Mon, 27 Aug 2007 23:50:56 +0000(svn r10993) -Codechange: A few less magical numbers (skidd13)
belugas [Mon, 27 Aug 2007 23:50:56 +0000] rev 7978
(svn r10993) -Codechange: A few less magical numbers (skidd13)

Mon, 27 Aug 2007 21:33:26 +0000(svn r10992) -Fix [FS#1132]: huge amount of vehicles in the "ungrouped" group. Patch by frosch.
rubidium [Mon, 27 Aug 2007 21:33:26 +0000] rev 7977
(svn r10992) -Fix [FS#1132]: huge amount of vehicles in the "ungrouped" group. Patch by frosch.

Mon, 27 Aug 2007 21:18:04 +0000(svn r10991) -Codechange: add documentation, enumification and some code simplifications to the terraforming code. Patch by frosch.
rubidium [Mon, 27 Aug 2007 21:18:04 +0000] rev 7976
(svn r10991) -Codechange: add documentation, enumification and some code simplifications to the terraforming code. Patch by frosch.

Sun, 26 Aug 2007 21:53:11 +0000(svn r10986) -Fix (r10985): inconsistency between documentation and actual code... thanks to glx for spotting it.
rubidium [Sun, 26 Aug 2007 21:53:11 +0000] rev 7975
(svn r10986) -Fix (r10985): inconsistency between documentation and actual code... thanks to glx for spotting it.

Sun, 26 Aug 2007 21:21:59 +0000(svn r10985) -Codechange: unify/remove duplicate CcClone(Aircraft|RoadVeh|Ship|Train) in favour of CcCloneVehicle.
rubidium [Sun, 26 Aug 2007 21:21:59 +0000] rev 7974
(svn r10985) -Codechange: unify/remove duplicate CcClone(Aircraft|RoadVeh|Ship|Train) in favour of CcCloneVehicle.

Sun, 26 Aug 2007 20:43:22 +0000(svn r10984) -Codechange: unify the way one can get the current speed in the same forwat so we can display it.
rubidium [Sun, 26 Aug 2007 20:43:22 +0000] rev 7973
(svn r10984) -Codechange: unify the way one can get the current speed in the same forwat so we can display it.

Sun, 26 Aug 2007 20:16:02 +0000(svn r10983) -Codechange: use vehstatus & VS_CRASHED instead of some other "methods" custom to each vehicle to determine whether the vehicle is crashed.
rubidium [Sun, 26 Aug 2007 20:16:02 +0000] rev 7972
(svn r10983) -Codechange: use vehstatus & VS_CRASHED instead of some other "methods" custom to each vehicle to determine whether the vehicle is crashed.

Sun, 26 Aug 2007 14:38:44 +0000(svn r10982) -Fix [FS#1162]: some old savegames could be in a state that the current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station.
rubidium [Sun, 26 Aug 2007 14:38:44 +0000] rev 7971
(svn r10982) -Fix [FS#1162]: some old savegames could be in a state that the current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station.

Sun, 26 Aug 2007 13:55:36 +0000(svn r10981) -Fix [FS#1156] (r10970): stations gave ratings for accepted cargo too.
rubidium [Sun, 26 Aug 2007 13:55:36 +0000] rev 7970
(svn r10981) -Fix [FS#1156] (r10970): stations gave ratings for accepted cargo too.

Sun, 26 Aug 2007 00:23:32 +0000(svn r10980) -Fix [FS#1158] : This will hopefully fix the case of an assert that happens when an industry uses a special gfx index (tile spec 0xFF). This 0xFF is the sentinel of a special check done for oil rigs, where water need to be around, but no tile will be constructed on it.
belugas [Sun, 26 Aug 2007 00:23:32 +0000] rev 7969
(svn r10980) -Fix [FS#1158] : This will hopefully fix the case of an assert that happens when an industry uses a special gfx index (tile spec 0xFF). This 0xFF is the sentinel of a special check done for oil rigs, where water need to be around, but no tile will be constructed on it.
Problem is that the upper limit of gfx tiles is currently at 175. So, of course the system will assert with 255 ;)