truelight [Tue, 19 Jun 2007 17:32:01 +0000] rev 7465
(svn r10225) -Codechange: move common Colour routines for 32bpp to the base class (and nick it colour, not color)
rubidium [Tue, 19 Jun 2007 17:27:59 +0000] rev 7464
(svn r10224) -Fix [FS#891]: the town road belongs to didn't get set properly when a town builds road over tram bits.
glx [Tue, 19 Jun 2007 17:13:25 +0000] rev 7463
(svn r10223) -Fix r10211: GCF_INIT_ONLY flag was never cleared
peter1138 [Tue, 19 Jun 2007 16:40:59 +0000] rev 7462
(svn r10222) -Fix [FS#892]: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could cause desyncs in network games as the collision hash order is not guaranteed. (patch by B. N. Smatz)
rubidium [Tue, 19 Jun 2007 15:56:03 +0000] rev 7461
(svn r10221) -Fix: the one way sprites weren't drawn in the correct order, so they could remove the tramtrack in some cases.
truelight [Tue, 19 Jun 2007 15:40:27 +0000] rev 7460
(svn r10220) -Fix r10216: even more fuck-ups for non-SDL video backends
rubidium [Tue, 19 Jun 2007 15:34:43 +0000] rev 7459
(svn r10219) -Fix [FS#882,FS#890]: land under foundations was terraform when it shouldn't be terraformed.
glx [Tue, 19 Jun 2007 15:26:10 +0000] rev 7458
(svn r10218) -Fix r10216: more compile errors
truelight [Tue, 19 Jun 2007 15:18:26 +0000] rev 7457
(svn r10217) -Fix r10216: forgot to declare 'blitter' in win32 and cocoa driver (tnx glx)
truelight [Tue, 19 Jun 2007 15:04:08 +0000] rev 7456
(svn r10216) -Fix: palette animation always redid all palette entries, where in fact only a few indexes were needed
-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation