texteff.c
author celestar
Fri, 29 Dec 2006 10:13:35 +0000
branchcustombridgeheads
changeset 5592 fd60d4ecc921
parent 5026 c8b7148798ac
child 5375 44fe20777771
child 5623 ef2a8a524a95
permissions -rw-r--r--
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/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "functions.h"
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#include "macros.h"
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#include "strings.h"
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#include "gfx.h"
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#include "viewport.h"
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#include "saveload.h"
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#include "hal.h"
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#include "console.h"
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#include "string.h"
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#include "variables.h"
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#include "table/sprites.h"
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#include <stdarg.h> /* va_list */
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#include "date.h"
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typedef struct TextEffect {
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	StringID string_id;
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	int32 x;
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	int32 y;
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	int32 right;
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	int32 bottom;
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	uint16 duration;
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	uint32 params_1;
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	uint32 params_2;
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} TextEffect;
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#define MAX_TEXTMESSAGE_LENGTH 150
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typedef struct TextMessage {
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	char message[MAX_TEXTMESSAGE_LENGTH];
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	uint16 color;
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	Date end_date;
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} TextMessage;
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#define MAX_CHAT_MESSAGES 10
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static TextEffect _text_effect_list[30];
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static TextMessage _textmsg_list[MAX_CHAT_MESSAGES];
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TileIndex _animated_tile_list[256];
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static bool _textmessage_dirty = false;
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static bool _textmessage_visible = false;
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/* The chatbox grows from the bottom so the coordinates are pixels from
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 * the left and pixels from the bottom. The height is the maximum height */
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static const Oblong _textmsg_box = {10, 30, 500, 150};
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static Pixel _textmessage_backup[150 * 500]; // (height * width)
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extern void memcpy_pitch(void *dst, void *src, int w, int h, int srcpitch, int dstpitch);
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static inline uint GetTextMessageCount(void)
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{
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	uint i;
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	for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
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		if (_textmsg_list[i].message[0] == '\0') break;
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	}
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	return i;
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}
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/* Add a text message to the 'chat window' to be shown
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 * @param color The colour this message is to be shown in
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 * @param duration The duration of the chat message in game-days
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 * @param message message itself in printf() style */
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void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...)
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{
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	char buf[MAX_TEXTMESSAGE_LENGTH];
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	const char *bufp;
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	va_list va;
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	uint msg_count;
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	uint16 lines;
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	va_start(va, message);
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	vsnprintf(buf, lengthof(buf), message, va);
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	va_end(va);
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	/* Force linebreaks for strings that are too long */
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	lines = GB(FormatStringLinebreaks(buf, _textmsg_box.width - 8), 0, 16) + 1;
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	if (lines >= MAX_CHAT_MESSAGES) return;
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	msg_count = GetTextMessageCount();
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	/* We want to add more chat messages than there is free space for, remove 'old' */
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	if (lines > MAX_CHAT_MESSAGES - msg_count) {
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		int i = lines - (MAX_CHAT_MESSAGES - msg_count);
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		memmove(&_textmsg_list[0], &_textmsg_list[i], sizeof(_textmsg_list[0]) * (msg_count - i));
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		msg_count = MAX_CHAT_MESSAGES - lines;
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	}
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	for (bufp = buf; lines != 0; lines--) {
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		TextMessage *tmsg = &_textmsg_list[msg_count++];
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		ttd_strlcpy(tmsg->message, bufp, sizeof(tmsg->message));
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		/* The default colour for a message is player colour. Replace this with
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		 * white for any additional lines */
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		tmsg->color = (bufp == buf && color & IS_PALETTE_COLOR) ? color : (0x1D - 15) | IS_PALETTE_COLOR;
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		tmsg->end_date = _date + duration;
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		bufp += strlen(bufp) + 1; // jump to 'next line' in the formatted string
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	}
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	_textmessage_dirty = true;
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}
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void InitTextMessage(void)
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{
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	uint i;
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	for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
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		_textmsg_list[i].message[0] = '\0';
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	}
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}
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// Hide the textbox
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void UndrawTextMessage(void)
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{
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	if (_textmessage_visible) {
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		// Sometimes we also need to hide the cursor
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		//   This is because both textmessage and the cursor take a shot of the
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		//   screen before drawing.
