(svn r3365) Staticise 36 functions
authortron
Thu, 05 Jan 2006 12:40:50 +0000
changeset 2817 58dcead3f545
parent 2816 2b74221ae24c
child 2818 0694b03580b0
(svn r3365) Staticise 36 functions
ai/ai.c
console.c
console.h
engine.c
engine.h
functions.h
gui.h
industry_cmd.c
network_client.c
network_server.c
network_udp.c
openttd.c
order.h
order_cmd.c
player.h
players.c
rail.h
rail_cmd.c
road_cmd.c
roadveh_cmd.c
settings_gui.c
ship_cmd.c
station.h
station_cmd.c
terraform_gui.c
town.h
town_cmd.c
train_cmd.c
unmovable_cmd.c
vehicle.c
vehicle.h
viewport.c
viewport.h
waypoint.c
waypoint.h
window.c
window.h
--- a/ai/ai.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/ai/ai.c	Thu Jan 05 12:40:50 2006 +0000
@@ -46,7 +46,7 @@
  * Needed for SP; we need to delay DoCommand with 1 tick, because else events
  *  will make infinite loops (AIScript).
  */
-void AI_PutCommandInQueue(byte player, uint tile, uint32 p1, uint32 p2, uint procc)
+static void AI_PutCommandInQueue(byte player, uint tile, uint32 p1, uint32 p2, uint procc)
 {
 	AICommand *com;
 
--- a/console.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/console.c	Thu Jan 05 12:40:50 2006 +0000
@@ -58,6 +58,10 @@
 
 static inline void IConsoleResetHistoryPos(void) {_iconsole_historypos = ICON_HISTORY_SIZE - 1;}
 
+
+static void IConsoleHistoryAdd(const char* cmd);
+static void IConsoleHistoryNavigate(int direction);
+
 // ** console window ** //
 static void IConsoleWndProc(Window* w, WindowEvent* e)
 {
@@ -322,7 +326,7 @@
  * scroll, etc. Put it to the beginning as it is the latest text
  * @param cmd Text to be entered into the 'history'
  */
-void IConsoleHistoryAdd(const char *cmd)
+static void IConsoleHistoryAdd(const char* cmd)
 {
 	free(_iconsole_history[ICON_HISTORY_SIZE - 1]);
 
@@ -335,7 +339,7 @@
  * Navigate Up/Down in the history of typed commands
  * @param direction Go further back in history (+1), go to recently typed commands (-1)
  */
-void IConsoleHistoryNavigate(signed char direction)
+static void IConsoleHistoryNavigate(int direction)
 {
 	int i = _iconsole_historypos + direction;
 
@@ -687,7 +691,7 @@
  * @param tokencount the number of parameters passed
  * @param *tokens are the parameters given to the original command (0 is the first param)
  */
-void IConsoleAliasExec(const IConsoleAlias *alias, byte tokencount, char *tokens[ICON_TOKEN_COUNT])
+static void IConsoleAliasExec(const IConsoleAlias* alias, byte tokencount, char* tokens[ICON_TOKEN_COUNT])
 {
 	const char *cmdptr;
 	char *aliases[ICON_MAX_ALIAS_LINES], aliasstream[ICON_MAX_STREAMSIZE];
--- a/console.h	Thu Jan 05 12:00:38 2006 +0000
+++ b/console.h	Thu Jan 05 12:40:50 2006 +0000
@@ -123,10 +123,6 @@
 void IConsoleClose(void);
 void IConsoleOpen(void);
 
-// ** console cmd buffer ** //
-void IConsoleHistoryAdd(const char *cmd);
-void IConsoleHistoryNavigate(signed char direction);
-
 // ** console output ** //
 void IConsolePrint(uint16 color_code, const char *string);
 void CDECL IConsolePrintF(uint16 color_code, const char *s, ...);
@@ -150,7 +146,6 @@
 // *** Parser *** //
 void IConsoleCmdExec(const char *cmdstr);
 void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[]);
-void IConsoleAliasExec(const IConsoleAlias *alias, byte tokencount, char *tokens[]);
 
