src/newgrf_house.cpp
Fri, 18 Jul 2008 12:20:31 +0000 rubidium (svn r13729) -Fix: assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded.
Thu, 17 Jul 2008 20:13:01 +0000 rubidium (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
Wed, 09 Jul 2008 13:32:13 +0000 rubidium (svn r13684) [NoAI] -Sync: with trunk r13599:13683. noai
Wed, 25 Jun 2008 20:04:27 +0000 frosch (svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable is queried for.
Wed, 25 Jun 2008 18:46:05 +0000 frosch (svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch().
Wed, 25 Jun 2008 17:30:53 +0000 frosch (svn r13629) -Fix [FS#2108](r13603): diameter != radius
Sat, 21 Jun 2008 23:59:38 +0000 belugas (svn r13603) -Feature{newGRF]: Add var 65 in Variational Action 2 Variables for Houses.
Sat, 21 Jun 2008 13:40:17 +0000 rubidium (svn r13600) [NoAI] -Sync: with trunk r13508:13599. noai
Wed, 18 Jun 2008 16:48:58 +0000 smatz (svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences are now drawn until first non-opaque sprite is found (bit 14 not set)
Tue, 17 Jun 2008 13:22:13 +0000 richk (svn r13548) [NewGRF_ports] -Sync: with trunk r13412:13544. NewGRF_ports
Sun, 15 Jun 2008 02:48:25 +0000 belugas (svn r13519) -Feature[newGRF]: Implement var 63, variational action2 variable for Houses.
Mon, 26 May 2008 20:45:25 +0000 richk (svn r13274) [NewGRF_ports] -Sync: with trunk r12806:13144. NewGRF_ports
Wed, 07 May 2008 21:09:51 +0000 rubidium (svn r12997) [NoAI] -Sync: with trunk r12895:12996. noai
Tue, 06 May 2008 15:11:33 +0000 rubidium (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
Fri, 25 Apr 2008 15:20:48 +0000 rubidium (svn r12896) [NoAI] -Sync: with trunk r12824:r12895. noai
Thu, 24 Apr 2008 14:33:18 +0000 rubidium (svn r12871) [0.6] -Backport from trunk r12819, r12818, r12759: 0.6
Thu, 24 Apr 2008 11:48:09 +0000 rubidium (svn r12864) [0.6] -Backport from trunk r12859, r12857, r12855, r12845, r12844: 0.6
Wed, 23 Apr 2008 00:14:49 +0000 rubidium (svn r12844) -Fix: the industry tick trigger should only be triggered once every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway.
Mon, 21 Apr 2008 21:15:50 +0000 glx (svn r12826) [NoAI] -Sync: with trunk r12780:12824 noai
Mon, 21 Apr 2008 14:33:33 +0000 rubidium (svn r12819) -Codechange: handle more NewGRFs in the same way as TTDP does it, i.e. testing the low bits for 0xFF or 0 instead of all bits.
Mon, 21 Apr 2008 11:29:01 +0000 rubidium (svn r12817) -Feature: the ability to play NewGRF sounds for industries and stations.
