branch | gamebalance |
changeset 9912 | 1ac8aac92385 |
9911:0b8b245a2391 | 9912:1ac8aac92385 |
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1 /* $Id$ */ |
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2 |
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3 /** @file articulated_vehicles.h */ |
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4 |
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5 #ifndef ARTICULATED_VEHICLES_H |
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6 #define ARTICULATED_VEHICLES_H |
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7 |
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8 uint CountArticulatedParts(EngineID engine_type); |
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9 void AddArticulatedParts(Vehicle **vl, VehicleType type); |
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10 |
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11 #endif /* ARTICULATED_VEHICLES_H */ |