 // ** console std lib (register ingame commands/aliases/variables) ** //
 void IConsoleStdLibRegister(void);
--- a/engine.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/engine.c	Thu Jan 05 12:40:50 2006 +0000
@@ -829,7 +829,7 @@
 }
 
 
-void AcceptEnginePreview(Engine *e, PlayerID player)
+static void AcceptEnginePreview(Engine *e, PlayerID player)
 {
 	Player *p = GetPlayer(player);
 
--- a/engine.h	Thu Jan 05 12:00:38 2006 +0000
+++ b/engine.h	Thu Jan 05 12:40:50 2006 +0000
@@ -206,8 +206,6 @@
 void DrawShipEngine(int x, int y, EngineID engine, uint32 image_ormod);
 void DrawAircraftEngine(int x, int y, EngineID engine, uint32 image_ormod);
 
-void AcceptEnginePreview(Engine *e, PlayerID player);
-
 void LoadCustomEngineNames(void);
 void DeleteCustomEngineNames(void);
 
--- a/functions.h	Thu Jan 05 12:00:38 2006 +0000
+++ b/functions.h	Thu Jan 05 12:40:50 2006 +0000
@@ -216,7 +216,6 @@
 void ChangeTownRating(Town *t, int add, int max);
 
 uint GetRoadBitsByTile(TileIndex tile);
-void DrawRoadBits(TileInfo *ti, byte road, byte ground_type, bool snow, bool flat);
 int GetTownRadiusGroup(const Town *t, TileIndex tile);
 void ShowNetworkChatQueryWindow(byte desttype, byte dest);
 void ShowNetworkGiveMoneyWindow(byte player);
--- a/gui.h	Thu Jan 05 12:00:38 2006 +0000
+++ b/gui.h	Thu Jan 05 12:40:50 2006 +0000
@@ -17,7 +17,6 @@
 void ShowGameDifficulty(void);
 void ShowPatchesSelection(void);
 void ShowNewgrf(void);
-void ShowCustCurrency(void);
 
 /* graph_gui.c */
 void ShowOperatingProfitGraph(void);
@@ -64,8 +63,6 @@
 void ShowTerraformToolbar(void);
 
 void PlaceProc_DemolishArea(TileIndex tile);
-void PlaceProc_LowerLand(TileIndex tile);
-void PlaceProc_RaiseLand(TileIndex tile);
 void PlaceProc_LevelLand(TileIndex tile);
 bool GUIPlaceProcDragXY(const WindowEvent *we);
 
--- a/industry_cmd.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/industry_cmd.c	Thu Jan 05 12:40:50 2006 +0000
@@ -27,7 +27,7 @@
 /**
  * Called if a new block is added to the industry-pool
  */
-void IndustryPoolNewBlock(uint start_item)
+static void IndustryPoolNewBlock(uint start_item)
 {
 	Industry *i;
 
--- a/network_client.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/network_client.c	Thu Jan 05 12:40:50 2006 +0000
@@ -32,7 +32,7 @@
 
 static uint32 last_ack_frame;
 
-void NetworkRecvPatchSettings(NetworkClientState *cs, Packet *p);
+static void NetworkRecvPatchSettings(NetworkClientState* cs, Packet* p);
 
 // **********
 // Sending functions
@@ -823,7 +823,7 @@
 // This is a TEMPORARY solution to get the patch-settings
 //  to the client. When the patch-settings are saved in the savegame
 //  this should be removed!!
-void NetworkRecvPatchSettings(NetworkClientState *cs, Packet *p)
+static void NetworkRecvPatchSettings(NetworkClientState* cs, Packet* p)
 {
 	const SettingDesc *item;
 
--- a/network_server.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/network_server.c	Thu Jan 05 12:40:50 2006 +0000
@@ -24,9 +24,10 @@
 
 // This file handles all the server-commands
 
-void NetworkHandleCommandQueue(NetworkClientState *cs);
+static void NetworkHandleCommandQueue(NetworkClientState* cs);
+static void NetworkSendPatchSettings(NetworkClientState* cs);
+
 void NetworkPopulateCompanyInfo(void);
-void NetworkSendPatchSettings(NetworkClientState *cs);
 
 // Is the network enabled?
 
