(svn r2215) - Feature: Add a temporary mapsize selector to the intro gui. This is sufficient until the real window is designed & coded.
authorDarkvater
Wed, 20 Apr 2005 12:52:02 +0000
changeset 1711 786fc0df2b6e
parent 1710 65510674894c
child 1712 a7b5839cebf2
(svn r2215) - Feature: Add a temporary mapsize selector to the intro gui. This is sufficient until the real window is designed & coded.
intro_gui.c
lang/english.txt
--- a/intro_gui.c	Tue Apr 19 18:30:31 2005 +0000
+++ b/intro_gui.c	Wed Apr 20 12:52:02 2005 +0000
@@ -12,27 +12,29 @@
 
 extern void SwitchMode(int new_mode);
 
-/*
-static void ShowSelectTutorialWindow()
-{
-}
-*/
+#if 0
+static void ShowSelectTutorialWindow() {}
+#endif
 
-/* We go from TOP to the BOTTOM and from LEFT to the RIGHT. I know this is
- * a highly unusual concept, guys, but I hope you'll manage to follow. --pasky */
 static const Widget _select_game_widgets[] = {
 {    WWT_CAPTION, RESIZE_NONE, 13,   0, 335,   0,  13, STR_0307_OPENTTD,       STR_NULL},
-{     WWT_IMGBTN, RESIZE_NONE, 13,   0, 335,  14, 196, 0x0,                    STR_NULL},
+{     WWT_IMGBTN, RESIZE_NONE, 13,   0, 335,  14, 196, STR_NULL,               STR_NULL},
 { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  22,  33, STR_0140_NEW_GAME,      STR_02FB_START_A_NEW_GAME},
 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  22,  33, STR_0141_LOAD_GAME,     STR_02FC_LOAD_A_SAVED_GAME},
 { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  40,  51, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME},
 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  40,  51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
-{    WWT_PANEL_2, RESIZE_NONE, 12,  10,  85,  69, 122, 0x1312,                 STR_030E_SELECT_TEMPERATE_LANDSCAPE},
-{    WWT_PANEL_2, RESIZE_NONE, 12,  90, 165,  69, 122, 0x1314,                 STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
-{    WWT_PANEL_2, RESIZE_NONE, 12, 170, 245,  69, 122, 0x1316,                 STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
-{    WWT_PANEL_2, RESIZE_NONE, 12, 250, 325,  69, 122, 0x1318,                 STR_0311_SELECT_TOYLAND_LANDSCAPE},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 136, 147, STR_SINGLE_PLAYER,      STR_02FF_SELECT_SINGLE_PLAYER_GAME},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 136, 147, STR_MULTIPLAYER,        STR_0300_SELECT_MULTIPLAYER_GAME},
+{    WWT_PANEL_2, RESIZE_NONE, 12,  10,  86,  59, 113, 0x1312,                 STR_030E_SELECT_TEMPERATE_LANDSCAPE},
+{    WWT_PANEL_2, RESIZE_NONE, 12,  90, 166,  59, 113, 0x1314,                 STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
+{    WWT_PANEL_2, RESIZE_NONE, 12, 170, 246,  59, 113, 0x1316,                 STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
+{    WWT_PANEL_2, RESIZE_NONE, 12, 250, 326,  59, 113, 0x1318,                 STR_0311_SELECT_TOYLAND_LANDSCAPE},
+
+{      WWT_PANEL, RESIZE_NONE, 12, 219, 254, 120, 131, STR_NULL,               STR_NULL},
+{   WWT_CLOSEBOX, RESIZE_NONE, 12, 255, 266, 120, 131, STR_0225,               STR_NULL},
+{      WWT_PANEL, RESIZE_NONE, 12, 279, 314, 120, 131, STR_NULL,               STR_NULL},
+{   WWT_CLOSEBOX, RESIZE_NONE, 12, 315, 326, 120, 131, STR_0225,               STR_NULL},
+
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 138, 149, STR_SINGLE_PLAYER,      STR_02FF_SELECT_SINGLE_PLAYER_GAME},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 138, 149, STR_MULTIPLAYER,        STR_0300_SELECT_MULTIPLAYER_GAME},
 { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 159, 170, STR_0148_GAME_OPTIONS,  STR_0301_DISPLAY_GAME_OPTIONS},
 { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY,    STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
 { WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 177, 188, STR_CONFIG_PATCHES,     STR_CONFIG_PATCHES_TIP},
@@ -43,16 +45,25 @@
 extern void HandleOnEditText(WindowEvent *e);
 extern void HandleOnEditTextCancel(void);
 
