--- a/network_server.c Thu Jan 05 12:00:38 2006 +0000
+++ b/network_server.c Thu Jan 05 12:40:50 2006 +0000
@@ -24,9 +24,10 @@
// This file handles all the server-commands
-void NetworkHandleCommandQueue(NetworkClientState *cs);
+static void NetworkHandleCommandQueue(NetworkClientState* cs);
+static void NetworkSendPatchSettings(NetworkClientState* cs);
+
void NetworkPopulateCompanyInfo(void);
-void NetworkSendPatchSettings(NetworkClientState *cs);
// Is the network enabled?
@@ -1190,7 +1191,7 @@
// This is a TEMPORARY solution to get the patch-settings
// to the client. When the patch-settings are saved in the savegame
// this should be removed!!
-void NetworkSendPatchSettings(NetworkClientState *cs)
+static void NetworkSendPatchSettings(NetworkClientState* cs)
{
const SettingDesc *item;
Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
@@ -1484,7 +1485,8 @@
}
// Handle the local command-queue
-void NetworkHandleCommandQueue(NetworkClientState *cs) {
+static void NetworkHandleCommandQueue(NetworkClientState* cs)
+{
CommandPacket *cp;
while ( (cp = cs->command_queue) != NULL) {