intro_gui.c
changeset 0 29654efe3188
child 74 d23a80ef6361
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/intro_gui.c	Mon Aug 09 17:04:08 2004 +0000
@@ -0,0 +1,277 @@
+#include "stdafx.h"
+#include "ttd.h"
+
+#include "window.h"
+#include "gui.h"
+#include "viewport.h"
+#include "gfx.h"
+#include "player.h"
+#include "command.h"
+
+extern void MakeNewGame();
+extern void StartScenario();
+
+/*
+static void ShowSelectTutorialWindow()
+{
+}
+*/
+
+static const Widget _select_game_widgets[] = {
+{    WWT_CAPTION,    13,     0,   335,     0,    13, STR_0307_TRANSPORT_TYCOON_DELUXE},
+{     WWT_IMGBTN,    13,     0,   335,    14,   196, 0x0},
+{ WWT_PUSHTXTBTN,    12,    10,   167,    22,    33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME},
+{ WWT_PUSHTXTBTN,    12,   168,   325,    22,    33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME_FROM},
+//{ WWT_PUSHTXTBTN,    12,    10,   167,   177,   188, STR_0142_TUTORIAL_DEMONSTRATION, STR_02FD_VIEW_DEMONSTRATIONS_TUTORIALS},
+{ WWT_PUSHTXTBTN,    12,    10,   167,   177,   188, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP},
+{ WWT_PUSHTXTBTN,    12,    10,   167,    40,    51, STR_0220_CREATE_SCENARIO, STR_02FE_CREATE_A_CUSTOMIZED_GAME},
+{ WWT_PUSHTXTBTN,    12,    10,   167,   136,   147, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME},
+{ WWT_PUSHTXTBTN,    12,   168,   325,   136,   147, STR_MULTIPLAYER, STR_0300_SELECT_TWO_PLAYER_GAME},
+{ WWT_PUSHTXTBTN,    12,    10,   167,   159,   170, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS},
+{ WWT_PUSHTXTBTN,    12,   168,   325,   159,   170, STR_01FE_DIFFICULTY,STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
+{ WWT_PUSHTXTBTN,    12,   168,   325,    40,    51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
+{ WWT_PUSHTXTBTN,    12,   168,   325,   177,   188, STR_0304_QUIT, STR_0305_LEAVE_TRANSPORT_TYCOON},
+{    WWT_PANEL_2,    12,    10,    85,    69,   122, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
+{    WWT_PANEL_2,    12,    90,   165,    69,   122, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
+{    WWT_PANEL_2,    12,   170,   245,    69,   122, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
+{    WWT_PANEL_2,    12,   250,   325,    69,   122, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE},
+{      WWT_LAST},
+};
+
+static void SelectGameWndProc(Window *w, WindowEvent *e) {
+	switch(e->event) {
+	case WE_PAINT:
+		w->click_state = (w->click_state & ~(0xC0) & ~(0xF << 12)) | (1 << (_new_opt.landscape+12)) | (!_networking?(1<<6):(1<<7));
+		w->disabled_state = _networking ? 0x30 : 0;
+		SET_DPARAM16(0, STR_6801_EASY + _new_opt.diff_level);
+		DrawWindowWidgets(w);
+		break;
+
+	case WE_CLICK:
+		switch(e->click.widget) {
+		case 2: DoCommandP(0, 0, 0, NULL, CMD_START_NEW_GAME); break;
+		case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
+		case 4: ShowPatchesSelection(); break;
+		case 5: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break;
+		case 6: 
+			if (_networking)
+				DoCommandP(0, 0, 0, NULL, CMD_SET_SINGLE_PLAYER);
+			break;
+		case 7:
+			ShowNetworkGameWindow();
+			break;
+		case 8: ShowGameOptions(); break;
+		case 9: ShowGameDifficulty(); break;
+		case 10:ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
+		case 11:AskExitGame(); break;
+		case 12: case 13: case 14: case 15:
+			DoCommandP(0, e->click.widget - 12, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE);
+			break;
+		}
+		break;
+	}
+}
+
+static const WindowDesc _select_game_desc = {
+	WDP_CENTER, WDP_CENTER, 336, 197,
+	WC_SELECT_GAME,0,
+	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+	_select_game_widgets,
+	SelectGameWndProc
+};
+
+void ShowSelectGameWindow()
+{
+	AllocateWindowDesc(&_select_game_desc);
+}
+
+
+// p1 = mode
+//    0 - start new game
+//    1 - close new game dialog
+
+int32 CmdStartNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+	if (!(flags & DC_EXEC))
+		return 0;
+
+	switch(p1) {
+	case 0: // show select game window
+		AskForNewGameToStart();
+		break;
+	case 1: // close select game window
+		DeleteWindowById(WC_SAVELOAD, 0);
+		break;
+	}
+	
+	return 0;
+}
+
+int32 CmdGenRandomNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+	if (!(flags & DC_EXEC))
+		return 0;
+
+	// this forces stuff into test mode.