@@ -1190,7 +1191,7 @@
 // This is a TEMPORARY solution to get the patch-settings
 //  to the client. When the patch-settings are saved in the savegame
 //  this should be removed!!
-void NetworkSendPatchSettings(NetworkClientState *cs)
+static void NetworkSendPatchSettings(NetworkClientState* cs)
 {
 	const SettingDesc *item;
 	Packet *p = NetworkSend_Init(PACKET_SERVER_MAP);
@@ -1484,7 +1485,8 @@
 }
 
 // Handle the local command-queue
-void NetworkHandleCommandQueue(NetworkClientState *cs) {
+static void NetworkHandleCommandQueue(NetworkClientState* cs)
+{
 	CommandPacket *cp;
 
 	while ( (cp = cs->command_queue) != NULL) {
--- a/network_udp.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/network_udp.c	Thu Jan 05 12:40:50 2006 +0000
@@ -41,7 +41,7 @@
 };
 
 #define DEF_UDP_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(Packet *p, struct sockaddr_in *client_addr)
-void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv);
+static void NetworkSendUDP_Packet(SOCKET udp, Packet* p, struct sockaddr_in* recv);
 
 static NetworkClientState _udp_cs;
 
@@ -303,7 +303,7 @@
 assert_compile(lengthof(_network_udp_packet) == PACKET_UDP_END);
 
 
-void NetworkHandleUDPPacket(Packet *p, struct sockaddr_in *client_addr)
+static void NetworkHandleUDPPacket(Packet* p, struct sockaddr_in* client_addr)
 {
 	byte type;
 
@@ -322,7 +322,7 @@
 
 
 // Send a packet over UDP
-void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv)
+static void NetworkSendUDP_Packet(SOCKET udp, Packet* p, struct sockaddr_in* recv)
 {
 	int res;
 
@@ -451,7 +451,7 @@
 }
 
 // Broadcast to all ips
-void NetworkUDPBroadCast(SOCKET udp)
+static void NetworkUDPBroadCast(SOCKET udp)
 {
 	int i;
 	struct sockaddr_in out_addr;
--- a/openttd.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/openttd.c	Thu Jan 05 12:40:50 2006 +0000
@@ -544,7 +544,7 @@
 /** Handle the user-messages sent to us
  * @param message message sent
  */
-void ProcessSentMessage(ThreadMsg message)
+static void ProcessSentMessage(ThreadMsg message)
 {
 	switch (message) {
 		case MSG_OTTD_SAVETHREAD_START: SaveFileStart(); break;
--- a/order.h	Thu Jan 05 12:00:38 2006 +0000
+++ b/order.h	Thu Jan 05 12:40:50 2006 +0000
@@ -178,7 +178,6 @@
 void AssignOrder(Order *order, Order data);
 bool CheckForValidOrders(const Vehicle* v);
 
-Order UnpackVersion4Order(uint16 packed);
 Order UnpackOldOrder(uint16 packed);
 
 #endif /* ORDER_H */
--- a/order_cmd.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/order_cmd.c	Thu Jan 05 12:40:50 2006 +0000
@@ -63,7 +63,7 @@
  * Unpacks a order from savegames with version 4 and lower
  *
  */
-Order UnpackVersion4Order(uint16 packed)
+static Order UnpackVersion4Order(uint16 packed)
 {
 	Order order;
 	order.type    = GB(packed, 0, 4);
--- a/player.h	Thu Jan 05 12:00:38 2006 +0000
+++ b/player.h	Thu Jan 05 12:40:50 2006 +0000
@@ -266,7 +266,5 @@
 void InitialiseEngineReplacement(Player *p);
 EngineID EngineReplacement(const Player *p, EngineID engine);
 bool EngineHasReplacement(const Player *p, EngineID engine);
-int32 AddEngineReplacement(Player *p, EngineID old_engine, EngineID new_engine, uint32 flags);
-int32 RemoveEngineReplacement(Player *p, EngineID engine, uint32 flags);
 
