docs/README_if_game_crashed_on_OSX.txt
changeset 3318 b54ff6bb28be
parent 3317 30f7ccb35464
child 3319 7d04847e4689
--- a/docs/README_if_game_crashed_on_OSX.txt	Fri Mar 24 10:17:39 2006 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,36 +0,0 @@
-Since you are reading this, OpenTTD have crashed. This file tells you how 
-to fix the most common problems or make to make a bug report, that the 
-developers can use to track down the problem
-
-If it is an assert, OpenTTD will open the console for you, if it is truly a crash, you have to do it yourself. The Console is located at /Applications/Utilities/Console.
-The problem is near the button of the page
-
-The problems are as follows:
-NOTE: build from source means to download the source and compile 
-yourself. If you get one of the build from source error with the version 
-that is downloaded on a dmg file, you should make a bug report
-
---Didn't find a needed file:
-	you just give it the file it asks for. It even tells you what 
-folder it wants it in
-	most common version of this problem is "Error: Cannot open file 
-'data/sample.cat'"
-	if you get that one, that means that you haven't got all the 
-needed files from the WINDOWS version of TTD
-	or if you build from source, 
-
---Error: No available language packs
-	you need at least one .lng file in your lang folder. This applies 
-only to people who build from source
-
---spritecache.c:237: failed assertion `b'
-	you got an outdated grf file. Update from the data folder in the 
-source. This applies only to people, who build from 	source
-
---assertion error that are not triggered by one of the errors listed in 
-this file:
-	you most likely found a bug. Write down the assertion and try to 
-see if you can reproduce it. If you can, make a
-	savegame from just before it happens (autosaves are useful here) 
-and post a bugreport with it on sourceforge
-	Write what you did to trigger the bug and what assertion it made