(svn r10221) -Fix: the one way sprites weren't drawn in the correct order, so they could remove the tramtrack in some cases.
--- a/src/road_cmd.cpp Tue Jun 19 15:40:27 2007 +0000
+++ b/src/road_cmd.cpp Tue Jun 19 15:56:03 2007 +0000
@@ -992,13 +992,6 @@
DrawGroundSprite(image, pal);
- if (road != ROAD_NONE) {
- DisallowedRoadDirections drd = GetDisallowedRoadDirections(ti->tile);
- if (drd != DRD_NONE) {
- DrawRoadDetail(SPR_ONEWAY_BASE + drd - 1 + ((road == ROAD_X) ? 0 : 3), ti, 8, 8, 0);
- }
- }
-
/* For tram we overlay the road graphics with either tram tracks only
* (when there is actual road beneath the trams) or with tram tracks
* and some dirts which hides the road graphics */
@@ -1012,6 +1005,13 @@
DrawGroundSprite(image, pal);
}
+ if (road != ROAD_NONE) {
+ DisallowedRoadDirections drd = GetDisallowedRoadDirections(ti->tile);
+ if (drd != DRD_NONE) {
+ DrawRoadDetail(SPR_ONEWAY_BASE + drd - 1 + ((road == ROAD_X) ? 0 : 3), ti, 8, 8, 0);
+ }
+ }
+
if (HasRoadWorks(ti->tile)) {
/* Road works */
DrawGroundSprite((road | tram) & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y, PAL_NONE);