(svn r7752) -Codechange: An off-by-one problem reduced the sprite limit by 1 whole sprite
--- a/table/sprites.h Tue Jan 02 17:34:03 2007 +0000
+++ b/table/sprites.h Tue Jan 02 18:19:56 2007 +0000
@@ -1314,9 +1314,9 @@
* @see SpriteSetup */
enum SpriteMasks {
///Maximum number of sprites that can be loaded at a given time.
- MAX_SPRITES = (1 << SPRITE_WIDTH) - 1,
+ MAX_SPRITES = 1 << SPRITE_WIDTH,
///The mask to for the main sprite
- SPRITE_MASK = MAX_SPRITES,
+ SPRITE_MASK = MAX_SPRITES - 1,
///The mask for the auxiliary sprite (the one that takes care of recoloring)
PALETTE_SPRITE_MASK = ((1 << PALETTE_SPRITE_WIDTH) - 1) << PALETTE_SPRITE_START,
///Mask for the auxiliary sprites if it is locate in the LSBs