--- a/src/settings.cpp Sun Jun 08 23:56:52 2008 +0000
+++ b/src/settings.cpp Mon Jun 09 11:36:21 2008 +0000
@@ -1173,14 +1173,6 @@
return 0;
}
-static int32 Ai_In_Multiplayer_Warning(int32 p1)
-{
- if (p1 == 1) {
- ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0);
- }
- return 0;
-}
-
static int32 PopulationInLabelActive(int32 p1)
{
Town* t;
@@ -1671,7 +1663,7 @@
SDT_CONDBOOL(GameSettings, economy.mod_road_rebuild, 77, SL_MAX_VERSION, 0, 0, false, STR_CONFIG_MODIFIED_ROAD_REBUILD, NULL),
SDT_CONDNULL(1, 0, SL_NOAI_MAX_VERSION), // ai-new setting, became invalid with new AI system. Part of the NoAI 'hack' to retain savegame compatability with trunk.
- SDT_BOOL(GameSettings, ai.ai_in_multiplayer, 0, 0, false, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, Ai_In_Multiplayer_Warning),
+ SDT_BOOL(GameSettings, ai.ai_in_multiplayer, 0, 0, true, STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER, NULL),
SDT_BOOL(GameSettings, ai.ai_disable_veh_train, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, NULL),
SDT_BOOL(GameSettings, ai.ai_disable_veh_roadveh, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH, NULL),
SDT_BOOL(GameSettings, ai.ai_disable_veh_aircraft, 0, 0, false, STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT, NULL),