 #endif /* PLAYER_H */
--- a/players.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/players.c	Thu Jan 05 12:40:50 2006 +0000
@@ -637,6 +637,10 @@
 	p->president_name_1 = 0;
 }
 
+
+static int32 AddEngineReplacement(Player* p, EngineID old_engine, EngineID new_engine, uint32 flags);
+static int32 RemoveEngineReplacement(Player* p, EngineID engine, uint32 flags);
+
 /** Change engine renewal parameters
  * @param x,y unused
  * @param p1 bits 0-3 command
@@ -1141,7 +1145,7 @@
  * @param flags The calling command flags.
  * @return 0 on success, CMD_ERROR on failure.
  */
-int32 AddEngineReplacement(Player *p, EngineID old_engine, EngineID new_engine, uint32 flags)
+static int32 AddEngineReplacement(Player* p, EngineID old_engine, EngineID new_engine, uint32 flags)
 {
 	if (flags & DC_EXEC) p->engine_replacement[old_engine] = new_engine;
 	return 0;
@@ -1154,7 +1158,7 @@
  * @param flags The calling command flags.
  * @return 0 on success, CMD_ERROR on failure.
  */
-int32 RemoveEngineReplacement(Player *p, EngineID engine, uint32 flags)
+static int32 RemoveEngineReplacement(Player* p, EngineID engine, uint32 flags)
 {
 	if (flags & DC_EXEC) p->engine_replacement[engine] = INVALID_ENGINE;
 	return 0;
--- a/rail.h	Thu Jan 05 12:00:38 2006 +0000
+++ b/rail.h	Thu Jan 05 12:40:50 2006 +0000
@@ -638,7 +638,6 @@
   return true;
 }
 
-void DrawTrackBits(TileInfo *ti, TrackBits track, bool earth, bool snow, bool flat);
 void DrawTrainDepotSprite(int x, int y, int image, RailType railtype);
 void DrawDefaultWaypointSprite(int x, int y, RailType railtype);
 #endif /* RAIL_H */
--- a/rail_cmd.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/rail_cmd.c	Thu Jan 05 12:40:50 2006 +0000
@@ -1342,7 +1342,7 @@
  * @param snow Draw as snow
  * @param flat Always draw foundation
  */
-void DrawTrackBits(TileInfo *ti, TrackBits track, bool earth, bool snow, bool flat)
+static void DrawTrackBits(TileInfo* ti, TrackBits track, bool earth, bool snow, bool flat)
 {
 	const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
 	PalSpriteID image;
--- a/road_cmd.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/road_cmd.c	Thu Jan 05 12:40:50 2006 +0000
@@ -773,7 +773,7 @@
  * @param snow Draw snow
  * @param flat Draw foundation
  */
-void DrawRoadBits(TileInfo *ti, byte road, byte ground_type, bool snow, bool flat)
+static void DrawRoadBits(TileInfo *ti, byte road, byte ground_type, bool snow, bool flat)
 {
 	const DrawRoadTileStruct *drts;
 	PalSpriteID image = 0;
--- a/roadveh_cmd.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/roadveh_cmd.c	Thu Jan 05 12:40:50 2006 +0000
@@ -93,7 +93,7 @@
 	DrawSprite((6 + _roadveh_images[spritenum]) | image_ormod, x, y);
 }
 
-int32 EstimateRoadVehCost(EngineID engine_type)
+static int32 EstimateRoadVehCost(EngineID engine_type)
 {
 	return ((_price.roadveh_base >> 3) * RoadVehInfo(engine_type)->base_cost) >> 5;
 }
--- a/settings_gui.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/settings_gui.c	Thu Jan 05 12:40:50 2006 +0000
@@ -83,6 +83,9 @@
 	return false;
 }
 
