Fri, 19 Jan 2007 21:40:10 +0000 peter1138 (svn r8283) -Fix (r8128): Custom waypoint drawing used wrong bits since bitshuffling occurred. Also update with other station drawing changes (code duplication,
Fri, 19 Jan 2007 18:33:30 +0000 miham (svn r8281) -Update: WebTranslator2 update to 2007-01-19 19:32:57
Fri, 19 Jan 2007 17:46:44 +0000 peter1138 (svn r8280) -Codechange: Remove unnecessarily complex assignment of waypoint string ID.
Fri, 19 Jan 2007 17:44:11 +0000 Darkvater (svn r8279) -Regression (r8274): Removing signals could fail under certain circumstances (not the proper bits of p1/p2 were set to trackbits). Moved trackbits back to bits 0..2, ctrl to 3, semaphore to 4. Also lower the decision of the ctrl-override of signal/semaphore from the GUI into the cmd function since we are passing the ctrl-bit anyways. Bug(s) found by Frostregen; thanks
Fri, 19 Jan 2007 16:01:43 +0000 KUDr (svn r8277) -Fix (r8038): assert on game exit when waypoints were used. The static variable of type Station (inside ComposeWaypointStation) replaced by byte array so no destructor is called for it on exit.
Fri, 19 Jan 2007 11:47:48 +0000 tron (svn r8276) -Fix
Fri, 19 Jan 2007 06:08:04 +0000 tron (svn r8275) -Fix
Fri, 19 Jan 2007 00:01:52 +0000 Darkvater (svn r8274) -Codechange (r8151): Move the automatic semaphore/signal checks inside the CMD_ functions where they are supposed to be. Achieve this by adding a seperate bit to p1/p2 to hold the CTRL-modifier. While here, use proper types, and 'unify' the parameter bit-meanings. 0 - ctrl-pressed, 1 - signal/semaphore, 2-4 - trackbits, 5 - remove (internal), 24-31 - drag density.
Thu, 18 Jan 2007 23:48:04 +0000 KUDr (svn r8273) -Fix: return value from clamp was ignored
Thu, 18 Jan 2007 23:45:58 +0000 KUDr (svn r8272) -Fix (r8038): signed/unsigned change - PlayerID is now enum (signed) and was byte so test for PlayerID validity needed to be updated (Darkvater)
Thu, 18 Jan 2007 22:24:11 +0000 miham (svn r8267) [Translations] -Fix: (r8266) fixed the ownname and the isocode of the russian language
Thu, 18 Jan 2007 18:42:50 +0000 miham (svn r8266) -Update: WebTranslator2 update to 2007-01-18 19:42:06
Thu, 18 Jan 2007 15:39:58 +0000 Darkvater (svn r8254) -Merge: Release changes from the 0.5 branch back to trunk. This ensures an updated changelog, readme, et.
Thu, 18 Jan 2007 15:27:57 +0000 Darkvater (svn r8253) -Codechange: Be more strict about language generation and fail any languages not having the mandatory ##name, ##ownname and ##isocode pragma's.
Thu, 18 Jan 2007 15:26:52 +0000 Darkvater (svn r8252) -Regression(r8204): WT2 commit removed ##isocode from Russian, resulting in a clean
Thu, 18 Jan 2007 14:08:56 +0000 Darkvater (svn r8240) -Fix (r8013): Put the output of -h to stdout and not to stderr (through ShowInfo)
Thu, 18 Jan 2007 14:06:30 +0000 Darkvater (svn r8239) -Regression (r7278): Help window was empty for UNICODE builds
Thu, 18 Jan 2007 09:34:44 +0000 KUDr (svn r8231) -Fix (r8125): MP desync caused by calling Random() from station constructor. This was wrong because station constructor is called also when loading savegame and when player tries to build station when it is not sure that it will succeed (thanks Rubidium)
Wed, 17 Jan 2007 23:25:19 +0000 Darkvater (svn r8218) -Codechange: Increase spritecache size to 2MB. This will vastly improve performance when using (lots of) grf files. You can change it yourself easily with the SPRITE_CACHE_SIZE compile flag. (peter1138).
