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1 #include "stdafx.h" |
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2 #include "ttd.h" |
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3 |
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4 #include "window.h" |
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5 #include "gui.h" |
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6 #include "viewport.h" |
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7 #include "gfx.h" |
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8 #include "player.h" |
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9 #include "command.h" |
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10 |
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11 extern void MakeNewGame(); |
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12 extern void StartScenario(); |
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13 |
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14 /* |
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15 static void ShowSelectTutorialWindow() |
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16 { |
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17 } |
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18 */ |
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19 |
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20 static const Widget _select_game_widgets[] = { |
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21 { WWT_CAPTION, 13, 0, 335, 0, 13, STR_0307_TRANSPORT_TYCOON_DELUXE}, |
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22 { WWT_IMGBTN, 13, 0, 335, 14, 196, 0x0}, |
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23 { WWT_PUSHTXTBTN, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, |
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24 { WWT_PUSHTXTBTN, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME_FROM}, |
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25 //{ WWT_PUSHTXTBTN, 12, 10, 167, 177, 188, STR_0142_TUTORIAL_DEMONSTRATION, STR_02FD_VIEW_DEMONSTRATIONS_TUTORIALS}, |
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26 { WWT_PUSHTXTBTN, 12, 10, 167, 177, 188, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, |
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27 { WWT_PUSHTXTBTN, 12, 10, 167, 40, 51, STR_0220_CREATE_SCENARIO, STR_02FE_CREATE_A_CUSTOMIZED_GAME}, |
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28 { WWT_PUSHTXTBTN, 12, 10, 167, 136, 147, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME}, |
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29 { WWT_PUSHTXTBTN, 12, 168, 325, 136, 147, STR_MULTIPLAYER, STR_0300_SELECT_TWO_PLAYER_GAME}, |
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30 { WWT_PUSHTXTBTN, 12, 10, 167, 159, 170, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, |
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31 { WWT_PUSHTXTBTN, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY,STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, |
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32 { WWT_PUSHTXTBTN, 12, 168, 325, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, |
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33 { WWT_PUSHTXTBTN, 12, 168, 325, 177, 188, STR_0304_QUIT, STR_0305_LEAVE_TRANSPORT_TYCOON}, |
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34 { WWT_PANEL_2, 12, 10, 85, 69, 122, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, |
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35 { WWT_PANEL_2, 12, 90, 165, 69, 122, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, |
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36 { WWT_PANEL_2, 12, 170, 245, 69, 122, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, |
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37 { WWT_PANEL_2, 12, 250, 325, 69, 122, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE}, |
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38 { WWT_LAST}, |
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39 }; |
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40 |
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41 static void SelectGameWndProc(Window *w, WindowEvent *e) { |
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42 switch(e->event) { |
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43 case WE_PAINT: |
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44 w->click_state = (w->click_state & ~(0xC0) & ~(0xF << 12)) | (1 << (_new_opt.landscape+12)) | (!_networking?(1<<6):(1<<7)); |
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45 w->disabled_state = _networking ? 0x30 : 0; |
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46 SET_DPARAM16(0, STR_6801_EASY + _new_opt.diff_level); |
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47 DrawWindowWidgets(w); |
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48 break; |
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49 |
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50 case WE_CLICK: |
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51 switch(e->click.widget) { |
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52 case 2: DoCommandP(0, 0, 0, NULL, CMD_START_NEW_GAME); break; |
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53 case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; |
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54 case 4: ShowPatchesSelection(); break; |
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55 case 5: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break; |
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56 case 6: |
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57 if (_networking) |
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58 DoCommandP(0, 0, 0, NULL, CMD_SET_SINGLE_PLAYER); |
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59 break; |
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60 case 7: |
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61 ShowNetworkGameWindow(); |
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62 break; |
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63 case 8: ShowGameOptions(); break; |
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64 case 9: ShowGameDifficulty(); break; |
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65 case 10:ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; |
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66 case 11:AskExitGame(); break; |
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67 case 12: case 13: case 14: case 15: |
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68 DoCommandP(0, e->click.widget - 12, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE); |
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69 break; |
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70 } |
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71 break; |
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72 } |
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73 } |
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74 |
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75 static const WindowDesc _select_game_desc = { |
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76 WDP_CENTER, WDP_CENTER, 336, 197, |
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77 WC_SELECT_GAME,0, |
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78 WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, |
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79 _select_game_widgets, |
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80 SelectGameWndProc |