+	_docommand_recursive = 0;
+
+	_random_seed_1 = p1;
+	_random_seed_2 = p2;
+
+	if (_networking) { NetworkStartSync(); }
+
+	MakeNewGame();
+	return 0;
+}
+
+int32 CmdLoadGame(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+	if (!(flags & DC_EXEC))
+		return 0;
+
+//	ShowSaveLoadDialog(0);
+	return 0;
+}
+
+int32 CmdCreateScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+	if (!(flags & DC_EXEC))
+		return 0;
+
+	_switch_mode = SM_EDITOR;
+	return 0;
+}
+
+int32 CmdSetSinglePlayer(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+	printf("CmdSetSinglePlayer\n");
+	return 0;
+}
+
+int32 CmdStartScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+	if (!(flags & DC_EXEC))
+		return 0;
+
+	// this forces stuff into test mode.
+	_docommand_recursive = 0;
+
+	_random_seed_1 = p1;
+	_random_seed_2 = p2;
+
+	if (_networking) { NetworkStartSync(); }
+
+	StartScenario();
+	return 0;
+}
+
+
+static const Widget _ask_abandon_game_widgets[] = {
+{    WWT_TEXTBTN,     4,     0,    10,     0,    13, STR_00C5},
+{    WWT_CAPTION,     4,    11,   179,     0,    13, STR_00C7_QUIT},
+{     WWT_IMGBTN,     4,     0,   179,    14,    91, 0x0},
+{    WWT_TEXTBTN,    12,    25,    84,    72,    83, STR_00C9_NO},
+{    WWT_TEXTBTN,    12,    95,   154,    72,    83, STR_00C8_YES},
+{      WWT_LAST},
+};
+
+static void AskAbandonGameWndProc(Window *w, WindowEvent *e) {
+	switch(e->event) {
+	case WE_PAINT:
+		DrawWindowWidgets(w);
+#if defined(_WIN32)
+		SET_DPARAM16(0, STR_0133_WINDOWS);
+#elif defined(__APPLE__)
+		SET_DPARAM16(0, STR_0135_OSX);
+#elif defined(__BEOS__)
+		SET_DPARAM16(0, STR_OSNAME_BEOS);
+#elif defined(__MORPHOS__)
+		SET_DPARAM16(0, STR_OSNAME_MORPHOS);
+#else
+		SET_DPARAM16(0, STR_0134_UNIX);
+#endif
+		DrawStringMultiCenter(0x5A, 0x26, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178);
+		return;
+
+	case WE_CLICK:
+		switch(e->click.widget) {
+		case 3:
+			DeleteWindow(w);
+			break;
+		case 4:
+			_exit_game = true;
+			break;
+		}
+		break;
+	}
+}
+
+static const WindowDesc _ask_abandon_game_desc = {
+	WDP_CENTER, WDP_CENTER, 180, 92,
+	WC_ASK_ABANDON_GAME,0,
+	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
+	_ask_abandon_game_widgets,
+	AskAbandonGameWndProc
+};
+
+void AskExitGame()
+{
+	AllocateWindowDescFront(&_ask_abandon_game_desc, 0);
+}
+
+
+static const Widget _ask_quit_game_widgets[] = {
+{    WWT_TEXTBTN,     4,     0,    10,     0,    13, STR_00C5},
+{    WWT_CAPTION,     4,    11,   179,     0,    13, STR_0161_QUIT_GAME},
+{     WWT_IMGBTN,     4,     0,   179,    14,    91, 0x0},
+{    WWT_TEXTBTN,    12,    25,    84,    72,    83, STR_00C9_NO},
+{    WWT_TEXTBTN,    12,    95,   154,    72,    83, STR_00C8_YES},
+{      WWT_LAST},
+};
+
+static void AskQuitGameWndProc(Window *w, WindowEvent *e) {
+	switch(e->event) {
+	case WE_PAINT:
+		DrawWindowWidgets(w);
+		DrawStringMultiCenter(0x5A, 0x26, 
+			_game_mode != GM_EDITOR ? STR_0160_ARE_YOU_SURE_YOU_WANT_TO : 
+				STR_029B_ARE_YOU_SURE_YOU_WANT_TO, 
+			178);
+		return;
+
+	case WE_CLICK:
+		switch(e->click.widget) {
+		case 3:
+			DeleteWindow(w);
+			break;
+		case 4:
+			_switch_mode = SM_MENU;
+			break;
+		}
+		break;
+	}
+}
+
+static const WindowDesc _ask_quit_game_desc = {
+	WDP_CENTER, WDP_CENTER, 180, 92,
+	WC_QUIT_GAME,0,
+	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
+	_ask_quit_game_widgets,
+	AskQuitGameWndProc
+};
+
+
+void AskExitToGameMenu()
+{
+	AllocateWindowDescFront(&_ask_quit_game_desc, 0);
+}
+
+int32 CmdSetNewLandscapeType(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+	if (flags & DC_EXEC) {
+		// XXX: some stuff
+		_new_opt.landscape = p1;
+		InvalidateWindowClasses(WC_SELECT_GAME);
+	}
+	return 0;
+}