ai/trolly/pathfinder.c
Wed, 22 Mar 2006 22:38:29 +0000 matthijs (svn r4044) Rename 0.4.5 branch to 0.4. Further minor releases will be in the 0.4 range, to prevent enormously long version numbers. 0.4
Sat, 30 Dec 2006 12:55:45 +0000 celestar (svn r7646) [cbh] - Feature: Allow building additional tracks on a (horizontal) bridge ramp using normal building tools custombridgeheads
Thu, 28 Dec 2006 17:21:22 +0000 celestar (svn r7597) [cbh] - Codechange: Remove MP_TUNNELBRIDGE and introduce three new TileTypes: MP_TUNNEL, MP_STREET_BRIDGE, MP_RAILWAY_BRIDGE custombridgeheads
Tue, 26 Dec 2006 17:36:18 +0000 Darkvater (svn r7565) -Codechange: Rework DEBUG functionality. Look for appropiate debugging levels to
Tue, 05 Sep 2006 23:21:41 +0000 Darkvater (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
Tue, 27 Jun 2006 21:25:53 +0000 tron (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
Sat, 10 Jun 2006 08:37:41 +0000 tron (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
Sun, 23 Apr 2006 19:08:33 +0000 tron (svn r4553) int and magic numbers -> Slope and DiagDirection
Sun, 09 Apr 2006 10:24:57 +0000 tron (svn r4333) Revert back to a direct map access in one case until the exact conditions for this piece of code are investigated. The IsRoad() function is causing me headaches...
Fri, 31 Mar 2006 16:01:59 +0000 orudge (svn r4204) - Get trunk compiling again on OS/2
Wed, 29 Mar 2006 19:03:47 +0000 celestar (svn r4154) -Moved MAX_BRIDGES in bridge.h and made it an enum. This makes two drops ...
Thu, 16 Mar 2006 15:16:27 +0000 tron (svn r3907) Replace many bridge related direct map accesses with calls to shiny new functions and mark some strange constructs with XXX
Sun, 12 Mar 2006 15:04:03 +0000 tron (svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does
Sat, 11 Mar 2006 09:10:46 +0000 tron (svn r3816) Use existing accessors
Wed, 08 Mar 2006 06:55:33 +0000 tron (svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends
Tue, 21 Feb 2006 07:41:54 +0000 tron (svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often it was just a complicated way of writing GetTileSlope(tile, NULL)
Sat, 18 Feb 2006 14:41:24 +0000 tron (svn r3613) Some more const, indentation, whitespace and similar stuff
Sun, 29 Jan 2006 18:57:26 +0000 Darkvater (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
Mon, 21 Nov 2005 14:28:31 +0000 truelight (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
Sun, 23 Oct 2005 13:04:44 +0000 tron (svn r3078) Some more stuff, which piled up:
Fri, 02 Sep 2005 19:10:45 +0000 truelight (svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.