+
+static void ShowCustCurrency(void);
+
 static void GameOptionsWndProc(Window *w, WindowEvent *e)
 {
 	switch (e->event) {
@@ -1506,7 +1509,7 @@
 	CustCurrencyWndProc,
 };
 
-void ShowCustCurrency(void)
+static void ShowCustCurrency(void)
 {
 	_str_separator[0] = _custom_currency.separator;
 	_str_separator[1] = '\0';
--- a/ship_cmd.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/ship_cmd.c	Thu Jan 05 12:40:50 2006 +0000
@@ -377,7 +377,7 @@
 	return (t < v->progress);
 }
 
-int32 EstimateShipCost(EngineID engine_type)
+static int32 EstimateShipCost(EngineID engine_type)
 {
 	return ShipVehInfo(engine_type)->base_cost * (_price.ship_base>>3)>>5;
 }
--- a/station.h	Thu Jan 05 12:00:38 2006 +0000
+++ b/station.h	Thu Jan 05 12:40:50 2006 +0000
@@ -207,7 +207,6 @@
 	return (_m[tile].m5 < 0x47) ? RS_TRUCK : RS_BUS;
 }
 
-uint GetNumRoadStops(const Station *st, RoadStopType type);
 RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
 RoadStop * AllocateRoadStop( void );
 void ClearSlot(Vehicle *v, RoadStop *rs);
--- a/station_cmd.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/station_cmd.c	Thu Jan 05 12:40:50 2006 +0000
@@ -118,7 +118,7 @@
 	return rs;
 }
 
-uint GetNumRoadStops(const Station *st, RoadStopType type)
+static uint GetNumRoadStops(const Station* st, RoadStopType type)
 {
 	uint num = 0;
 	const RoadStop *rs;
--- a/terraform_gui.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/terraform_gui.c	Thu Jan 05 12:40:50 2006 +0000
@@ -141,12 +141,12 @@
 	VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_DemolishArea);
 }
 
-void PlaceProc_RaiseLand(TileIndex tile)
+static void PlaceProc_RaiseLand(TileIndex tile)
 {
 	GenericRaiseLowerLand(tile, 1);
 }
 
-void PlaceProc_LowerLand(TileIndex tile)
+static void PlaceProc_LowerLand(TileIndex tile)
 {
 	GenericRaiseLowerLand(tile, 0);
 }
--- a/town.h	Thu Jan 05 12:00:38 2006 +0000
+++ b/town.h	Thu Jan 05 12:40:50 2006 +0000
@@ -83,7 +83,6 @@
 void ShowTownViewWindow(uint town);
 void DeleteTown(Town *t);
 void ExpandTown(Town *t);
-bool GrowTown(Town *t);
 Town *CreateRandomTown(uint attempts);
 
 enum {
--- a/town_cmd.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/town_cmd.c	Thu Jan 05 12:40:50 2006 +0000
@@ -415,6 +415,9 @@
 	{ 0,  1}
 };
 
+
+static bool GrowTown(Town *t);
+
 static void TownTickHandler(Town *t)
 {
 	if (t->flags12&1) {
@@ -762,7 +765,7 @@
 
 // Grow the town
 // Returns true if a house was built, or no if the build failed.
-bool GrowTown(Town *t)
+static bool GrowTown(Town *t)
 {
 	TileIndex tile;
 	const TileIndexDiffC *ptr;
--- a/train_cmd.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/train_cmd.c	Thu Jan 05 12:40:50 2006 +0000
@@ -354,7 +354,7 @@
 	}
 }
 
-void UpdateTrainAcceleration(Vehicle *v)
+static void UpdateTrainAcceleration(Vehicle* v)
 {
 	uint power = 0;
 	uint weight = 0;
@@ -630,7 +630,7 @@
 	return (rvi->base_cost * (_price.build_railvehicle >> 3)) >> 5;
 }
 
