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#include "stdafx.h"
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#include "ttd.h"
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#include "window.h"
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#include "gui.h"
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#include "viewport.h"
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#include "gfx.h"
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#include "player.h"
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#include "command.h"
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extern void MakeNewGame();
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extern void StartScenario();
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/*
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static void ShowSelectTutorialWindow()
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{
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}
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*/
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static const Widget _select_game_widgets[] = {
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{ WWT_CAPTION, 13, 0, 335, 0, 13, STR_0307_TRANSPORT_TYCOON_DELUXE},
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{ WWT_IMGBTN, 13, 0, 335, 14, 196, 0x0},
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{ WWT_PUSHTXTBTN, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME},
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{ WWT_PUSHTXTBTN, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME_FROM},
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//{ WWT_PUSHTXTBTN, 12, 10, 167, 177, 188, STR_0142_TUTORIAL_DEMONSTRATION, STR_02FD_VIEW_DEMONSTRATIONS_TUTORIALS},
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{ WWT_PUSHTXTBTN, 12, 10, 167, 177, 188, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP},
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{ WWT_PUSHTXTBTN, 12, 10, 167, 40, 51, STR_0220_CREATE_SCENARIO, STR_02FE_CREATE_A_CUSTOMIZED_GAME},
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{ WWT_PUSHTXTBTN, 12, 10, 167, 136, 147, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME},
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{ WWT_PUSHTXTBTN, 12, 168, 325, 136, 147, STR_MULTIPLAYER, STR_0300_SELECT_TWO_PLAYER_GAME},
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{ WWT_PUSHTXTBTN, 12, 10, 167, 159, 170, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS},
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{ WWT_PUSHTXTBTN, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY,STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
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{ WWT_PUSHTXTBTN, 12, 168, 325, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
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{ WWT_PUSHTXTBTN, 12, 168, 325, 177, 188, STR_0304_QUIT, STR_0305_LEAVE_TRANSPORT_TYCOON},
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{ WWT_PANEL_2, 12, 10, 85, 69, 122, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
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{ WWT_PANEL_2, 12, 90, 165, 69, 122, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
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{ WWT_PANEL_2, 12, 170, 245, 69, 122, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
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{ WWT_PANEL_2, 12, 250, 325, 69, 122, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE},
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{ WWT_LAST},
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};
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static void SelectGameWndProc(Window *w, WindowEvent *e) {
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switch(e->event) {
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case WE_PAINT:
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w->click_state = (w->click_state & ~(0xC0) & ~(0xF << 12)) | (1 << (_new_opt.landscape+12)) | (!_networking?(1<<6):(1<<7));
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w->disabled_state = _networking ? 0x30 : 0;
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SET_DPARAM16(0, STR_6801_EASY + _new_opt.diff_level);
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DrawWindowWidgets(w);
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break;
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case WE_CLICK:
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switch(e->click.widget) {
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case 2: DoCommandP(0, 0, 0, NULL, CMD_START_NEW_GAME); break;
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case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
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case 4: ShowPatchesSelection(); break;
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case 5: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break;
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case 6:
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if (_networking)
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DoCommandP(0, 0, 0, NULL, CMD_SET_SINGLE_PLAYER);
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break;
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case 7:
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ShowNetworkGameWindow();
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break;
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case 8: ShowGameOptions(); break;
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case 9: ShowGameDifficulty(); break;
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case 10:ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
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case 11:AskExitGame(); break;
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case 12: case 13: case 14: case 15:
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DoCommandP(0, e->click.widget - 12, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE);
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break;
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}
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break;
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}
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}
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static const WindowDesc _select_game_desc = {
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WDP_CENTER, WDP_CENTER, 336, 197,
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WC_SELECT_GAME,0,
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WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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_select_game_widgets,
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SelectGameWndProc
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};
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void ShowSelectGameWindow()
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{
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AllocateWindowDesc(&_select_game_desc);
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}
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// p1 = mode
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// 0 - start new game
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// 1 - close new game dialog
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int32 CmdStartNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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if (!(flags & DC_EXEC))
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return 0;
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switch(p1) {
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case 0: // show select game window
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AskForNewGameToStart();
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break;
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case 1: // close select game window
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DeleteWindowById(WC_SAVELOAD, 0);
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break;
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}
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return 0;
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}
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int32 CmdGenRandomNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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if (!(flags & DC_EXEC))
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return 0;
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// this forces stuff into test mode.
