Mon, 12 Nov 2007 18:32:04 +0000(svn r11420) -Fix [FS#1006]: industry closure news not properly shown when the news item pops up after the industry has been removed from the map.
rubidium [Mon, 12 Nov 2007 18:32:04 +0000] rev 8366
(svn r11420) -Fix [FS#1006]: industry closure news not properly shown when the news item pops up after the industry has been removed from the map.

Mon, 12 Nov 2007 18:28:55 +0000(svn r11419) -Fix [FS#1388]: articulated vehicle breaking up when making a 90 degree turn immediately after a 180 degree turn.
rubidium [Mon, 12 Nov 2007 18:28:55 +0000] rev 8365
(svn r11419) -Fix [FS#1388]: articulated vehicle breaking up when making a 90 degree turn immediately after a 180 degree turn.

Mon, 12 Nov 2007 01:38:32 +0000(svn r11418) -Fix (r11416): forgot an instance
glx [Mon, 12 Nov 2007 01:38:32 +0000] rev 8364
(svn r11418) -Fix (r11416): forgot an instance

Mon, 12 Nov 2007 01:12:32 +0000(svn r11417) -Fix[FS#1421]: Let the main viewport stay where the vehicle was last seen while been center-followed
belugas [Mon, 12 Nov 2007 01:12:32 +0000] rev 8363
(svn r11417) -Fix[FS#1421]: Let the main viewport stay where the vehicle was last seen while been center-followed

Mon, 12 Nov 2007 01:05:35 +0000(svn r11416) -Fix(r11411): For once, the warnings of MSVC are not useless. Inversion of the two parameters of DoTriggerHouse cause a complain which was legit, in this case
belugas [Mon, 12 Nov 2007 01:05:35 +0000] rev 8362
(svn r11416) -Fix(r11411): For once, the warnings of MSVC are not useless. Inversion of the two parameters of DoTriggerHouse cause a complain which was legit, in this case

Sun, 11 Nov 2007 21:05:50 +0000(svn r11415) -Fix [FS#1428]: do not ignore the autorenew settings for new games when creating a new game.
rubidium [Sun, 11 Nov 2007 21:05:50 +0000] rev 8361
(svn r11415) -Fix [FS#1428]: do not ignore the autorenew settings for new games when creating a new game.

Sun, 11 Nov 2007 20:24:32 +0000(svn r11414) -Fix [FS#1387]: when building a station, even though we already 'know' it in memory, it should still be unknown in the realm of callbacks.
rubidium [Sun, 11 Nov 2007 20:24:32 +0000] rev 8360
(svn r11414) -Fix [FS#1387]: when building a station, even though we already 'know' it in memory, it should still be unknown in the realm of callbacks.

Sun, 11 Nov 2007 18:32:01 +0000(svn r11413) -Fix [FS#1405]: don't use cached override spriteset for callbacks
glx [Sun, 11 Nov 2007 18:32:01 +0000] rev 8359
(svn r11413) -Fix [FS#1405]: don't use cached override spriteset for callbacks

Sun, 11 Nov 2007 18:22:06 +0000(svn r11412) -Fix (r11403): animation was not turned on properly.
rubidium [Sun, 11 Nov 2007 18:22:06 +0000] rev 8358
(svn r11412) -Fix (r11403): animation was not turned on properly.
-Fix (r11410): wrong assumption about random reseeds made the whole thing reseed way too often, making the animation look very ugly.

Sun, 11 Nov 2007 17:58:05 +0000(svn r11411) -Codechange: implement random triggers for houses.
rubidium [Sun, 11 Nov 2007 17:58:05 +0000] rev 8357
(svn r11411) -Codechange: implement random triggers for houses.