Thu, 02 Mar 2006 02:30:15 +0000 Darkvater (svn r3727) - Fix some typos in the readme and known-bugs text files
Thu, 02 Mar 2006 02:22:15 +0000 Darkvater (svn r3726) - [6/6] Finalize conversion, finally save the patches struct.
Thu, 02 Mar 2006 02:03:21 +0000 Darkvater (svn r3724) - [5.5/6] heh, the patch part got left out of the previous commit, sorry
Thu, 02 Mar 2006 01:56:25 +0000 Darkvater (svn r3723) - [5/6] Move over the console commands from settings_gui to settings where they rather belong.
Thu, 02 Mar 2006 01:41:25 +0000 Darkvater (svn r3722) - [4/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. The last part finishes the transition with the merging of the settings_gui table(s).
Thu, 02 Mar 2006 00:32:48 +0000 Darkvater (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
Thu, 02 Mar 2006 00:07:41 +0000 Darkvater (svn r3720) - [2/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This second part gets rid of the old SettingDesc structures and updates them with the unified types. These new settings are heavily macro'd, which should make it easy to add/edit entries within sections.
Wed, 01 Mar 2006 23:53:20 +0000 Darkvater (svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
Wed, 01 Mar 2006 23:39:21 +0000 Darkvater (svn r3718) - Add proper Doxygen comments to some saveload-structs (using ///<)
Wed, 01 Mar 2006 23:14:03 +0000 peter1138 (svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour.
Wed, 01 Mar 2006 21:15:25 +0000 Darkvater (svn r3716) - Move the option settings (_game_opt_desc) from misc.c into settings.c. This will be merged with SettingDesc misc_settings above as they are actually the same. No functionality has changed beside the fact that the settings are now in a different Chunkhandler.
Wed, 01 Mar 2006 21:00:44 +0000 tron (svn r3714) Add functions to turn tiles into water and shore tiles
Wed, 01 Mar 2006 20:49:47 +0000 Darkvater (svn r3713) - Fix up the cheats window a little. The cheats code is still abominable, but at least a bit more readable now.
Wed, 01 Mar 2006 20:38:39 +0000 Darkvater (svn r3712) - Change the boolean assignment/reading from == 1 to != 0 as suggested by Tron.
Wed, 01 Mar 2006 20:34:51 +0000 Darkvater (svn r3711) - Extract the WriteValue() and ReadValue() parts of the saveload code to assign/read to/from a variable. Preparatory work to make this the general function type for such assignments
Wed, 01 Mar 2006 20:24:22 +0000 Darkvater (svn r3710) - Use the general function DrawArrowButtons() instead of doing it manually. The function has two parameters added, colour and an enabled flag.
Wed, 01 Mar 2006 19:20:35 +0000 bjarni (svn r3707) -Fix: made the generated Finnish town names sound more Finnish (ln-)
Wed, 01 Mar 2006 17:35:01 +0000 peter1138 (svn r3701) [2cc] move vehicle/engine palette functions out of header file and document the remaining definitions
Wed, 01 Mar 2006 15:03:47 +0000 tron (svn r3699) Replace some magic numbers for checking for a suitable slope for a level crossing by some less magic numbers
Wed, 01 Mar 2006 12:31:39 +0000 tron (svn r3698) Add GetCrossingRailBits() and ComplementRoadBits(). Simplify the code by using them
Wed, 01 Mar 2006 09:40:34 +0000 tron (svn r3697) Rename DIAG1/DIAG2 to X resp. Y as this conveys a bit better in which direction a pieces of rail goes
Wed, 01 Mar 2006 08:56:38 +0000 tron (svn r3696) Add functions to turn a tile into a normal rail tile/depot/waypoint. This is just a tiny step, the rail code needs way more love and caring
Wed, 01 Mar 2006 06:39:04 +0000 tron (svn r3695) Add 2 MarkTileByTile() which I forgot in r3689 (noticed by Belugas)
Tue, 28 Feb 2006 21:19:50 +0000 tron (svn r3689) Add functions to turn a tile into either a normal road tile, a level crossing or a road depot
Tue, 28 Feb 2006 13:18:14 +0000 tron (svn r3687) Complete some bits I missed whenn adding accessor functions for road types and pieces
Tue, 28 Feb 2006 11:49:12 +0000 tron (svn r3686) Dispel some strange magic regarding level crossings and foundations:
Tue, 28 Feb 2006 08:16:00 +0000 peter1138 (svn r3685) Include a file missed from r3684...
Tue, 28 Feb 2006 08:13:15 +0000 peter1138 (svn r3684) - NewGRF: Support loading of miscellaneous flags (not used yet)
Tue, 28 Feb 2006 06:14:42 +0000 tron (svn r3683) Get rid of another FindLandscapeHeight()
Mon, 27 Feb 2006 19:49:53 +0000 bjarni (svn r3682) -Fix: didn't write $ correct in G5_detector in r3673, which caused problems for tortoisesvn
Mon, 27 Feb 2006 19:43:19 +0000 peter1138 (svn r3681) - [Multistop] Check the RoadStop type before check its status. This fixes an assert introduced in r3663. Also fix the return type of GetRoadStopType().
