Tue, 13 Mar 2007 22:39:41 +0000(svn r9153) [NoAI] -Add: added a bit more code to the script to show how classes work (and that instances stay alive) noai
truelight [Tue, 13 Mar 2007 22:39:41 +0000] rev 9366
(svn r9153) [NoAI] -Add: added a bit more code to the script to show how classes work (and that instances stay alive)
-Fix: gameLoop -> GameLoop

Tue, 13 Mar 2007 21:55:22 +0000(svn r9151) [NoAI] -Add: added squirrel module that loads squirrel scripts and noai
truelight [Tue, 13 Mar 2007 21:55:22 +0000] rev 9365
(svn r9151) [NoAI] -Add: added squirrel module that loads squirrel scripts and
executes them. For now it only spams the consule with "gameLoop"

Tue, 13 Mar 2007 21:41:05 +0000(svn r9149) [NoAI] -Fix: unneeded 'public:' (Rubidium) noai
truelight [Tue, 13 Mar 2007 21:41:05 +0000] rev 9364
(svn r9149) [NoAI] -Fix: unneeded 'public:' (Rubidium)

Tue, 13 Mar 2007 21:32:52 +0000(svn r9148) [NoAI] -Add: added 32/64bit detection support in config.lib noai
truelight [Tue, 13 Mar 2007 21:32:52 +0000] rev 9363
(svn r9148) [NoAI] -Add: added 32/64bit detection support in config.lib
-Add: added squirrel support in config.lib
-Add: allow -DTESTING to be given to stdafx, to no include any endian_XXX

Tue, 13 Mar 2007 18:43:10 +0000(svn r9145) [NoAI] -Fix: allow compiling with RANDOM_DEBUG enabled (tnx Rubidium) noai
truelight [Tue, 13 Mar 2007 18:43:10 +0000] rev 9362
(svn r9145) [NoAI] -Fix: allow compiling with RANDOM_DEBUG enabled (tnx Rubidium)

Tue, 13 Mar 2007 18:36:29 +0000(svn r9144) [NoAI] -Change: moved command functions to AIObject, and made AIBase depend on AIObject noai
truelight [Tue, 13 Mar 2007 18:36:29 +0000] rev 9361
(svn r9144) [NoAI] -Change: moved command functions to AIObject, and made AIBase depend on AIObject
-Change: split AIBase into AIBase and AIController, where the last should be extended by the real AI
-Remove: removed the SP queue-code, as it is no longer needed with the new message system

Tue, 13 Mar 2007 15:47:26 +0000(svn r9142) [NoAI] -Add: added initial code for AI-layer system noai
truelight [Tue, 13 Mar 2007 15:47:26 +0000] rev 9360
(svn r9142) [NoAI] -Add: added initial code for AI-layer system
-Cleanup: ai.h only declares functions, no longer structs and other stuff
-Add: added example AI called NoAI
-Add: added first AIBase:: functions (random-related)
Many thanks to Rubidium and Celestar for their comments and suggestions!

Tue, 13 Mar 2007 13:07:17 +0000(svn r9140) [NoAI] -Remove: both 'default' and 'trolly' AI noai
truelight [Tue, 13 Mar 2007 13:07:17 +0000] rev 9359
(svn r9140) [NoAI] -Remove: both 'default' and 'trolly' AI
-Remove: all settings, options, structs related to AI code
-Remove: saveload code for 'default' AI
-Remove: all cheats for 'default' AI
Note: all code related to starting/dying AIs remains, but no real AI is
working in the background currently. Therefor the branch name: No-AI :p

Tue, 13 Mar 2007 12:21:13 +0000(svn r9138) [NoAI] -Branch: created a branch for a new idea how to handle AIs noai
truelight [Tue, 13 Mar 2007 12:21:13 +0000] rev 9358
(svn r9138) [NoAI] -Branch: created a branch for a new idea how to handle AIs

Mon, 31 Mar 2008 22:09:27 +0000(svn r12524) [0.6] -Update: some documentation. 0.6 0.6.0
rubidium [Mon, 31 Mar 2008 22:09:27 +0000] rev 9357
(svn r12524) [0.6] -Update: some documentation.