(svn r2214) - Fix: Dragging the desert tool over half-desert turns it into full-desert; dragging the tool while pressing ctrl, will remove the desert area.
--- a/lang/english.txt Mon Apr 18 05:42:59 2005 +0000
+++ b/lang/english.txt Tue Apr 19 18:30:31 2005 +0000
@@ -695,7 +695,7 @@
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse
STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter
-STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area
+STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area, press and hold CTRL to remove it
STR_CREATE_LAKE :{BLACK}Define water area, will flood its surroundings if at sea level
STR_0290_DELETE :{BLACK}Delete
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely
--- a/terraform_gui.c Mon Apr 18 05:42:59 2005 +0000
+++ b/terraform_gui.c Tue Apr 19 18:30:31 2005 +0000
@@ -46,10 +46,15 @@
size_x = (ex - sx) + 1;
size_y = (ey - sy) + 1;
+ _generating_world = true;
BEGIN_TILE_LOOP(tile, size_x, size_y, TILE_XY(sx, sy)) {
- if (GetTileType(tile) != MP_WATER)
- SetMapExtraBits(tile, GetMapExtraBits(tile) == 1 ? 0 : 1);
+ if (GetTileType(tile) != MP_WATER) {
+ SetMapExtraBits(tile, (_ctrl_pressed) ? 0 : 1);
+ DoClearSquare(tile);
+ MarkTileDirtyByTile(tile);
+ }
} END_TILE_LOOP(tile, size_x, size_y, 0);
+ _generating_world = false;
}
/**