(svn r3680) Fix some magic numbers which got damaged in r1768
authortron
Mon, 27 Feb 2006 17:24:31 +0000
changeset 3091 28de033d06b9
parent 3090 aa5aa50c9bc1
child 3092 e790a2dbda83
(svn r3680) Fix some magic numbers which got damaged in r1768
-Fix: Correctly restore the roadside after roadworks are finished
road_cmd.c
--- a/road_cmd.c	Mon Feb 27 16:58:26 2006 +0000
+++ b/road_cmd.c	Mon Feb 27 17:24:31 2006 +0000
@@ -1045,7 +1045,7 @@
 					!(DistanceManhattan(t->xy, tile) >= 8 && grp == 0) &&
 					(_m[tile].m5 == ROAD_Y || _m[tile].m5 == ROAD_X)) {
 				if (GetTileSlope(tile, NULL) == 0 && EnsureNoVehicle(tile) && CHANCE16(1, 20)) {
-					_m[tile].m4 |= (GB(_m[tile].m4, 4, 3) <=  2 ? 7 : 6) << 4;
+					SB(_m[tile].m4, 4, 3, (GB(_m[tile].m4, 4, 3) <= 1 ? 6 : 7));
 
 					SndPlayTileFx(SND_21_JACKHAMMER, tile);
 					CreateEffectVehicleAbove(