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		//   Now the textmessage takes his shot and paints his data before the cursor
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		//   does, so in the shot of the cursor is the screen-data of the textmessage
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		//   included when the cursor hangs somewhere over the textmessage. To
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		//   avoid wrong repaints, we undraw the cursor in that case, and everything
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		//   looks nicely ;)
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		// (and now hope this story above makes sense to you ;))
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		if (_cursor.visible) {
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			if (_cursor.draw_pos.x + _cursor.draw_size.x >= _textmsg_box.x &&
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				_cursor.draw_pos.x <= _textmsg_box.x + _textmsg_box.width &&
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				_cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _textmsg_box.y - _textmsg_box.height &&
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				_cursor.draw_pos.y <= _screen.height - _textmsg_box.y) {
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				UndrawMouseCursor();
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			}
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		}
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		_textmessage_visible = false;
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		// Put our 'shot' back to the screen
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		memcpy_pitch(
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			_screen.dst_ptr + _textmsg_box.x + (_screen.height - _textmsg_box.y - _textmsg_box.height) * _screen.pitch,
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			_textmessage_backup,
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			_textmsg_box.width, _textmsg_box.height, _textmsg_box.width, _screen.pitch);
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		// And make sure it is updated next time
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		_video_driver->make_dirty(_textmsg_box.x, _screen.height - _textmsg_box.y - _textmsg_box.height, _textmsg_box.width, _textmsg_box.height);
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		_textmessage_dirty = true;
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	}
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}
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// Check if a message is expired every day
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void TextMessageDailyLoop(void)
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{
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	uint i;
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	for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
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		TextMessage *tmsg = &_textmsg_list[i];
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		if (tmsg->message[0] == '\0') continue;
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		/* Message has expired, remove from the list */
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		if (tmsg->end_date < _date) {
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			/* Move the remaining messages over the current message */
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			if (i != MAX_CHAT_MESSAGES - 1) memmove(tmsg, tmsg + 1, sizeof(*tmsg) * (MAX_CHAT_MESSAGES - i - 1));
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			/* Mark the last item as empty */
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			_textmsg_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0';
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			_textmessage_dirty = true;
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			/* Go one item back, because we moved the array 1 to the left */
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			i--;
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		}
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	}
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}
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// Draw the textmessage-box
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void DrawTextMessage(void)
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{
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	uint y, count;
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	if (!_textmessage_dirty) return;
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	// First undraw if needed
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	UndrawTextMessage();
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	if (_iconsole_mode == ICONSOLE_FULL) return;
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	/* Check if we have anything to draw at all */
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	count = GetTextMessageCount();
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	if (count == 0) return;
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	// Make a copy of the screen as it is before painting (for undraw)
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	memcpy_pitch(
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		_textmessage_backup,
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		_screen.dst_ptr + _textmsg_box.x + (_screen.height - _textmsg_box.y - _textmsg_box.height) * _screen.pitch,
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		_textmsg_box.width, _textmsg_box.height, _screen.pitch, _textmsg_box.width);
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	_cur_dpi = &_screen; // switch to _screen painting
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	/* Paint a half-transparent box behind the text messages */
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	GfxFillRect(
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			_textmsg_box.x,
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			_screen.height - _textmsg_box.y - count * 13 - 2,
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			_textmsg_box.x + _textmsg_box.width - 1,
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			_screen.height - _textmsg_box.y - 2,
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			0x322 | USE_COLORTABLE // black, but with some alpha for background
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		);
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	/* Paint the messages starting with the lowest at the bottom */
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	for (y = 13; count-- != 0; y += 13) {
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		DoDrawString(_textmsg_list[count].message, _textmsg_box.x + 3, _screen.height - _textmsg_box.y - y + 1, _textmsg_list[count].color);
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 	}
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	// Make sure the data is updated next flush
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	_video_driver->make_dirty(_textmsg_box.x, _screen.height - _textmsg_box.y - _textmsg_box.height, _textmsg_box.width, _textmsg_box.height);
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	_textmessage_visible = true;
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	_textmessage_dirty = false;
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}
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0
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static void MarkTextEffectAreaDirty(TextEffect *te)
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{
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	MarkAllViewportsDirty(
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		te->x,
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		te->y - 1,
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		(te->right - te->x)*2 + te->x + 1,
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		(te->bottom - (te->y - 1)) * 2 + (te->y - 1) + 1
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	);
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}
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void AddTextEffect(StringID msg, int x, int y, uint16 duration)
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{
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	TextEffect *te;
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	int w;
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	char buffer[100];
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	if (_game_mode == GM_MENU) return;
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	for (te = _text_effect_list; te->string_id != INVALID_STRING_ID; ) {
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		if (++te == endof(_text_effect_list)) return;
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	}
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	te->string_id = msg;
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	te->duration = duration;
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	te->y = y - 5;
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	te->bottom = y + 5;
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	te->params_1 = GetDParam(0);
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	te->params_2 = GetDParam(4);
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	GetString(buffer, msg, lastof(buffer));
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	w = GetStringBoundingBox(buffer).width;
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	te->x = x - (w >> 1);
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	te->right = x + (w >> 1) - 1;
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	MarkTextEffectAreaDirty(te);
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}
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static void MoveTextEffect(TextEffect *te)
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{
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	if (te->duration < 8) {
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		te->string_id = INVALID_STRING_ID;
0
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	} else {
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		te->duration -= 8;
0
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		te->y--;
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		te->bottom--;
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	}
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	MarkTextEffectAreaDirty(te);
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}
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void MoveAllTextEffects(void)
0
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{
