src/newgrf_industrytiles.cpp
branchgamebalance
changeset 9913 e79cd19772dd
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/newgrf_industrytiles.cpp	Tue Jun 19 07:21:01 2007 +0000
@@ -0,0 +1,161 @@
+/* $Id$ */
+
+/** @file newgrf_industrytiles.cpp */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "functions.h"
+#include "variables.h"
+#include "debug.h"
+#include "viewport.h"
+#include "landscape.h"
+#include "newgrf.h"
+#include "industry.h"
+#include "newgrf_commons.h"
+#include "newgrf_spritegroup.h"
+#include "newgrf_callbacks.h"
+#include "newgrf_industries.h"
+#include "industry_map.h"
+#include "clear_map.h"
+#include "table/sprites.h"
+#include "sprite.h"
+
+/**
+ * Based on newhouses equivalent, but adapted for newindustries
+ * @param parameter from callback.  It's in fact a pair of coordinates
+ * @param tile TileIndex from which the callback was initiated
+ * @param index of the industry been queried for
+ * @return a construction of bits obeying the newgrf format
+ */
+static uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index)
+{
+	byte tile_type;
+	bool is_same_industry;
+
+	tile = GetNearbyTile(parameter, tile);
+	is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index);
+	tile_type = GetTerrainType(tile) << 2 | (IsTileType(tile, MP_WATER) ? 1 : 0) << 1 | (is_same_industry ? 1 : 0);
+
+	return GetTileType(tile) << 24 | (TileHeight(tile) * 8) << 16 | tile_type << 8 | GetTileSlope(tile, NULL);
+}
+
+/** This is the position of the tile relative to the northernmost tile of the industry.
+ * Format: 00yxYYXX
+ * Variable  Content
+ * x         the x offset from the northernmost tile
+ * XX        same, but stored in a byte instead of a nibble
+ * y         the y offset from the northernmost tile
+ * YY        same, but stored in a byte instead of a nibble
+ * @param tile TileIndex of the tile to evaluate
+ * @param ind_tile northernmost tile of the industry
+ */
+static uint32 GetRelativePosition(TileIndex tile, TileIndex ind_tile)
+{
+	byte x = TileX(tile) - TileX(ind_tile);
+	byte y = TileY(tile) - TileY(ind_tile);
+
+	return ((y & 0xF) << 20) | ((x & 0xF) << 16) | (y << 8) | x;
+}
+
+static uint32 IndustryTileGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
+{
+	const Industry *inds = object->u.industry.ind;
+	TileIndex tile       = object->u.industry.tile;
+
+	if (object->scope == VSG_SCOPE_PARENT) {
+		return IndustryGetVariable(object, variable, parameter, available);
+	}
+
+	switch (variable) {
+		 /* Construction state of the tile: a value between 0 and 3 */
+		case 0x40 : return (IsTileType(tile, MP_INDUSTRY)) ? GetIndustryConstructionStage(tile) : 0;
+
+		case 0x41 : return GetTerrainType(tile);
+
+		/* Current town zone of the tile in the nearest town */
+		/** @todo Maybe use GetRadiusGroupForTile? */
+		case 0x42 : return ClosestTownFromTile(tile, (uint)-1)->GetRadiusGroup(tile);
+
+		/* Relative position */
+		case 0x43 : return GetRelativePosition(tile, inds->xy);
+
+		/* Animation frame. Like house variable 46 but can contain anything 0..FF. */
+		case 0x44 : return (IsTileType(tile, MP_INDUSTRY)) ? GetIndustryAnimationState(tile) : 0;
+
+		/* Land info of nearby tiles */
+		case 0x60 : return GetNearbyIndustryTileInformation(parameter, tile, inds->index);
+
+		case 0x61 : {/* Animation stage of nearby tiles */
+			tile = GetNearbyTile(parameter, tile);
+			if (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == inds) {
+				return GetIndustryAnimationState(tile);
+			}
+			return 0xFFFFFFFF;
+		}
+
+		/* Get industry tile ID at offset */
+		case 0x62 : return GetIndustryIDAtOffset(GetNearbyTile(parameter, tile), tile, inds);
+	}
+
+	return 0;
+}
+
+static const SpriteGroup *IndustryTileResolveReal(const ResolverObject *object, const SpriteGroup *group)
+{
+	/* IndustryTile do not have 'real' groups.  Or do they?? */
+	return NULL;
+}
+
+uint32 IndustryTileGetRandomBits(const ResolverObject *object)
+{
+	const TileIndex tile = object->u.industry.tile;
+	return (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) ? 0 : GetIndustryRandomBits(tile);
+}
+
+uint32 IndustryTileGetTriggers(const ResolverObject *object)
+{
+	const TileIndex tile = object->u.industry.tile;
+	return (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) ? 0 : GetIndustryTriggers(tile);
+}
+
+void IndustryTileSetTriggers(const ResolverObject *object, int triggers)
+{
+	const TileIndex tile = object->u.industry.tile;
+	if (IsTileType(tile, MP_INDUSTRY)) SetIndustryTriggers(tile, triggers);
+}
+
+static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIndex tile, Industry *indus)
+{
+	res->GetRandomBits = IndustryTileGetRandomBits;
+	res->GetTriggers   = IndustryTileGetTriggers;
+	res->SetTriggers   = IndustryTileSetTriggers;
+	res->GetVariable   = IndustryTileGetVariable;
+	res->ResolveReal   = IndustryTileResolveReal;
+
+	res->u.industry.tile = tile;
+	res->u.industry.ind  = indus;
+	res->u.industry.gfx  = gfx;
+
+	res->callback        = 0;
+	res->callback_param1 = 0;
+	res->callback_param2 = 0;
+	res->last_value      = 0;
+	res->trigger         = 0;
+	res->reseed          = 0;
+}
+
+uint16 GetIndustryTileCallback(uint16 callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile)
+{
+	ResolverObject object;
+	const SpriteGroup *group;
+
+	NewIndustryTileResolver(&object, gfx_id, tile, industry);
+	object.callback = callback;
+	object.callback_param1 = param1;
+	object.callback_param2 = param2;
+
+	group = Resolve(GetIndustryTileSpec(gfx_id)->grf_prop.spritegroup, &object);
+	if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;
+
+	return group->g.callback.result;
+}