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81 }; |
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82 |
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83 void ShowSelectGameWindow() |
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84 { |
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85 AllocateWindowDesc(&_select_game_desc); |
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86 } |
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87 |
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88 |
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89 // p1 = mode |
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90 // 0 - start new game |
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91 // 1 - close new game dialog |
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92 |
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93 int32 CmdStartNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
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94 { |
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95 if (!(flags & DC_EXEC)) |
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96 return 0; |
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97 |
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98 switch(p1) { |
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99 case 0: // show select game window |
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100 AskForNewGameToStart(); |
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101 break; |
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102 case 1: // close select game window |
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103 DeleteWindowById(WC_SAVELOAD, 0); |
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104 break; |
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105 } |
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106 |
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107 return 0; |
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108 } |
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109 |
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110 int32 CmdGenRandomNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
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111 { |
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112 if (!(flags & DC_EXEC)) |
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113 return 0; |
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114 |
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115 // this forces stuff into test mode. |
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116 _docommand_recursive = 0; |
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117 |
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118 _random_seed_1 = p1; |
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119 _random_seed_2 = p2; |
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120 |
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121 if (_networking) { NetworkStartSync(); } |
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122 |
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123 MakeNewGame(); |
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124 return 0; |
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125 } |
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126 |
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127 int32 CmdLoadGame(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
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128 { |
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129 if (!(flags & DC_EXEC)) |
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130 return 0; |
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131 |
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132 // ShowSaveLoadDialog(0); |
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133 return 0; |
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134 } |
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135 |
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136 int32 CmdCreateScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
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137 { |
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138 if (!(flags & DC_EXEC)) |
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139 return 0; |
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140 |
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141 _switch_mode = SM_EDITOR; |
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142 return 0; |
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143 } |
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144 |
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145 int32 CmdSetSinglePlayer(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
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146 { |
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147 printf("CmdSetSinglePlayer\n"); |
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148 return 0; |
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149 } |
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150 |
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151 int32 CmdStartScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
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152 { |
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153 if (!(flags & DC_EXEC)) |
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154 return 0; |
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155 |
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156 // this forces stuff into test mode. |
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157 _docommand_recursive = 0; |
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158 |
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159 _random_seed_1 = p1; |
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160 _random_seed_2 = p2; |
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161 |
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162 if (_networking) { NetworkStartSync(); } |
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163 |
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164 StartScenario(); |
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165 return 0; |
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166 } |
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167 |
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168 |
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169 static const Widget _ask_abandon_game_widgets[] = { |
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170 { WWT_TEXTBTN, 4, 0, 10, 0, 13, STR_00C5}, |
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171 { WWT_CAPTION, 4, 11, 179, 0, 13, STR_00C7_QUIT}, |
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172 { WWT_IMGBTN, 4, 0, 179, 14, 91, 0x0}, |
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173 { WWT_TEXTBTN, 12, 25, 84, 72, 83, STR_00C9_NO}, |
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174 { WWT_TEXTBTN, 12, 95, 154, 72, 83, STR_00C8_YES}, |
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175 { WWT_LAST}, |
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176 }; |
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177 |
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178 static void AskAbandonGameWndProc(Window *w, WindowEvent *e) { |
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179 switch(e->event) { |
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180 case WE_PAINT: |
