--- a/network_server.c Tue Mar 21 20:02:05 2006 +0000
+++ b/network_server.c Tue Mar 21 21:07:50 2006 +0000
@@ -953,7 +953,7 @@
if (_network_pause_on_join) {
DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
- NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game unpaused", NETWORK_SERVER_INDEX);
+ NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, "Game unpaused (client connected)", NETWORK_SERVER_INDEX);
}
}
--- a/settings.c Tue Mar 21 20:02:05 2006 +0000
+++ b/settings.c Tue Mar 21 21:07:50 2006 +0000
@@ -1096,7 +1096,7 @@
SDTG_VAR("sync_freq", SLE_UINT16,C|S,0, _network_sync_freq, 100, 0, 100,STR_NULL, NULL),
SDTG_VAR("frame_freq", SLE_UINT8,C|S,0, _network_frame_freq, 0, 0, 100,STR_NULL, NULL),
SDTG_VAR("max_join_time", SLE_UINT16, S, 0, _network_max_join_time, 500, 0,32000,STR_NULL, NULL),
- SDTG_BOOL("pause_on_join", S, 0, _network_pause_on_join, false, STR_NULL, NULL),
+ SDTG_BOOL("pause_on_join", S, 0, _network_pause_on_join, true, STR_NULL, NULL),
SDTG_STR("server_bind_ip", SLE_STRB, S, 0, _network_server_bind_ip_host, "0.0.0.0", STR_NULL, NULL),
SDTG_VAR("server_port", SLE_UINT16, S, 0, _network_server_port, NETWORK_DEFAULT_PORT, 0, 65535,STR_NULL, NULL),
SDTG_BOOL("server_advertise", S, 0, _network_advertise, false, STR_NULL, NULL),