author | celestar |
Tue, 19 Jun 2007 07:21:01 +0000 | |
branch | gamebalance |
changeset 9913 | e79cd19772dd |
permissions | -rw-r--r-- |
9913
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/* $Id$ */ |
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/** @file newgrf_industrytiles.cpp */ |
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#include "stdafx.h" |
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#include "openttd.h" |
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#include "functions.h" |
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#include "variables.h" |
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#include "debug.h" |
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#include "viewport.h" |
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#include "landscape.h" |
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#include "newgrf.h" |
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#include "industry.h" |
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#include "newgrf_commons.h" |
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#include "newgrf_spritegroup.h" |
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#include "newgrf_callbacks.h" |
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#include "newgrf_industries.h" |
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#include "industry_map.h" |
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#include "clear_map.h" |
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#include "table/sprites.h" |
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#include "sprite.h" |
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/** |
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* Based on newhouses equivalent, but adapted for newindustries |
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* @param parameter from callback. It's in fact a pair of coordinates |
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* @param tile TileIndex from which the callback was initiated |
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* @param index of the industry been queried for |
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* @return a construction of bits obeying the newgrf format |
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*/ |
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static uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index) |
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{ |
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byte tile_type; |
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bool is_same_industry; |
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tile = GetNearbyTile(parameter, tile); |
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is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index); |
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tile_type = GetTerrainType(tile) << 2 | (IsTileType(tile, MP_WATER) ? 1 : 0) << 1 | (is_same_industry ? 1 : 0); |
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return GetTileType(tile) << 24 | (TileHeight(tile) * 8) << 16 | tile_type << 8 | GetTileSlope(tile, NULL); |
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} |
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/** This is the position of the tile relative to the northernmost tile of the industry. |
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* Format: 00yxYYXX |
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* Variable Content |
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* x the x offset from the northernmost tile |
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* XX same, but stored in a byte instead of a nibble |
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* y the y offset from the northernmost tile |
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* YY same, but stored in a byte instead of a nibble |
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* @param tile TileIndex of the tile to evaluate |
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* @param ind_tile northernmost tile of the industry |
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*/ |
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static uint32 GetRelativePosition(TileIndex tile, TileIndex ind_tile) |
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{ |
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byte x = TileX(tile) - TileX(ind_tile); |
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byte y = TileY(tile) - TileY(ind_tile); |
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return ((y & 0xF) << 20) | ((x & 0xF) << 16) | (y << 8) | x; |
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} |
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static uint32 IndustryTileGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available) |
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{ |
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const Industry *inds = object->u.industry.ind; |
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TileIndex tile = object->u.industry.tile; |
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if (object->scope == VSG_SCOPE_PARENT) { |
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return IndustryGetVariable(object, variable, parameter, available); |
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} |
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switch (variable) { |
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/* Construction state of the tile: a value between 0 and 3 */ |
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case 0x40 : return (IsTileType(tile, MP_INDUSTRY)) ? GetIndustryConstructionStage(tile) : 0; |
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case 0x41 : return GetTerrainType(tile); |
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/* Current town zone of the tile in the nearest town */ |
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/** @todo Maybe use GetRadiusGroupForTile? */ |
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case 0x42 : return ClosestTownFromTile(tile, (uint)-1)->GetRadiusGroup(tile); |
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/* Relative position */ |
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case 0x43 : return GetRelativePosition(tile, inds->xy); |
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/* Animation frame. Like house variable 46 but can contain anything 0..FF. */ |
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case 0x44 : return (IsTileType(tile, MP_INDUSTRY)) ? GetIndustryAnimationState(tile) : 0; |
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/* Land info of nearby tiles */ |
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case 0x60 : return GetNearbyIndustryTileInformation(parameter, tile, inds->index); |
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case 0x61 : {/* Animation stage of nearby tiles */ |
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tile = GetNearbyTile(parameter, tile); |
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if (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == inds) { |
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return GetIndustryAnimationState(tile); |
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} |
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return 0xFFFFFFFF; |
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} |
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/* Get industry tile ID at offset */ |
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case 0x62 : return GetIndustryIDAtOffset(GetNearbyTile(parameter, tile), tile, inds); |
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} |
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return 0; |
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101 |
} |
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static const SpriteGroup *IndustryTileResolveReal(const ResolverObject *object, const SpriteGroup *group) |
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{ |
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/* IndustryTile do not have 'real' groups. Or do they?? */ |
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return NULL; |
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} |
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uint32 IndustryTileGetRandomBits(const ResolverObject *object) |
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{ |
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const TileIndex tile = object->u.industry.tile; |
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return (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) ? 0 : GetIndustryRandomBits(tile); |
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} |
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uint32 IndustryTileGetTriggers(const ResolverObject *object) |
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{ |
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const TileIndex tile = object->u.industry.tile; |
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return (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) ? 0 : GetIndustryTriggers(tile); |
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119 |
} |
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void IndustryTileSetTriggers(const ResolverObject *object, int triggers) |
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{ |
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const TileIndex tile = object->u.industry.tile; |
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if (IsTileType(tile, MP_INDUSTRY)) SetIndustryTriggers(tile, triggers); |
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} |
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static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIndex tile, Industry *indus) |
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{ |
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res->GetRandomBits = IndustryTileGetRandomBits; |
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res->GetTriggers = IndustryTileGetTriggers; |
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res->SetTriggers = IndustryTileSetTriggers; |
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res->GetVariable = IndustryTileGetVariable; |
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res->ResolveReal = IndustryTileResolveReal; |
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res->u.industry.tile = tile; |
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res->u.industry.ind = indus; |
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res->u.industry.gfx = gfx; |
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res->callback = 0; |
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res->callback_param1 = 0; |
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res->callback_param2 = 0; |
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res->last_value = 0; |
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res->trigger = 0; |
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res->reseed = 0; |
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} |
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uint16 GetIndustryTileCallback(uint16 callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile) |
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{ |
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ResolverObject object; |
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const SpriteGroup *group; |
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NewIndustryTileResolver(&object, gfx_id, tile, industry); |
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object.callback = callback; |
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object.callback_param1 = param1; |
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object.callback_param2 = param2; |
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group = Resolve(GetIndustryTileSpec(gfx_id)->grf_prop.spritegroup, &object); |
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if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED; |
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return group->g.callback.result; |
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} |