Wed, 17 Jan 2007 22:44:49 +0000 peter1138 (svn r8214) -Fix (r8038): The fast forward flag stores 2 bits, not 1. Remember the
Wed, 17 Jan 2007 22:32:34 +0000 tron (svn r8212) -Fix
Wed, 17 Jan 2007 22:19:12 +0000 peter1138 (svn r8211) -Codechange: (NewGRF) Implement callback 2D, explicit vehicle colour map
Wed, 17 Jan 2007 21:14:17 +0000 tron (svn r8207) -Fix
Wed, 17 Jan 2007 21:05:39 +0000 miham (svn r8206) [Translations] -Fix: Fixed r8193, converted the html notations back to UTF8 characters
Wed, 17 Jan 2007 20:37:25 +0000 miham (svn r8204) -Fix: reverted r8202, since it did not solve all the problems, since ALL language changes done today are garbage due to a quick bugfix in WT2 which introduced another, much more serious bug: put an utf8_to_htmlcode() call to a wrong place
Wed, 17 Jan 2007 20:34:29 +0000 tron (svn r8203) -Fix:
Wed, 17 Jan 2007 20:29:45 +0000 miham (svn r8202) -Fix: r8193: russian.txt changes somehow became garbage
Wed, 17 Jan 2007 19:55:18 +0000 rubidium (svn r8198) -Codechange: two global variables are not needed when network is disabled.
Wed, 17 Jan 2007 18:43:03 +0000 miham (svn r8193) -Update: WebTranslator2 update to 2007-01-17 19:42:11
Wed, 17 Jan 2007 12:57:35 +0000 peter1138 (svn r8186) -Fix (FS#557): Apply railtype offset to station graphics if no custom station is in use.
Wed, 17 Jan 2007 11:15:51 +0000 celestar (svn r8185) -Codechange: Equipped Roadstops with new/delete operators and gave them proper constructors/destructors (Thanks to KUDr for a nice interactive C++ lesson)
Wed, 17 Jan 2007 06:54:03 +0000 tron (svn r8184) if cascade -> switch
Wed, 17 Jan 2007 06:33:23 +0000 tron (svn r8183) When iterating over the map in AfterLoadGame() do it the same way for all loops
Wed, 17 Jan 2007 00:01:55 +0000 rubidium (svn r8171) -Fix (FS#556): return SL_ERROR when unthreaded saves failed, to make sure we do not try to send zero-byte savegames.
Tue, 16 Jan 2007 23:01:06 +0000 Darkvater (svn r8168) -Regression (r6783): ParseConnectionstring didn't use the port parameter if a player was also specified. (both IP#Player:Port and IP:Port#Player btw)
Tue, 16 Jan 2007 22:56:18 +0000 rubidium (svn r8167) -Fix (FS#556): a network client crashes, due to a division by zero, when the connection gets lost at the right moment or when the packet is malformed (server sends size 0 for the map).
Tue, 16 Jan 2007 22:10:35 +0000 peter1138 (svn r8166) -Fix (r7797): Protect against out of bounds access to the sprite ptr
Tue, 16 Jan 2007 21:34:51 +0000 Darkvater (svn r8165) -Revert r8107 and show the MD5SUM of the *REPLACEMENT* grf file, NOT the original one. Reason for this is that this md5sum is saved, and otherwise a wrong md5sum would be stored in a savegame.
