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src/economy_new.cpp
Sun, 01 Apr 2007 09:38:43 +0000
celestar
(svn r9539) [gamebalance] -Add: Don't take real estate costs into account on the lowest difficulty level
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Sat, 31 Mar 2007 12:34:36 +0000
celestar
(svn r9534) [gamebalance] -Codechange: Made the prices a member of the Economy and removed all global variables concerning prices (INCOMPLETE).
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Thu, 22 Mar 2007 11:11:36 +0000
celestar
(svn r9408) [gamebalance] -Feature: The new economic data is stored in the savegame from now on. I'll try to make sure that intra-branch compability is maintained in the future for easier testing. Newer trunk games (as soon as trunk bumps the saveload revision) will not load however.
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Wed, 14 Mar 2007 10:00:56 +0000
celestar
(svn r9165) [gamebalance] -Add: Towns now have different levels of wealth. Alas, it doesn't have any influence either up to now
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Tue, 13 Mar 2007 22:03:23 +0000
celestar
(svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map
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Sun, 11 Mar 2007 14:02:43 +0000
celestar
(svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists.
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