src/openttd.cpp
Wed, 26 Dec 2007 13:50:40 +0000 rubidium (svn r11702) -Codechange: move all date related stuff to date*.
Wed, 26 Dec 2007 11:45:43 +0000 rubidium (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
Tue, 25 Dec 2007 11:26:07 +0000 rubidium (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
Tue, 25 Dec 2007 09:48:53 +0000 rubidium (svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed.
Sun, 23 Dec 2007 10:56:02 +0000 rubidium (svn r11684) -Codechange: split gfx.h in a type and functional header.
Sat, 22 Dec 2007 23:30:28 +0000 rubidium (svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
Fri, 21 Dec 2007 21:50:46 +0000 rubidium (svn r11677) -Codechange: move price and command related types/functions to their respective places.
Fri, 21 Dec 2007 19:49:27 +0000 rubidium (svn r11675) -Codechange: split the string types from the string functions.
Wed, 19 Dec 2007 23:26:02 +0000 rubidium (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
Wed, 19 Dec 2007 20:45:46 +0000 rubidium (svn r11668) -Codechange: more refactoring aimed at reducing compile time and making it more logic where function definitions can be found.
Wed, 19 Dec 2007 19:44:29 +0000 rubidium (svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
Mon, 17 Dec 2007 22:04:07 +0000 smatz (svn r11656) -Codechange: add ZOOM_LVL_BEGIN and postfix operators so ZoomLevel can be used in some iterations
Sun, 16 Dec 2007 19:30:42 +0000 smatz (svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
Sun, 16 Dec 2007 18:38:19 +0000 rubidium (svn r11646) -Codechange: check whether (some) characters are missing in the current 'font' for the 'currently' chosen language and give a warning when that does happen.
Sun, 16 Dec 2007 15:38:51 +0000 smatz (svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
Sun, 16 Dec 2007 10:54:08 +0000 rubidium (svn r11643) -Codechange: conform with the coding style for the WP macro uses.
Wed, 12 Dec 2007 21:56:10 +0000 skidd13 (svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer saves
Wed, 12 Dec 2007 02:28:08 +0000 belugas (svn r11624) -Fix[FS#1530]: An error in the translation of bitset to scroll directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up.
Tue, 11 Dec 2007 17:44:55 +0000 glx (svn r11618) -Fix: buoys are just waypoints, so don't allow load/unload/transfert for them
Fri, 07 Dec 2007 21:14:54 +0000 rubidium (svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals.
Tue, 04 Dec 2007 22:50:07 +0000 rubidium (svn r11573) -Codechange: pause games that miss GRFs by default and throw some warnings and disclaimers when you want to unpause it.
Tue, 04 Dec 2007 22:22:50 +0000 glx (svn r11572) -Fix [FS#1494]: reinitialise windows system before loading a savegame
Sun, 02 Dec 2007 14:48:26 +0000 rubidium (svn r11556) -Feature: allow setting a default password for new companies in network games.
Wed, 28 Nov 2007 15:42:52 +0000 rubidium (svn r11537) -Codechange: make it much harder to 'accidentally' add savegame conversion code after the window and cache initializations.
Sun, 25 Nov 2007 20:20:16 +0000 rubidium (svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format.
Sat, 24 Nov 2007 10:38:43 +0000 skidd13 (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style
Thu, 22 Nov 2007 22:54:49 +0000 rubidium (svn r11495) -Fix (r11493): some compilers fail to show warnings when they should.
Thu, 22 Nov 2007 22:34:30 +0000 rubidium (svn r11493) -Fix [FS#1472]: game crashing on savegame load because it tried to render some part of the window before the savegame conversion was done.
Tue, 20 Nov 2007 13:35:54 +0000 skidd13 (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
Mon, 19 Nov 2007 21:32:20 +0000 skidd13 (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style
Mon, 19 Nov 2007 21:02:30 +0000 skidd13 (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
Mon, 19 Nov 2007 18:38:10 +0000 skidd13 (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
Sat, 10 Nov 2007 01:17:15 +0000 belugas (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
Mon, 22 Oct 2007 17:03:08 +0000 rubidium (svn r11338) -Fix [FS#1359]: water tiles not at sealevel (i.e. canals) should not be owned by water as that signals normal water.
