--- a/network.c Wed Dec 15 20:08:01 2004 +0000
+++ b/network.c Wed Dec 15 20:10:34 2004 +0000
@@ -871,6 +871,10 @@
IConsoleCmdExec("exec scripts/on_server.scr 0");
// if the server is dedicated ... add some other script
if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0");
+
+ /* Try to register us to the master server */
+ _network_last_advertise_date = 0;
+ NetworkUDPAdvertise();
return true;
}
@@ -1163,6 +1167,8 @@
// Network is available
_network_available = true;
_network_dedicated = false;
+ _network_advertise = false;
+ _network_last_advertise_date = 0;
/* Load the ip from the openttd.cfg */
_network_server_bind_ip = inet_addr(_network_server_bind_ip_host);
--- a/network.h Wed Dec 15 20:08:01 2004 +0000
+++ b/network.h Wed Dec 15 20:10:34 2004 +0000
@@ -28,6 +28,11 @@
// Do not change this next line. It should _ALWAYS_ be MAX_CLIENTS + 1
#define MAX_CLIENT_INFO (MAX_CLIENTS + 1)
+/* Stuff for the master-server */
+#define NETWORK_MASTER_SERVER_PORT 3978
+#define NETWORK_MASTER_SERVER_HOST "master.openttd.org"
+#define NETWORK_MASTER_SERVER_WELCOME_MESSAGE "OpenTTDRegister"
+
#define NETWORK_DEFAULT_PORT 3979
#define MAX_INTERFACES 9
@@ -166,6 +171,9 @@
VARDEF bool _network_udp_server;
VARDEF uint16 _network_udp_broadcast;
+VARDEF bool _network_advertise;
+VARDEF uint16 _network_last_advertise_date;
+
#endif /* ENABLE_NETWORK */
// Those variables must always be registered!
--- a/network_data.h Wed Dec 15 20:08:01 2004 +0000
+++ b/network_data.h Wed Dec 15 20:10:34 2004 +0000
@@ -18,6 +18,8 @@
#define NETWORK_GAME_INFO_VERSION 1
// What version of company info is this?
#define NETWORK_COMPANY_INFO_VERSION 1
+// What version of master-server-protocol do we use?
+#define NETWORK_MASTER_SERVER_VERSION 1
typedef uint16 PacketSize;
--- a/network_server.c Wed Dec 15 20:08:01 2004 +0000
+++ b/network_server.c Wed Dec 15 20:10:34 2004 +0000
@@ -5,6 +5,7 @@
#include "table/strings.h"
#include "network_server.h"
+#include "network_udp.h"
#include "console.h"
#include "command.h"
#include "gfx.h"
@@ -1198,7 +1199,7 @@
if (ci != NULL && ci->client_playas > 0 && ci->client_playas <= MAX_PLAYERS) {
if (strlen(_network_player_info[ci->client_playas-1].players) != 0)
strncat(_network_player_info[ci->client_playas-1].players, ", ", sizeof(_network_player_info[ci->client_playas-1].players));
-
+
strncat(_network_player_info[ci->client_playas-1].players, client_name, sizeof(_network_player_info[ci->client_playas-1].players));
}
}
@@ -1372,6 +1373,9 @@
last_sync_frame = _frame_counter;
}
#endif
+
+ /* See if we need to advertise */
+ NetworkUDPAdvertise();
}
#endif /* ENABLE_NETWORK */
--- a/network_udp.c Wed Dec 15 20:08:01 2004 +0000
+++ b/network_udp.c Wed Dec 15 20:10:34 2004 +0000
@@ -19,6 +19,7 @@
PACKET_UDP_SERVER_RESPONSE,
PACKET_UDP_CLIENT_DETAIL_INFO,
PACKET_UDP_SERVER_DETAIL_INFO, // Is not used in OpenTTD itself, only for external querying
+ PACKET_UDP_SERVER_REGISTER, // Packet to register itself to the master server
PACKET_UDP_END
} PacketUDPType;
@@ -218,6 +219,7 @@
RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE),
RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO),
NULL,
+ NULL,
};
// If this fails, check the array above with network_data.h
@@ -467,6 +469,39 @@
UpdateNetworkGameWindow(false);
}
+/* Register us to the master server
+ This function checks if it needs to send an advertise */
+void NetworkUDPAdvertise()
+{
+ struct sockaddr_in out_addr;
+ Packet *p;
+
+ /* Check if we should send an advertise */
+ if (!_networking || !_network_server || !_network_udp_server || !_network_advertise)
+ return;
+
+ /* Only send once in the 450 game-days (about 15 minutes) */
+ if (_network_last_advertise_date + 450 > _date)
+ return;
+ _network_last_advertise_date = _date;
+
+ /* Find somewhere to send */
+ out_addr.sin_family = AF_INET;
+ out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT);
+ out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST);
+
+ DEBUG(net, 1)("[NET][UDP] Advertising to master server");
+
+ /* Send the packet */
+ p = NetworkSend_Init(PACKET_UDP_SERVER_REGISTER);
+ /* Packet is: WELCOME_MESSAGE, Version, server_port */
+ NetworkSend_string(p, NETWORK_MASTER_SERVER_WELCOME_MESSAGE);
+ NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION);
+ NetworkSend_uint16(p, _network_server_port);
+ NetworkSendUDP_Packet(p, &out_addr);
+ free(p);
+}
+
void NetworkUDPInitialize(void)
{
_udp_client_socket = INVALID_SOCKET;
--- a/network_udp.h Wed Dec 15 20:08:01 2004 +0000
+++ b/network_udp.h Wed Dec 15 20:10:34 2004 +0000
@@ -6,5 +6,6 @@
void NetworkUDPReceive(void);
void NetworkUDPSearchGame(void);
void NetworkUDPQueryServer(const byte* host, unsigned short port);
+void NetworkUDPAdvertise();
#endif /* NETWORK_LAN_H */