src/articulated_vehicles.h
branchgamebalance
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9911:0b8b245a2391 9912:1ac8aac92385
       
     1 /* $Id$ */
       
     2 
       
     3 /** @file articulated_vehicles.h */
       
     4 
       
     5 #ifndef ARTICULATED_VEHICLES_H
       
     6 #define ARTICULATED_VEHICLES_H
       
     7 
       
     8 uint CountArticulatedParts(EngineID engine_type);
       
     9 void AddArticulatedParts(Vehicle **vl, VehicleType type);
       
    10 
       
    11 #endif /* ARTICULATED_VEHICLES_H */