR_INTER       =  8,
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	CA_AIR_COMMUTER    =  4,
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	CA_AIR_HELIDEPOT   =  4,
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	CA_AIR_INTERCON    = 10,
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	CA_AIR_HELISTATION =  4,
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};
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void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);
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void ShowStationViewWindow(StationID station);
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void UpdateAllStationVirtCoord(void);
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/* sorter stuff */
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void RebuildStationLists(void);
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void ResortStationLists(void);
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DECLARE_OLD_POOL(Station, Station, 6, 1000)
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static inline StationID GetMaxStationIndex(void)
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{
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	/* TODO - This isn't the real content of the function, but
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	 *  with the new pool-system this will be replaced with one that
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	 *  _really_ returns the highest index. Now it just returns
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	 *  the next safe value we are sure about everything is below.
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	 */
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	return GetStationPoolSize() - 1;
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}
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static inline uint GetNumStations(void)
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{
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	return GetStationPoolSize();
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}
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/**
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 * Check if a station really exists.
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 */
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static inline bool IsValidStation(const Station *st)
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{
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	return st->xy != 0;
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}
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static inline bool IsValidStationID(StationID index)
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{
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	return index < GetStationPoolSize() && IsValidStation(GetStation(index));
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}
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void DestroyStation(Station *st);
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static inline void DeleteStation(Station *st)
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{
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	DestroyStation(st);
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	st->xy = 0;
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}
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#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) if (IsValidStation(st))
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#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
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/* Stuff for ROADSTOPS */
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DECLARE_OLD_POOL(RoadStop, RoadStop, 5, 2000)
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/**
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 * Check if a RaodStop really exists.
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 */
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static inline bool IsValidRoadStop(const RoadStop *rs)
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{
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	return rs->used;
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}
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void DestroyRoadStop(RoadStop* rs);
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static inline void DeleteRoadStop(RoadStop *rs)
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{
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	DestroyRoadStop(rs);
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	rs->used = false;
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}
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#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) if (IsValidRoadStop(rs))
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#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
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/* End of stuff for ROADSTOPS */
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void AfterLoadStations(void);
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void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
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void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
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uint GetStationPlatforms(const Station *st, TileIndex tile);
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uint GetPlatformLength(TileIndex tile, DiagDirection dir);
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void MarkStationTilesDirty(const Station *st);
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const DrawTileSprites *GetStationTileLayout(byte gfx);
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void StationPickerDrawSprite(int x, int y, RailType railtype, int image);
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RoadStop * GetRoadStopByTile(TileIndex tile, RoadStopType type);
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RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
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uint GetNumRoadStops(const Station* st, RoadStopType type);
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RoadStop * AllocateRoadStop( void );
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void ClearSlot(Vehicle *v);
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static inline bool IsBuoy(const Station* st)
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{
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	return (st->had_vehicle_of_type & HVOT_BUOY) != 0; /* XXX: We should really ditch this ugly coding and switch to something sane... */
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}
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#endif /* STATION_H */