Tue, 05 Jun 2007 10:40:29 +0000(svn r10042) -Codechange: Replace hardcoded spritecache size with a configuration
peter1138 [Tue, 05 Jun 2007 10:40:29 +0000] rev 7299
(svn r10042) -Codechange: Replace hardcoded spritecache size with a configuration
option, sprite_cache_size. The default size is 2MB and the value can
range from 1 to 64MB. If you experience slow-downs when scrolling the
map, try increasing this setting.

Tue, 05 Jun 2007 06:19:27 +0000(svn r10041) -Update: WebTranslator2 update to 2007-06-05 08:19:09
miham [Tue, 05 Jun 2007 06:19:27 +0000] rev 7298
(svn r10041) -Update: WebTranslator2 update to 2007-06-05 08:19:09
czech - 34 fixed by Hadez (34)
french - 3 fixed by glx (3)
hungarian - 4 fixed by miham (4)
ukrainian - 4 fixed by mad (4)

Tue, 05 Jun 2007 01:49:08 +0000(svn r10040) -Codechange: Make the function GetTerrainType public, as other functions require it
belugas [Tue, 05 Jun 2007 01:49:08 +0000] rev 7297
(svn r10040) -Codechange: Make the function GetTerrainType public, as other functions require it

Mon, 04 Jun 2007 20:46:01 +0000(svn r10039) -Fix: [autoreplace] when trying to replace an engine that can't carry the wagons the old one carries (GRF restrictoin), then don't try to replace at all
bjarni [Mon, 04 Jun 2007 20:46:01 +0000] rev 7296
(svn r10039) -Fix: [autoreplace] when trying to replace an engine that can't carry the wagons the old one carries (GRF restrictoin), then don't try to replace at all

Mon, 04 Jun 2007 20:42:49 +0000(svn r10038) -Fix (r8634): Sprite resulting from '?' substitution was reloaded into the cache entry for SPR_IMG_QUERY instead of the original sprite cache entry. This resulted in unaccounted missing sprite cache memory, and was exacerbated because the original missing sprite was not cached, so it did it again and again and again. Slowdowns and boom. Etc.
peter1138 [Mon, 04 Jun 2007 20:42:49 +0000] rev 7295
(svn r10038) -Fix (r8634): Sprite resulting from '?' substitution was reloaded into the cache entry for SPR_IMG_QUERY instead of the original sprite cache entry. This resulted in unaccounted missing sprite cache memory, and was exacerbated because the original missing sprite was not cached, so it did it again and again and again. Slowdowns and boom. Etc.

Mon, 04 Jun 2007 20:06:54 +0000(svn r10037) -Fix (r10035, r10036): silence some 'may be used uninitialized' warnings
glx [Mon, 04 Jun 2007 20:06:54 +0000] rev 7294
(svn r10037) -Fix (r10035, r10036): silence some 'may be used uninitialized' warnings

Mon, 04 Jun 2007 19:51:31 +0000(svn r10036) -Add: sort the strings in town names dropdown
glx [Mon, 04 Jun 2007 19:51:31 +0000] rev 7293
(svn r10036) -Add: sort the strings in town names dropdown

Mon, 04 Jun 2007 19:49:00 +0000(svn r10035) -Change: simplified network language string sorting
glx [Mon, 04 Jun 2007 19:49:00 +0000] rev 7292
(svn r10035) -Change: simplified network language string sorting

Mon, 04 Jun 2007 19:39:16 +0000(svn r10034) -Change: remove the string changed in r10033 from the translations, so it will be properly translated in all languages.
rubidium [Mon, 04 Jun 2007 19:39:16 +0000] rev 7291
(svn r10034) -Change: remove the string changed in r10033 from the translations, so it will be properly translated in all languages.

Mon, 04 Jun 2007 19:32:45 +0000(svn r10033) -Feature [FS#760]: skip to the selected order in the order list when clicking on the "skip" button while pressing CTRL.
rubidium [Mon, 04 Jun 2007 19:32:45 +0000] rev 7290
(svn r10033) -Feature [FS#760]: skip to the selected order in the order list when clicking on the "skip" button while pressing CTRL.