Tue, 16 Jan 2007 20:16:30 +0000 Darkvater (svn r8164) -Codechange (r8159): Fix up some comments/doxygen for disasters and rename Submarine1/2 to small/big
Tue, 16 Jan 2007 19:27:28 +0000 miham (svn r8163) [Translations] Re-added cases for the czech language (they were removed either accidentally or on purpose, will look after it later
Tue, 16 Jan 2007 18:45:25 +0000 miham (svn r8162) WebTranslator2 update to 2007-01-16 19:44:34
Tue, 16 Jan 2007 18:31:58 +0000 rubidium (svn r8161) -Fix (FS#555, r8144): enroute_from_xy was not set properly for old savegames.
Tue, 16 Jan 2007 17:44:59 +0000 maedhros (svn r8160) -Fix (r8151): Do not use HasSignals on tiles without railways.
Tue, 16 Jan 2007 16:54:06 +0000 Darkvater (svn r8159) -Cleanup: Sprinkle some coding-style and comments on the disaster code.
Tue, 16 Jan 2007 16:28:41 +0000 Darkvater (svn r8158) -Fix: The submarine disaster failed to move at all due to wrong masking of trackbits
Tue, 16 Jan 2007 15:45:20 +0000 rubidium (svn r8157) -Fix (r3136): moving cargo during auto replaces did not update the cached vehicle weight for trains properly. This caused (in network games) the server to have a different cached vehicle weight than newly joined clients would have, which causes desyncs.
Tue, 16 Jan 2007 15:20:22 +0000 bjarni (svn r8155) -Fix: fixed compilation when --disable-network is in use
Tue, 16 Jan 2007 15:18:02 +0000 peter1138 (svn r8154) -Codechange: Water can no longer be under bridge tiles, so don't check for it.
Tue, 16 Jan 2007 11:13:00 +0000 peter1138 (svn r8153) -Codechange: Change UpdateStationAcceptance() and ShowRejectOrAcceptNews() to work with cargo IDs instead of cargo names, and explicitly list the different strings to use.
Tue, 16 Jan 2007 08:10:29 +0000 tron (svn r8152) Fix a off-by-one error in the placement of the sticky box of the road build toolbar in the scenario editor
Mon, 15 Jan 2007 22:18:35 +0000 maedhros (svn r8151) -Feature: Automatically build semaphores before a configurable date, which can be set by each network player seperately.
Mon, 15 Jan 2007 18:28:27 +0000 miham (svn r8148) WebTranslator2 update to 2007-01-15 19:25:31
Mon, 15 Jan 2007 17:32:42 +0000 bjarni (svn r8147) -Fix: [autoreplace] v->leave_depot_instantly was not always reset correctly
Mon, 15 Jan 2007 17:32:01 +0000 celestar (svn r8146) -Fix (FS#552, r8038): a C/C++ linkage problem on some very few incarnations of gcc
Mon, 15 Jan 2007 16:31:46 +0000 belugas (svn r8145) -Featurette: Allow for Tropic Farm to plant fields after producing cargo, like its counterpart in temperate climate.
Mon, 15 Jan 2007 14:42:24 +0000 celestar (svn r8144) -Fix: [FS#163] When a station is removed, vehicles do not get excessive payment any longer, as the origin TILE is now stored as long as the origin STATION for the transported cargos. Basically this is only a temporary fix until cargopackets are implemented, but it fixes one of the oldest known bugs (Special Thanks to Darkvater for lots of testing)
Mon, 15 Jan 2007 07:38:36 +0000 tron (svn r8143) Remove the landscaping button from the build toolbars.
Mon, 15 Jan 2007 00:58:18 +0000 bjarni (svn r8141) -Fix r8128: [OSX] now OSX can compile again.
Mon, 15 Jan 2007 00:09:25 +0000 Darkvater (svn r8140) -Fix [FS#54]: Combat helicopter flies past factory before it shoots. Chopper comes from the north-east, so it looks in +15 direction (forward), not -15 direction. Probably bad copy-paste from airplane-destroys-oil-refinery disaster.
Sun, 14 Jan 2007 23:43:59 +0000 KUDr (svn r8139) -Cleanup: simplify auto_ptr initialization (Tron)