src/economy_new.cpp
Sun, 01 Apr 2007 09:38:43 +0000 celestar (svn r9539) [gamebalance] -Add: Don't take real estate costs into account on the lowest difficulty level gamebalance
Sat, 31 Mar 2007 12:34:36 +0000 celestar (svn r9534) [gamebalance] -Codechange: Made the prices a member of the Economy and removed all global variables concerning prices (INCOMPLETE). gamebalance
Thu, 22 Mar 2007 11:11:36 +0000 celestar (svn r9408) [gamebalance] -Feature: The new economic data is stored in the savegame from now on. I'll try to make sure that intra-branch compability is maintained in the future for easier testing. Newer trunk games (as soon as trunk bumps the saveload revision) will not load however. gamebalance
Wed, 14 Mar 2007 10:00:56 +0000 celestar (svn r9165) [gamebalance] -Add: Towns now have different levels of wealth. Alas, it doesn't have any influence either up to now gamebalance
Tue, 13 Mar 2007 22:03:23 +0000 celestar (svn r9152) [gamebalance] -Add: Towns now have an economic activity level so that poorer and richer towns can occur on the map gamebalance
Sun, 11 Mar 2007 14:02:43 +0000 celestar (svn r9114) [gamebalance] -Add: Added the new economy, with the ability to adjust growth in the difficulty window. The economy doesn't do anything yet, it just exists. gamebalance