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181 DrawWindowWidgets(w); |
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182 #if defined(_WIN32) |
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183 SET_DPARAM16(0, STR_0133_WINDOWS); |
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184 #elif defined(__APPLE__) |
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185 SET_DPARAM16(0, STR_0135_OSX); |
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186 #elif defined(__BEOS__) |
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187 SET_DPARAM16(0, STR_OSNAME_BEOS); |
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188 #elif defined(__MORPHOS__) |
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189 SET_DPARAM16(0, STR_OSNAME_MORPHOS); |
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190 #else |
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191 SET_DPARAM16(0, STR_0134_UNIX); |
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192 #endif |
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193 DrawStringMultiCenter(0x5A, 0x26, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178); |
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194 return; |
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195 |
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196 case WE_CLICK: |
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197 switch(e->click.widget) { |
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198 case 3: |
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199 DeleteWindow(w); |
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200 break; |
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201 case 4: |
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202 _exit_game = true; |
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203 break; |
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204 } |
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205 break; |
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206 } |
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207 } |
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208 |
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209 static const WindowDesc _ask_abandon_game_desc = { |
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210 WDP_CENTER, WDP_CENTER, 180, 92, |
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211 WC_ASK_ABANDON_GAME,0, |
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212 WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, |
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213 _ask_abandon_game_widgets, |
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214 AskAbandonGameWndProc |
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215 }; |
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216 |
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217 void AskExitGame() |
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218 { |
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219 AllocateWindowDescFront(&_ask_abandon_game_desc, 0); |
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220 } |
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221 |
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222 |
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223 static const Widget _ask_quit_game_widgets[] = { |
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224 { WWT_TEXTBTN, 4, 0, 10, 0, 13, STR_00C5}, |
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225 { WWT_CAPTION, 4, 11, 179, 0, 13, STR_0161_QUIT_GAME}, |
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226 { WWT_IMGBTN, 4, 0, 179, 14, 91, 0x0}, |
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227 { WWT_TEXTBTN, 12, 25, 84, 72, 83, STR_00C9_NO}, |
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228 { WWT_TEXTBTN, 12, 95, 154, 72, 83, STR_00C8_YES}, |
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229 { WWT_LAST}, |
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230 }; |
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231 |
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232 static void AskQuitGameWndProc(Window *w, WindowEvent *e) { |
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233 switch(e->event) { |
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234 case WE_PAINT: |
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235 DrawWindowWidgets(w); |
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236 DrawStringMultiCenter(0x5A, 0x26, |
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237 _game_mode != GM_EDITOR ? STR_0160_ARE_YOU_SURE_YOU_WANT_TO : |
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238 STR_029B_ARE_YOU_SURE_YOU_WANT_TO, |
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239 178); |
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240 return; |
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241 |
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242 case WE_CLICK: |
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243 switch(e->click.widget) { |
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244 case 3: |
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245 DeleteWindow(w); |
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246 break; |
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247 case 4: |
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248 _switch_mode = SM_MENU; |
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249 break; |
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250 } |
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251 break; |
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252 } |
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253 } |
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254 |
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255 static const WindowDesc _ask_quit_game_desc = { |
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256 WDP_CENTER, WDP_CENTER, 180, 92, |
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257 WC_QUIT_GAME,0, |
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258 WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, |
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259 _ask_quit_game_widgets, |
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260 AskQuitGameWndProc |
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261 }; |
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262 |
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263 |
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264 void AskExitToGameMenu() |
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265 { |
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266 AllocateWindowDescFront(&_ask_quit_game_desc, 0); |
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267 } |
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268 |
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269 int32 CmdSetNewLandscapeType(int x, int y, uint32 flags, uint32 p1, uint32 p2) |
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270 { |
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271 if (flags & DC_EXEC) { |
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272 // XXX: some stuff |
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273 _new_opt.landscape = p1; |
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274 InvalidateWindowClasses(WC_SELECT_GAME); |
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275 } |
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276 return 0; |
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277 } |