src/rail_cmd.cpp
Sun, 10 Feb 2008 11:35:05 +0000 smatz (svn r12098) -Fix: make snow appear on rail tiles dependant on track height, not on height of the lowest part of the tile
Sat, 09 Feb 2008 15:07:31 +0000 smatz (svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
Fri, 25 Jan 2008 16:51:35 +0000 frosch (svn r11984) -Fix: Also draw corner shores under rail tracks.
Fri, 25 Jan 2008 15:47:58 +0000 frosch (svn r11983) -Codechange: Add some helper functions for slopes and use them.
Wed, 23 Jan 2008 22:34:04 +0000 smatz (svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
Thu, 17 Jan 2008 20:41:33 +0000 smatz (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
Thu, 17 Jan 2008 19:49:06 +0000 smatz (svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
Thu, 17 Jan 2008 17:13:47 +0000 frosch (svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat tiles, too.
Wed, 16 Jan 2008 22:26:45 +0000 smatz (svn r11883) -Fix (r11864): assert when trying to remove rail from a house or industry tile
Wed, 16 Jan 2008 01:18:15 +0000 smatz (svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station
Tue, 15 Jan 2008 15:00:01 +0000 smatz (svn r11864) -Codechange: pass owner whose signals we will update instead of complex detection later
Sun, 13 Jan 2008 01:21:35 +0000 rubidium (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
Wed, 09 Jan 2008 23:00:59 +0000 smatz (svn r11802) -Fix [FS#716]: do not crash trains when leaving depot to a very long track
Wed, 09 Jan 2008 21:05:03 +0000 rubidium (svn r11800) -Codechange: move some functions to a more logical location + some type safety.
Wed, 09 Jan 2008 16:55:48 +0000 rubidium (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
Wed, 09 Jan 2008 16:02:13 +0000 peter1138 (svn r11791) -Cleanup: move railtype data into table/, like other data files.
Wed, 09 Jan 2008 09:45:45 +0000 rubidium (svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
Mon, 07 Jan 2008 00:57:19 +0000 rubidium (svn r11774) -Change: do not include variables.h in a header when it is not needed.
Fri, 04 Jan 2008 19:45:29 +0000 smatz (svn r11760) -Codechange: unify the way how other end of a tunnel/bridge is determined at some places
Sat, 29 Dec 2007 21:06:54 +0000 peter1138 (svn r11720) -Codechange: [NewGRF] Add support for bit 30 of station tile layouts; forcing a sprite to always be opaque.
Sat, 29 Dec 2007 09:24:26 +0000 rubidium (svn r11719) -Codechange: split sound.h in a header with types and one with functions.
Fri, 28 Dec 2007 15:27:12 +0000 smatz (svn r11715) -Fix: do not use GetTrackBits() for depots and waypoints while converting railtype
Thu, 27 Dec 2007 13:35:39 +0000 rubidium (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
Wed, 26 Dec 2007 11:45:43 +0000 rubidium (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
Fri, 21 Dec 2007 22:50:51 +0000 rubidium (svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
Fri, 21 Dec 2007 21:50:46 +0000 rubidium (svn r11677) -Codechange: move price and command related types/functions to their respective places.
Wed, 19 Dec 2007 23:26:02 +0000 rubidium (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
Wed, 19 Dec 2007 19:44:29 +0000 rubidium (svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
Mon, 17 Dec 2007 22:29:27 +0000 smatz (svn r11657) -Fix: show better error message when trying to convert rail
Sun, 16 Dec 2007 19:30:42 +0000 smatz (svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
Sun, 16 Dec 2007 15:38:51 +0000 smatz (svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
Sat, 15 Dec 2007 23:11:18 +0000 smatz (svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks
Sat, 15 Dec 2007 19:46:34 +0000 smatz (svn r11638) -Codechange: use faster check in SignalVehicleCheck for tunnel/bridge
Sat, 08 Dec 2007 19:53:30 +0000 smatz (svn r11603) -Fix [FS#1481]: make price for railtype conversion more realistic
Sat, 01 Dec 2007 21:40:18 +0000 rubidium (svn r11547) -Add: signal selection GUI for the ones that really like to use that over CTRL. Patch by BigBB.
Tue, 27 Nov 2007 16:02:13 +0000 belugas (svn r11533) -Codechange: Rename some unclear clear_x prices member names.
Sat, 24 Nov 2007 08:45:04 +0000 rubidium (svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-canal water where canals should have been build.
Tue, 20 Nov 2007 14:11:19 +0000 skidd13 (svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename the remaining to fit with the naming style
Tue, 20 Nov 2007 13:35:54 +0000 skidd13 (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
Mon, 19 Nov 2007 21:32:20 +0000 skidd13 (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style
Mon, 19 Nov 2007 21:02:30 +0000 skidd13 (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
Thu, 15 Nov 2007 07:42:25 +0000 rubidium (svn r11433) -Fix: starting OpenTTD with DOS files made it look weird out of the box.
Sat, 10 Nov 2007 01:17:15 +0000 belugas (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
Sun, 04 Nov 2007 23:06:39 +0000 truelight (svn r11383) -Codechange: fixed all the mess around KillFirstBit (tnx to Rubidium and skidd13)
Fri, 26 Oct 2007 16:26:50 +0000 belugas (svn r11343) -Fix[FS#1368]: Autoslope did not work correctly for single track on higher part of steep slopes. (frosch)
Sat, 20 Oct 2007 21:05:18 +0000 rubidium (svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by frosch.
Sat, 20 Oct 2007 21:04:14 +0000 rubidium (svn r11319) -Add: halftile- and anti-zig-zag-foundations. Patch by frosch.
Sat, 20 Oct 2007 16:50:48 +0000 rubidium (svn r11313) -Codechange: prepare several pieces of code so the can handle some new slopes. Patch by frosch.
Sat, 20 Oct 2007 14:51:09 +0000 rubidium (svn r11312) -Codechange: implement a overflow safe integer and use that for money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
Sun, 14 Oct 2007 21:20:12 +0000 maedhros (svn r11265) -Feature: Make more advanced rail types more expensive to build.
Tue, 09 Oct 2007 21:11:23 +0000 rubidium (svn r11237) -Codechange: reduce code duplication between GetRailFoundation() and CheckRailSlope(). Patch by frosch.
Wed, 26 Sep 2007 17:33:32 +0000 rubidium (svn r11173) -Codechange: rename some callback enums so they are more uniform.
Wed, 26 Sep 2007 14:05:09 +0000 rubidium (svn r11167) -Fix [FS#1260]: Electric trains were not shown as stopped in depots when converting it from elrail -> normal rail. Patch by smatz.
Wed, 19 Sep 2007 16:36:42 +0000 rubidium (svn r11128) -Fix: a lot of graphical glitches by changing some bounding boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
Fri, 14 Sep 2007 22:27:40 +0000 rubidium (svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
Sat, 08 Sep 2007 09:52:02 +0000 rubidium (svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ.
Thu, 30 Aug 2007 17:17:04 +0000 rubidium (svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
Thu, 30 Aug 2007 13:03:56 +0000 rubidium (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
Thu, 16 Aug 2007 13:13:07 +0000 maedhros (svn r10922) -Codechange: Allow building and removing tracks and signals when there is a
Thu, 02 Aug 2007 22:33:53 +0000 rubidium (svn r10758) -Codechange: make the depot struct use the pool item class as super class.