-static void SelectGameWndProc(Window *w, WindowEvent *e) {
-	switch(e->event) {
+static void SelectGameWndProc(Window *w, WindowEvent *e)
+{
+	/* We do +/- 6 for the map_xy because 64 is 2^6, but it is the lowest available element */
+	static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
+
+	switch (e->event) {
 	case WE_PAINT:
-		w->click_state = (w->click_state & ~(1<<10) & ~(0xF << 6)) | (1 << (_opt_newgame.landscape + 6)) | (1<<10);
+		w->click_state = (w->click_state & ~(1 << 14) & ~(0xF << 6)) | (1 << (_opt_newgame.landscape + 6)) | (1 << 14);
 		SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
 		DrawWindowWidgets(w);
+
+		DrawString(170, 121, STR_MAPSIZE, 0);
+		DrawString(223, 121, mapsizes[_patches.map_x - 6], 0x10);
+		DrawString(270, 121, STR_BY, 0);
+		DrawString(283, 121, mapsizes[_patches.map_y - 6], 0x10);
 		break;
 
 	case WE_CLICK:
-		switch(e->click.widget) {
+		switch (e->click.widget) {
 		case 2: DoCommandP(0, 0, 0, NULL, CMD_START_NEW_GAME); break;
 		case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
 		case 4: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break;
@@ -61,7 +72,13 @@
 			// XXX: Useless usage of the CMD infrastructure?
 			DoCommandP(0, e->click.widget - 6, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE);
 			break;
-		case 11:
+		case 10: case 11: /* Mapsize X */
+			ShowDropDownMenu(w, mapsizes, _patches.map_x - 6, 11, 0, 0);
+			break;
+		case 12: case 13: /* Mapsize Y */
+			ShowDropDownMenu(w, mapsizes, _patches.map_y - 6, 13, 0, 0);
+			break;
+		case 15:
 #ifdef ENABLE_NETWORK
 			if (!_network_available) {
 				ShowErrorMessage(-1, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
@@ -71,15 +88,23 @@
 			ShowErrorMessage(-1 ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
 #endif
 			break;
-		case 12: ShowGameOptions(); break;
-		case 13: ShowGameDifficulty(); break;
-		case 14: ShowPatchesSelection(); break;
-		case 15: AskExitGame(); break;
+		case 16: ShowGameOptions(); break;
+		case 17: ShowGameDifficulty(); break;
+		case 18: ShowPatchesSelection(); break;
+		case 19: AskExitGame(); break;
 		}
 		break;
 
 	case WE_ON_EDIT_TEXT: HandleOnEditText(e); break;
 	case WE_ON_EDIT_TEXT_CANCEL: HandleOnEditTextCancel(); break;
+
+	case WE_DROPDOWN_SELECT: /* Mapsize selection */
+		switch (e->dropdown.button) {
+		case 11: _patches.map_x = e->dropdown.index + 6; break;
+		case 13: _patches.map_y = e->dropdown.index + 6; break;
+		}
+		SetWindowDirty(w);
+		break;
 	}
 
 }
--- a/lang/english.txt	Tue Apr 19 18:30:31 2005 +0000
+++ b/lang/english.txt	Wed Apr 20 12:52:02 2005 +0000
@@ -325,6 +325,14 @@
 STR_SINGLE_PLAYER                                               :{BLACK}Single player
 STR_MULTIPLAYER                                                 :{BLACK}Multiplayer
 
+STR_64                                                          :64
+STR_128                                                         :128
+STR_256                                                         :256
+STR_512                                                         :512
+STR_1024                                                        :1024
+STR_2048                                                        :2048
+STR_MAPSIZE                                                     :{BLACK}Mapsize:
+STR_BY                                                          :{BLACK}*
 STR_0148_GAME_OPTIONS                                           :{BLACK}Game Options
 
 STR_0150_SOMEONE                                                :someone{SKIP}{SKIP}
@@ -1583,7 +1591,7 @@
 STR_204E_INITIATE_A_MEDIUM_LOCAL                                :{WHITE}{STRING}{}{YELLOW} Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}  Cost: {CURRENCY}
 STR_204F_INITIATE_A_LARGE_LOCAL                                 :{WHITE}{STRING}{}{YELLOW} Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}  Cost: {CURRENCY}
 STR_2050_FUND_THE_RECONSTRUCTION                                :{WHITE}{STRING}{}{YELLOW} Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}  Cost: {CURRENCY}
-STR_2051_BUILD_A_STATUE_IN_HONOR                                :{WHITE}{STRING}{}{YELLOW} Build a statue in honor of your company.{} Cost: {CURRENCY}
+STR_2051_BUILD_A_STATUE_IN_HONOR                                :{WHITE}{STRING}{}{YELLOW} Build a statue in honour of your company.{} Cost: {CURRENCY}
 STR_2052_FUND_THE_CONSTRUCTION_OF                               :{WHITE}{STRING}{}{YELLOW} Fund the construction of new commercial buildings in the town.{}  Cost: {CURRENCY}
 STR_2053_BUY_1_YEAR_S_EXCLUSIVE                                 :{WHITE}{STRING}{}{YELLOW} Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{} Cost: {CURRENCY}
 STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC                         :{WHITE}{STRING}{}{YELLOW} Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}  Cost: {CURRENCY}