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_docommand_recursive = 0;
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_random_seed_1 = p1;
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_random_seed_2 = p2;
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if (_networking) { NetworkStartSync(); }
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MakeNewGame();
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return 0;
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}
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int32 CmdLoadGame(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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if (!(flags & DC_EXEC))
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return 0;
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// ShowSaveLoadDialog(0);
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return 0;
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}
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int32 CmdCreateScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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if (!(flags & DC_EXEC))
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return 0;
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_switch_mode = SM_EDITOR;
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return 0;
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}
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int32 CmdSetSinglePlayer(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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printf("CmdSetSinglePlayer\n");
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return 0;
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}
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int32 CmdStartScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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if (!(flags & DC_EXEC))
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return 0;
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// this forces stuff into test mode.
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_docommand_recursive = 0;
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_random_seed_1 = p1;
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_random_seed_2 = p2;
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if (_networking) { NetworkStartSync(); }
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StartScenario();
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return 0;
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}
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static const Widget _ask_abandon_game_widgets[] = {
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{ WWT_TEXTBTN, 4, 0, 10, 0, 13, STR_00C5},
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{ WWT_CAPTION, 4, 11, 179, 0, 13, STR_00C7_QUIT},
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{ WWT_IMGBTN, 4, 0, 179, 14, 91, 0x0},
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{ WWT_TEXTBTN, 12, 25, 84, 72, 83, STR_00C9_NO},
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{ WWT_TEXTBTN, 12, 95, 154, 72, 83, STR_00C8_YES},
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{ WWT_LAST},
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};
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static void AskAbandonGameWndProc(Window *w, WindowEvent *e) {
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switch(e->event) {
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case WE_PAINT:
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DrawWindowWidgets(w);
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#if defined(_WIN32)
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SET_DPARAM16(0, STR_0133_WINDOWS);
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#elif defined(__APPLE__)
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SET_DPARAM16(0, STR_0135_OSX);
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#elif defined(__BEOS__)
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SET_DPARAM16(0, STR_OSNAME_BEOS);
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#elif defined(__MORPHOS__)
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SET_DPARAM16(0, STR_OSNAME_MORPHOS);
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#else
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SET_DPARAM16(0, STR_0134_UNIX);
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#endif
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DrawStringMultiCenter(0x5A, 0x26, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178);
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return;
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case WE_CLICK:
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switch(e->click.widget) {
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case 3:
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DeleteWindow(w);
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break;
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case 4:
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_exit_game = true;
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break;
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}
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break;
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}
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}
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static const WindowDesc _ask_abandon_game_desc = {
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WDP_CENTER, WDP_CENTER, 180, 92,
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WC_ASK_ABANDON_GAME,0,
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WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
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_ask_abandon_game_widgets,
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AskAbandonGameWndProc
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};
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void AskExitGame()
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{
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AllocateWindowDescFront(&_ask_abandon_game_desc, 0);
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}
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static const Widget _ask_quit_game_widgets[] = {
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{ WWT_TEXTBTN, 4, 0, 10, 0, 13, STR_00C5},
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{ WWT_CAPTION, 4, 11, 179, 0, 13, STR_0161_QUIT_GAME},
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{ WWT_IMGBTN, 4, 0, 179, 14, 91, 0x0},
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{ WWT_TEXTBTN, 12, 25, 84, 72, 83, STR_00C9_NO},
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{ WWT_TEXTBTN, 12, 95, 154, 72, 83, STR_00C8_YES},
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{ WWT_LAST},
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};
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static void AskQuitGameWndProc(Window *w, WindowEvent *e) {
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switch(e->event) {
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case WE_PAINT:
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DrawWindowWidgets(w);
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DrawStringMultiCenter(0x5A, 0x26,
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_game_mode != GM_EDITOR ? STR_0160_ARE_YOU_SURE_YOU_WANT_TO :
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STR_029B_ARE_YOU_SURE_YOU_WANT_TO,
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178);
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return;
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case WE_CLICK:
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switch(e->click.widget) {
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case 3:
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DeleteWindow(w);
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break;
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case 4:
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_switch_mode = SM_MENU;
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break;
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}
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break;
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}
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}
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static const WindowDesc _ask_quit_game_desc = {
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WDP_CENTER, WDP_CENTER, 180, 92,
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WC_QUIT_GAME,0,
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WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
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_ask_quit_game_widgets,
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AskQuitGameWndProc
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};
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void AskExitToGameMenu()
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{
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AllocateWindowDescFront(&_ask_quit_game_desc, 0);
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}
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int32 CmdSetNewLandscapeType(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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if (flags & DC_EXEC) {
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// XXX: some stuff
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_new_opt.landscape = p1;
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InvalidateWindowClasses(WC_SELECT_GAME);
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}
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return 0;
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}
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