-void AddRearEngineToMultiheadedTrain(Vehicle *v, Vehicle *u, bool building)
+static void AddRearEngineToMultiheadedTrain(Vehicle* v, Vehicle* u, bool building)
 {
 	u->direction = v->direction;
 	u->owner = v->owner;
--- a/unmovable_cmd.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/unmovable_cmd.c	Thu Jan 05 12:40:50 2006 +0000
@@ -23,7 +23,7 @@
  * @param tile tile coordinates where HQ is located to destroy
  * @param flags docommand flags of calling function
  */
-int32 DestroyCompanyHQ(TileIndex tile, uint32 flags)
+static int32 DestroyCompanyHQ(TileIndex tile, uint32 flags)
 {
 	Player *p;
 
--- a/vehicle.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/vehicle.c	Thu Jan 05 12:40:50 2006 +0000
@@ -191,6 +191,9 @@
 	return NULL;
 }
 
+
+static void UpdateVehiclePosHash(Vehicle* v, int x, int y);
+
 void VehiclePositionChanged(Vehicle *v)
 {
 	int img = v->cur_image;
@@ -395,7 +398,7 @@
 
 
 
-void UpdateVehiclePosHash(Vehicle *v, int x, int y)
+static void UpdateVehiclePosHash(Vehicle* v, int x, int y)
 {
 	VehicleID *old_hash, *new_hash;
 	int old_x = v->left_coord;
--- a/vehicle.h	Thu Jan 05 12:00:38 2006 +0000
+++ b/vehicle.h	Thu Jan 05 12:40:50 2006 +0000
@@ -249,7 +249,6 @@
 bool AllocateVehicles(Vehicle **vl, int num);
 Vehicle *ForceAllocateVehicle(void);
 Vehicle *ForceAllocateSpecialVehicle(void);
-void UpdateVehiclePosHash(Vehicle *v, int x, int y);
 void VehiclePositionChanged(Vehicle *v);
 void AfterLoadVehicles(void);
 Vehicle *GetLastVehicleInChain(Vehicle *v);
@@ -272,8 +271,6 @@
 
 void TrainEnterDepot(Vehicle *v, TileIndex tile);
 
-void AddRearEngineToMultiheadedTrain(Vehicle *v, Vehicle *u, bool building) ;
-
 /* train_cmd.h */
 int GetTrainImage(const Vehicle *v, byte direction);
 int GetAircraftImage(const Vehicle *v, byte direction);
@@ -311,7 +308,6 @@
 int LoadUnloadVehicle(Vehicle *v);
 
 void TrainConsistChanged(Vehicle *v);
-void UpdateTrainAcceleration(Vehicle *v);
 int32 GetTrainRunningCost(const Vehicle *v);
 
 int CheckTrainStoppedInDepot(const Vehicle *v);
--- a/viewport.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/viewport.c	Thu Jan 05 12:40:50 2006 +0000
@@ -216,7 +216,7 @@
 	}
 }
 
-void SetViewportPosition(Window *w, int x, int y)
+static void SetViewportPosition(Window* w, int x, int y)
 {
 	ViewPort *vp = w->viewport;
 	int old_left = vp->virtual_left;
@@ -1939,7 +1939,7 @@
 	_thd.next_drawstyle = HT_RECT;
 }
 
-void VpStartPreSizing(void)
+static void VpStartPreSizing(void)
 {
 	_thd.selend.x = -1;
 	_special_mouse_mode = WSM_PRESIZE;
--- a/viewport.h	Thu Jan 05 12:00:38 2006 +0000
+++ b/viewport.h	Thu Jan 05 12:40:50 2006 +0000
@@ -18,7 +18,6 @@
 /* viewport.c */
 void AssignWindowViewport(Window *w, int x, int y,
 	int width, int height, uint32 follow_flags, byte zoom);
-void SetViewportPosition(Window *w, int x, int y);
 ViewPort *IsPtInWindowViewport(const Window *w, int x, int y);
 Point GetTileBelowCursor(void);
 void ZoomInOrOutToCursorWindow(bool in, Window * w);
@@ -44,7 +43,6 @@
 void SetTileSelectBigSize(int ox, int oy, int sx, int sy);
 
 void VpStartPlaceSizing(TileIndex tile, int user);
-void VpStartPreSizing(void);
 void VpSetPresizeRange(uint from, uint to);
 void VpSetPlaceSizingLimit(int limit);
 