Tue, 16 Oct 2007 20:44:59 +0000 glx (svn r11277) -Fix (r8498): the check for ghost station (on water industries) always removed station for non-oilrig
Tue, 16 Oct 2007 19:48:58 +0000 rubidium (svn r11276) -Codechange: be more consistent with naming of some accessors.
Thu, 11 Oct 2007 11:06:04 +0000 truelight (svn r11244) -Fix: trees can now be planted on bare land without making it grassy (Csaboka)
Thu, 27 Sep 2007 21:39:13 +0000 glx (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
Sat, 22 Sep 2007 12:59:43 +0000 rubidium (svn r11138) -Codechange: prepare some subsystems for persistent storage for NewGRFs.
Thu, 13 Sep 2007 12:28:53 +0000 truelight (svn r11092) -Add: allow 'blitter=<value>' in openttd.cfg to set the blitter (so you don't have to keep on doing 'openttd -b 32bpp-optimized'..)
Sat, 01 Sep 2007 08:04:08 +0000 rubidium (svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a station should get goods was not done properly.
Sun, 26 Aug 2007 14:38:44 +0000 rubidium (svn r10982) -Fix [FS#1162]: some old savegames could be in a state that the current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station.
Mon, 06 Aug 2007 06:23:44 +0000 rubidium (svn r10807) -Fix [FS#1108]: keep_all_autosaves always got ".sav" as filename, which basically means that it only kept the last autosave.
Sat, 04 Aug 2007 12:53:41 +0000 truelight (svn r10781) -Fix: ported more pieces to WinCE, so it compiles a bit more
Fri, 03 Aug 2007 20:18:38 +0000 rubidium (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
Fri, 03 Aug 2007 09:08:49 +0000 peter1138 (svn r10762) -Codechange: Change enum StringIDEnum { to static const StringID = for
Sun, 29 Jul 2007 23:42:59 +0000 rubidium (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
Mon, 16 Jul 2007 23:55:22 +0000 rubidium (svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs.
Mon, 16 Jul 2007 21:00:40 +0000 rubidium (svn r10593) -Fix [FS#1038]: one could not remove locks that were build in a (very) old version of OpenTTD.
Mon, 16 Jul 2007 09:16:58 +0000 rubidium (svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h
Sat, 07 Jul 2007 08:53:19 +0000 rubidium (svn r10460) -Codechange: add some more variables needed for newindustries regarding to the creation of the industries.
Thu, 05 Jul 2007 12:23:54 +0000 peter1138 (svn r10444) -Codechange: switch to c++ classes and inheritance for sound/music/video drivers, using self-registration based on the blitter-model.
Wed, 04 Jul 2007 01:34:28 +0000 belugas (svn r10426) -Codechange: Activate the reset of industry/tiles mapping upon initialization or new game.
Wed, 27 Jun 2007 17:19:05 +0000 rubidium (svn r10358) -Codechange: remove the cargopacket leakchecker as it never asserted in almost a week of stresstesting, so I'm pretty sure all cornercases are tested by now.
Mon, 25 Jun 2007 19:13:55 +0000 rubidium (svn r10329) -Feature [FS#812]: (patch) option to select the "default" rail type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map.
Mon, 25 Jun 2007 13:30:38 +0000 peter1138 (svn r10323) -Codechange: reference company name, number and player (president) name
Sun, 24 Jun 2007 12:27:11 +0000 rubidium (svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
Fri, 22 Jun 2007 20:04:21 +0000 truelight (svn r10276) -Codechange: made a counter based on milliseconds and independent of the game-state to base double-click and TGP Generation Process on
Fri, 22 Jun 2007 17:33:13 +0000 rubidium (svn r10268) -Fix: some old savegames could have the wrong bits unset (follow up of r10147)
Fri, 22 Jun 2007 11:58:59 +0000 rubidium (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.