src/tunnelbridge_cmd.cpp
Thu, 14 Feb 2008 15:59:16 +0000 frosch (svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
Wed, 13 Feb 2008 03:21:19 +0000 belugas (svn r12127) -Codechange: Use a variable instead of calling the same function a few times. Again. Just a different value.
Wed, 13 Feb 2008 03:02:02 +0000 belugas (svn r12126) -Codechange: Use a variable instead of calling the same function a few times
Tue, 12 Feb 2008 03:05:27 +0000 belugas (svn r12118) -Codechange: Put the two descriptions of bridges in an array instead of two single variables, following the transport type it represents
Mon, 11 Feb 2008 19:10:33 +0000 peter1138 (svn r12114) -Fix (r12111): missed one Bridge -> BridgeSpec
Mon, 11 Feb 2008 17:35:15 +0000 belugas (svn r12111) -Codechange: Rename Bridge to BridgeSpec, out of consistensy with other Specs in used.
Mon, 11 Feb 2008 04:12:30 +0000 belugas (svn r12107) -Codechange: Add and use the typedef BridgeType
Mon, 11 Feb 2008 03:22:44 +0000 belugas (svn r12106) -Fix(r12105): Kill warnings and raise an error when the transport type is not supported
Mon, 11 Feb 2008 01:06:44 +0000 belugas (svn r12105) -Codechange: Use TransportType instead of guessing what kind of bridge we are preparing to build
Sun, 10 Feb 2008 15:53:26 +0000 smatz (svn r12103) -Feature(tte): separate catenary transparency settings from building transparency settings
Sat, 09 Feb 2008 15:07:31 +0000 smatz (svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
Tue, 05 Feb 2008 05:21:02 +0000 belugas (svn r12066) -Codechange: Rename GetBridge for the more common GetBridgeSpec
Tue, 05 Feb 2008 04:48:56 +0000 belugas (svn r12064) -Codechange : Give grf bridges their own ResetBridges function, and put bridge spec in table/bridge_land.h, where it should be.
Sun, 03 Feb 2008 03:37:33 +0000 belugas (svn r12048) -Cleanup: Move some strings in the original bridge array, adjust documentation a bit.
Sat, 02 Feb 2008 09:28:43 +0000 peter1138 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
Fri, 25 Jan 2008 15:47:58 +0000 frosch (svn r11983) -Codechange: Add some helper functions for slopes and use them.
Wed, 23 Jan 2008 22:34:04 +0000 smatz (svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
Wed, 23 Jan 2008 14:51:36 +0000 smatz (svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
Wed, 23 Jan 2008 08:28:19 +0000 peter1138 (svn r11955) -Fix (r11926): Prevent bridge and tunnel ends being placed on rivers.
Tue, 22 Jan 2008 16:08:17 +0000 frosch (svn r11946) -Fix: slope detection of bridge ramps.
Mon, 21 Jan 2008 15:48:00 +0000 frosch (svn r11937) -Feature: Allow building bridge heads on more slopes.
Mon, 21 Jan 2008 15:20:58 +0000 frosch (svn r11936) -Fix: 'BRIDGE_TOO_LOW_FOR_TERRAIN'-check was wrong for steep slopes.
Sat, 19 Jan 2008 17:00:54 +0000 peter1138 (svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor.
Wed, 16 Jan 2008 01:18:15 +0000 smatz (svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station
Tue, 15 Jan 2008 15:00:01 +0000 smatz (svn r11864) -Codechange: pass owner whose signals we will update instead of complex detection later
Tue, 15 Jan 2008 11:45:29 +0000 smatz (svn r11861) -Fix: do not call rail specific functions when removing road tunnel/bridge
Sun, 13 Jan 2008 01:21:35 +0000 rubidium (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
Sat, 12 Jan 2008 14:10:35 +0000 rubidium (svn r11818) -Codechange: split player.h into smaller pieces.
Wed, 09 Jan 2008 23:00:59 +0000 smatz (svn r11802) -Fix [FS#716]: do not crash trains when leaving depot to a very long track
Wed, 09 Jan 2008 21:05:03 +0000 rubidium (svn r11800) -Codechange: move some functions to a more logical location + some type safety.
Wed, 09 Jan 2008 17:47:05 +0000 glx (svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed.
Wed, 09 Jan 2008 16:55:48 +0000 rubidium (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
Wed, 09 Jan 2008 09:45:45 +0000 rubidium (svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
Sun, 06 Jan 2008 11:39:40 +0000 smatz (svn r11767) -Fix: do not call rail specific functions when building road bridge
Thu, 03 Jan 2008 23:54:23 +0000 glx (svn r11750) -Revert (r11749): commited too much
Thu, 03 Jan 2008 23:50:58 +0000 glx (svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color
Sat, 29 Dec 2007 09:24:26 +0000 rubidium (svn r11719) -Codechange: split sound.h in a header with types and one with functions.
Thu, 27 Dec 2007 13:35:39 +0000 rubidium (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
Wed, 26 Dec 2007 13:50:40 +0000 rubidium (svn r11702) -Codechange: move all date related stuff to date*.
Wed, 26 Dec 2007 11:45:43 +0000 rubidium (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
Tue, 25 Dec 2007 11:26:07 +0000 rubidium (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
Fri, 21 Dec 2007 22:50:51 +0000 rubidium (svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
Fri, 21 Dec 2007 21:50:46 +0000 rubidium (svn r11677) -Codechange: move price and command related types/functions to their respective places.
Fri, 21 Dec 2007 19:49:27 +0000 rubidium (svn r11675) -Codechange: split the string types from the string functions.
Wed, 19 Dec 2007 23:26:02 +0000 rubidium (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
Mon, 17 Dec 2007 22:29:27 +0000 smatz (svn r11657) -Fix: show better error message when trying to convert rail
Sun, 16 Dec 2007 19:30:42 +0000 smatz (svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
Sun, 16 Dec 2007 15:38:51 +0000 smatz (svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
Sat, 15 Dec 2007 23:11:18 +0000 smatz (svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks
Fri, 14 Dec 2007 23:21:20 +0000 smatz (svn r11633) -Codechange: merge CheckTunnelEmpty and IsVehicleOnBridge into GetVehicleTunnelBridge
Sat, 08 Dec 2007 19:53:30 +0000 smatz (svn r11603) -Fix [FS#1481]: make price for railtype conversion more realistic
Tue, 20 Nov 2007 13:35:54 +0000 skidd13 (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
Mon, 19 Nov 2007 21:32:20 +0000 skidd13 (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style
Mon, 19 Nov 2007 21:02:30 +0000 skidd13 (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
Mon, 19 Nov 2007 18:58:04 +0000 skidd13 (svn r11476) -Codechange: rename the function myabs to abs to get rid of an unneeded define
Sun, 11 Nov 2007 12:34:44 +0000 truelight (svn r11407) -Fix: do not allow building of tram-tracks when they are not available (SmatZ)
Sat, 10 Nov 2007 01:17:15 +0000 belugas (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
Fri, 09 Nov 2007 11:20:36 +0000 truelight (svn r11395) -Fix: allow town-bridges to be build on slopes (Rafal Rzepecki)
Fri, 19 Oct 2007 22:46:55 +0000 rubidium (svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
Tue, 16 Oct 2007 19:48:58 +0000 rubidium (svn r11276) -Codechange: be more consistent with naming of some accessors.