--- a/waypoint.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/waypoint.c	Thu Jan 05 12:40:50 2006 +0000
@@ -64,7 +64,7 @@
 }
 
 /* Update the sign for the waypoint */
-void UpdateWaypointSign(Waypoint *wp)
+static void UpdateWaypointSign(Waypoint* wp)
 {
 	Point pt = RemapCoords2(TileX(wp->xy) * 16, TileY(wp->xy) * 16);
 	SetDParam(0, wp->index);
--- a/waypoint.h	Thu Jan 05 12:00:38 2006 +0000
+++ b/waypoint.h	Thu Jan 05 12:40:50 2006 +0000
@@ -74,7 +74,6 @@
 Station *ComposeWaypointStation(TileIndex tile);
 void ShowRenameWaypointWindow(const Waypoint *cp);
 void DrawWaypointSprite(int x, int y, int image, RailType railtype);
-void UpdateWaypointSign(Waypoint *cp);
 void FixOldWaypoints(void);
 void UpdateAllWaypointSigns(void);
 void UpdateAllWaypointCustomGraphics(void);
--- a/window.c	Thu Jan 05 12:00:38 2006 +0000
+++ b/window.c	Thu Jan 05 12:40:50 2006 +0000
@@ -23,6 +23,10 @@
 	InvalidateWidget(w, widget);
 }
 
+
+static Window* StartWindowDrag(Window* w);
+static Window* StartWindowSizing(Window* w);
+
 static void DispatchLeftClickEvent(Window* w, int x, int y)
 {
 	WindowEvent e;
@@ -139,6 +143,8 @@
 }
 
 
+static void DrawOverlappedWindow(Window* w, int left, int top, int right, int bottom);
+
 void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
 {
 	Window *w;
@@ -155,7 +161,7 @@
 	}
 }
 
-void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
+static void DrawOverlappedWindow(Window* w, int left, int top, int right, int bottom)
 {
 	const Window* v = w;
 	int x;
@@ -287,6 +293,9 @@
 	}
 }
 
+
+static Window* BringWindowToFront(Window* w);
+
 Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
 {
 	Window *w = FindWindowById(cls, number);
@@ -312,7 +321,7 @@
  * - New window, Chatbar (only if open)
  * @param w window that is put into the foreground
  */
-Window *BringWindowToFront(Window *w)
+static Window* BringWindowToFront(Window* w)
 {
 	Window *v;
 	Window temp;
@@ -1057,7 +1066,7 @@
 	return false;
 }
 
-Window *StartWindowDrag(Window *w)
+static Window* StartWindowDrag(Window* w)
 {
 	w->flags4 |= WF_DRAGGING;
 	_dragging_window = true;
@@ -1070,7 +1079,7 @@
 	return w;
 }
 
-Window *StartWindowSizing(Window *w)
+static Window* StartWindowSizing(Window* w)
 {
 	w->flags4 |= WF_SIZING;
 	_dragging_window = true;
--- a/window.h	Thu Jan 05 12:00:38 2006 +0000
+++ b/window.h	Thu Jan 05 12:40:50 2006 +0000
@@ -552,7 +552,6 @@
 };
 
 /* window.c */
-void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom);
 void CallWindowEventNP(Window *w, int event);
 void CallWindowTickEvent(void);
 void SetWindowDirty(const Window* w);
@@ -561,9 +560,6 @@
 Window *FindWindowById(WindowClass cls, WindowNumber number);
 void DeleteWindow(Window *w);
 Window *BringWindowToFrontById(WindowClass cls, WindowNumber number);
-Window *BringWindowToFront(Window *w);
-Window *StartWindowDrag(Window *w);
-Window *StartWindowSizing(Window *w);
 Window *FindWindowFromPt(int x, int y);
 
 bool IsWindowOfPrototype(const Window* w, const Widget* widget);