Sun, 20 Apr 2008 15:27:28 +0000 richk (svn r12806) [NewGRF_ports] -Sync: with trunk r12773:12805. NewGRF_ports
Sun, 20 Apr 2008 08:43:31 +0000 rubidium (svn r12801) -Codechange: remove the dependency of function.h in town_map.h
Sun, 20 Apr 2008 08:22:59 +0000 rubidium (svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
Tue, 15 Apr 2008 00:47:19 +0000 richk (svn r12715) [NewGRF_ports] -Sync: with trunk r12351:12644. NewGRF_ports
Tue, 19 Jun 2007 07:21:01 +0000 celestar (svn r10213) [gamebalance] -Sync: r10100:10200 from trunk gamebalance
Wed, 13 Jun 2007 12:05:56 +0000 celestar (svn r10136) [gamebalance] -Sync: r9900:10100 from trunk gamebalance
Wed, 13 Jun 2007 11:45:14 +0000 celestar (svn r10135) [gamebalance] -Sync: r9700:9900 from trunk gamebalance
Tue, 12 Jun 2007 11:56:35 +0000 celestar (svn r10112) [gamebalance] -Sync: r9520:9620 from trunk gamebalance
Thu, 19 Apr 2007 14:43:25 +0000 celestar (svn r9674) [gamebalance] -Sync: r9322:9420 from trunk gamebalance
Mon, 19 Mar 2007 14:05:08 +0000 celestar (svn r9332) [gamebalance] -Codechange: Make TownGetRadiusGroup a method of towns and give it the option to ignore the "fund buildings" option later on gamebalance
Sun, 06 Apr 2008 23:07:42 +0000 rubidium (svn r12597) [NoAI] -Sync: with trunk r12501:12596. noai
Fri, 28 Mar 2008 10:32:55 +0000 rubidium (svn r12462) [NoAI] -Sync: with trunk r12304:12461. noai
Fri, 22 Feb 2008 00:25:54 +0000 glx (svn r12211) [NoAI] -Sync: with trunk r12050:12209 noai
Sun, 03 Feb 2008 20:17:54 +0000 rubidium (svn r12051) [NoAI] -Sync: with trunk (r11795:12050). noai
Wed, 09 Jan 2008 18:11:12 +0000 rubidium (svn r11796) [NoAI] -Sync: with trunk r11502:11795. noai
Fri, 23 Nov 2007 16:59:30 +0000 rubidium (svn r11503) [NoAI] -Sync: with trunk r11308:11502. noai
Sat, 20 Oct 2007 10:42:28 +0000 truelight (svn r11309) [NoAI] -Sync: with trunk r11145:11308. noai
Sat, 06 Oct 2007 22:30:24 +0000 glx (svn r11221) [NoAI] -Sync: with trunk r11145:11220 noai
Sun, 23 Sep 2007 07:37:38 +0000 rubidium (svn r11146) [NoAI] -Sync: with trunk r11035:11045. noai
Sun, 02 Sep 2007 11:17:33 +0000 rubidium (svn r11036) [NoAI] -Sync: with trunk r10774:11035. noai
Fri, 03 Aug 2007 22:09:42 +0000 rubidium (svn r10775) [NoAI] -Sync: with trunk r10535:r10774. noai
Sun, 17 Jun 2007 21:31:00 +0000 rubidium (svn r10195) [NoAI] -Sync: with trunk r10119:10194. noai
Tue, 12 Jun 2007 18:02:11 +0000 glx (svn r10118) [NoAI] -Sync with trunk r10015:r10096 noai
Fri, 01 Jun 2007 20:54:09 +0000 rubidium (svn r10016) [NoAI] -Sync with trunk r9914:r10015. noai
Fri, 25 May 2007 00:25:08 +0000 glx (svn r9915) [NoAI] -Sync with trunk -r9815:9914 noai
Thu, 03 Apr 2008 19:55:40 +0000 smatz (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
Mon, 31 Mar 2008 15:10:24 +0000 skidd13 (svn r12513) -Codechange: rename OriginalTileRandomiser something more descriptive
Thu, 27 Mar 2008 21:36:16 +0000 glx (svn r12452) -Feature: [NewGRF] Add random action 2 type 84. For vehicles only.
Tue, 18 Mar 2008 12:28:21 +0000 skidd13 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
Fri, 15 Feb 2008 18:40:42 +0000 frosch (svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID
Fri, 15 Feb 2008 18:34:26 +0000 frosch (svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID
Thu, 31 Jan 2008 17:46:08 +0000 frosch (svn r12028) -Codechange: Split common part of station var 0x67, house var 0x62, indtile var 0x60 and industry var 0x62 to 'newgrf_commons.cpp'.
Tue, 15 Jan 2008 00:03:48 +0000 glx (svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
Sun, 13 Jan 2008 01:21:35 +0000 rubidium (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
Sat, 12 Jan 2008 14:10:35 +0000 rubidium (svn r11818) -Codechange: split player.h into smaller pieces.
Wed, 09 Jan 2008 21:27:39 +0000 rubidium (svn r11801) -Codechange: remove some unneeded includes from some header files.
Wed, 09 Jan 2008 09:57:48 +0000 rubidium (svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed...
Sat, 29 Dec 2007 09:24:26 +0000 rubidium (svn r11719) -Codechange: split sound.h in a header with types and one with functions.
Wed, 26 Dec 2007 13:50:40 +0000 rubidium (svn r11702) -Codechange: move all date related stuff to date*.