KUDr [Mon, 19 Mar 2007 19:52:26 +0000] rev 9898
(svn r9346) [gamebalance] -Fix: some MSVC fatal warnings (unary minus on unsigned, forcing int to bool), and errors (missing CDECL, missing file in MSVC projects)
celestar [Mon, 19 Mar 2007 14:05:08 +0000] rev 9897
(svn r9332) [gamebalance] -Codechange: Make TownGetRadiusGroup a method of towns and give it the option to ignore the "fund buildings" option later on
celestar [Mon, 19 Mar 2007 12:49:55 +0000] rev 9896
(svn r9324) [gamebalance] -Sync: r9314:9322 from trunk (newhouses)
celestar [Mon, 19 Mar 2007 12:38:16 +0000] rev 9895
(svn r9321) [gamebalance] -Sync: r9025:9314 from trunk
celestar [Mon, 19 Mar 2007 09:33:17 +0000] rev 9894
(svn r9310) [gamebalance] -Feature: Player performance now influences the wealth level of a town (albeit only on a small scale). This is the first feedback effect that the player has on the local and global economy. Please refrain from using the AI too much for the time being because it'll trash the ratings most likely.
celestar [Sun, 18 Mar 2007 17:45:27 +0000] rev 9893
(svn r9280) [gamebalance] -Feature: The amount of passengers and mail now depends on the activity of a town. Also note that the general scheme of how passengers (and mail) are generated has been changed: The amount now correlates linearly to the population of a house.
celestar [Fri, 16 Mar 2007 12:05:31 +0000] rev 9892
(svn r9254) [gamebalance] -Fix: Remove strings that now have a wrong layout
celestar [Fri, 16 Mar 2007 12:03:49 +0000] rev 9891
(svn r9253) [gamebalance] -Feature: The economic activity is now displayed in the town directory. It is also possible to sort by it (and the total economic output of a town).
celestar [Wed, 14 Mar 2007 11:15:58 +0000] rev 9890
(svn r9170) [gamebalance] -Feature: Show the economic status of the town in the view window
celestar [Wed, 14 Mar 2007 10:00:56 +0000] rev 9889
(svn r9165) [gamebalance] -Add: Towns now have different levels of wealth. Alas, it doesn't have any influence either up to now