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	TextEffect *te;
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	for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
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		if (te->string_id != INVALID_STRING_ID) MoveTextEffect(te);
0
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	}
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}
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void InitTextEffects(void)
0
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{
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	TextEffect *te;
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	for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
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		te->string_id = INVALID_STRING_ID;
0
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	}
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}
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   288
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void DrawTextEffects(DrawPixelInfo *dpi)
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{
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	const TextEffect* te;
0
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   292
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   293
	switch (dpi->zoom) {
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		case 0:
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			for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
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				if (te->string_id != INVALID_STRING_ID &&
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						dpi->left <= te->right &&
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						dpi->top  <= te->bottom &&
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						dpi->left + dpi->width  > te->x &&
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						dpi->top  + dpi->height > te->y) {
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					AddStringToDraw(te->x, te->y, te->string_id, te->params_1, te->params_2);
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				}
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   303
			}
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			break;
0
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		case 1:
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   307
			for (te = _text_effect_list; te != endof(_text_effect_list); te++) {
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   308
				if (te->string_id != INVALID_STRING_ID &&
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   309
						dpi->left <= te->right  * 2 - te->x &&
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						dpi->top  <= te->bottom * 2 - te->y &&
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   311
						dpi->left + dpi->width  > te->x &&
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   312
						dpi->top  + dpi->height > te->y) {
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   313
					AddStringToDraw(te->x, te->y, (StringID)(te->string_id-1), te->params_1, te->params_2);
4469
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   314
				}
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   315
			}
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			break;
0
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   317
	}
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}
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   319
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   320
void DeleteAnimatedTile(TileIndex tile)
0
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   321
{
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	TileIndex* ti;
0
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   323
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   324
	for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) {
1977
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   325
		if (tile == *ti) {
0
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   326
			/* remove the hole */
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   327
			memmove(ti, ti + 1, endof(_animated_tile_list) - 1 - ti);
0
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   328
			/* and clear last item */
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   329
			endof(_animated_tile_list)[-1] = 0;
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   330
			MarkTileDirtyByTile(tile);
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   331
			return;
193
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   332
		}
0
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   333
	}
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   334
}
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   335
1977
4392ae3d8e31 (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
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   336
bool AddAnimatedTile(TileIndex tile)
0
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   337
{
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   338
	TileIndex* ti;
0
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   339
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   340
	for (ti = _animated_tile_list; ti != endof(_animated_tile_list); ti++) {
1977
4392ae3d8e31 (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
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parents: 1891
diff changeset
   341
		if (tile == *ti || *ti == 0) {
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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   342
			*ti = tile;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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   343
			MarkTileDirtyByTile(tile);
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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   344
			return true;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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   345
		}
193
0a7025304867 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
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diff changeset
   346
	}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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diff changeset
   347
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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   348
	return false;
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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   349
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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   350
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
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diff changeset
   351
void AnimateAnimatedTiles(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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diff changeset
   352
{
2549
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diff changeset
   353
	const TileIndex* ti;
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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diff changeset
   354
2549
f1d3b383d557 (svn r3078) Some more stuff, which piled up:
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diff changeset
   355
	for (ti = _animated_tile_list; ti != endof(_animated_tile_list) && *ti != 0; ti++) {
f1d3b383d557 (svn r3078) Some more stuff, which piled up:
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diff changeset
   356
		AnimateTile(*ti);
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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diff changeset
   357
	}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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   358
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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   359
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
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diff changeset
   360
void InitializeAnimatedTiles(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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diff changeset
   361
{
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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diff changeset
   362
	memset(_animated_tile_list, 0, sizeof(_animated_tile_list));
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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diff changeset
   363
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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   364
1093
e8d26c7dc42f (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
tron
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diff changeset
   365
static void SaveLoad_ANIT(void)
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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diff changeset
   366
{
2685
00111d5ca47f (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
truelight
parents: 2639
diff changeset
   367
	// In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;)
00111d5ca47f (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version.
truelight
parents: 2639
diff changeset
   368
	if (CheckSavegameVersion(6)) {
1881
023a134a4b12 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
Darkvater
parents: 1595
diff changeset
   369
		SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_FILE_U16 | SLE_VAR_U32);
2549
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diff changeset
   370
	} else {
1174
27e386195965 (svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
tron
parents: 1093
diff changeset
   371
		SlArray(_animated_tile_list, lengthof(_animated_tile_list), SLE_UINT32);
2549
f1d3b383d557 (svn r3078) Some more stuff, which piled up:
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parents: 2548
diff changeset
   372
	}
0
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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diff changeset
   373
}
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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diff changeset
   374
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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diff changeset
   375
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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   376
const ChunkHandler _animated_tile_chunk_handlers[] = {
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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diff changeset
   377
	{ 'ANIT', SaveLoad_ANIT, SaveLoad_ANIT, CH_RIFF | CH_LAST},
29654efe3188 (svn r1) Import of revision 975 of old (crashed) SVN
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diff changeset
   378
};