Mon, 27 Feb 2006 17:24:31 +0000 tron (svn r3680) Fix some magic numbers which got damaged in r1768
Mon, 27 Feb 2006 16:58:26 +0000 bjarni (svn r3679) -Fix: [OSX] fixed warning introduced in r3670 about permission denied in G5_detector.c when compiling without having Makefile.config
Mon, 27 Feb 2006 15:35:22 +0000 peter1138 (svn r3678) - NewGRF Codechange: remove redundant braces and temporary variables.
Mon, 27 Feb 2006 08:08:10 +0000 tron (svn r3677) Remove the FindLandscapeHeightByTile()s from the default AI.
Sun, 26 Feb 2006 19:02:09 +0000 bjarni (svn r3676) -Change: [OSX] changed info about package to how to install the game
Sat, 25 Feb 2006 22:03:30 +0000 bjarni (svn r3675) -Fix: [OSX] made the default gcc names for building universal binaries into the newest gcc for each target instead of hardcoding it for 4.0.0
Sat, 25 Feb 2006 21:25:23 +0000 bjarni (svn r3674) -Feature: [OSX] Added support for tripple binaries (binaries optimised for G3, G5 and i686)
Sat, 25 Feb 2006 18:11:11 +0000 bjarni (svn r3673) -Codechange: [OSX] changed the makefile to autodetect if it compiles on G5 and then adds flags to optimise for G5
Sat, 25 Feb 2006 16:57:17 +0000 bjarni (svn r3672) -Fix: [makefile] fixed bug where some settings where overwritten with the default ones when MAKEFILE_VERSION was changed
Fri, 24 Feb 2006 22:12:11 +0000 bjarni (svn r3671) -Code cleanup: fixed style and removed commented out code in video/cocoa_v.m
Fri, 24 Feb 2006 22:05:20 +0000 bjarni (svn r3670) -Codechange: [OSX] rewrote a part of the cocoa video driver to speed it up by 1000% in fullscreen
Fri, 24 Feb 2006 20:52:32 +0000 tron (svn r3669) Really wipe all data when making a void tile
Fri, 24 Feb 2006 20:38:08 +0000 tron (svn r3668) Add a function to turn a tile into a tree tile
Fri, 24 Feb 2006 20:35:37 +0000 tron (svn r3667) Fix the cause of an assertion I triggered in r3665
Fri, 24 Feb 2006 20:09:50 +0000 peter1138 (svn r3666) Fix up svn properties and add header files to Windows project files.
Fri, 24 Feb 2006 19:56:24 +0000 tron (svn r3665) Add a function to turn a tile into a clear tile
Fri, 24 Feb 2006 19:52:26 +0000 tron (svn r3664) Add a function to turn a tile into a void tile
Fri, 24 Feb 2006 17:52:07 +0000 peter1138 (svn r3663) - Fix: [Multistop] Check the status of the destination road stop instead of a station's first road stop. This only has effect with road vehicle queuing disabled.
Thu, 23 Feb 2006 20:53:30 +0000 Darkvater (svn r3662) Fix regression FS#58 with union, endiannes and static decleration problems. Removed the union.
Thu, 23 Feb 2006 18:52:13 +0000 bjarni (svn r3661) -Fix [PPC computers] quick dirty fix for failure to start the game on BE CPUs
Thu, 23 Feb 2006 12:24:19 +0000 tron (svn r3660) Convert further road bits and type references to the functions/enums
Thu, 23 Feb 2006 11:53:48 +0000 tron (svn r3659) Add function to get the road bits of a level crossing
Thu, 23 Feb 2006 08:20:28 +0000 tron (svn r3658) Add functions and symbolic names to retrieve road tile types and road pieces
Thu, 23 Feb 2006 07:32:46 +0000 tron (svn r3657) Fix indentation and remove now unused variable, which i forgot in r3655
Thu, 23 Feb 2006 07:31:36 +0000 tron (svn r3656) Simplify the overly complicated check for road pieces under a bridge
Thu, 23 Feb 2006 07:26:49 +0000 tron (svn r3655) Simplify a boolean expression and turn 3 if-cascades into switches
Wed, 22 Feb 2006 21:35:45 +0000 tron (svn r3654) Turn another if-cascade into a switch
Wed, 22 Feb 2006 21:11:31 +0000 tron (svn r3653) -Fix: You didn't pay for terraforming at the end tile when building a tunnel
Wed, 22 Feb 2006 21:09:55 +0000 tron (svn r3652) Rewrite CmdBuildTunnel in the hope to make it a bit more comprehensible