Fri, 04 Feb 2005 15:39:10 +0000 truelight (svn r1789) -Fix: there is no need to save the index, it is done for us
Fri, 04 Feb 2005 15:31:30 +0000 truelight (svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops.
Fri, 04 Feb 2005 14:45:32 +0000 truelight (svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs)
Fri, 04 Feb 2005 14:24:23 +0000 truelight (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
Fri, 04 Feb 2005 14:05:28 +0000 truelight (svn r1785) -Fix: space-correctness in road_cmd.c, and one wrong line from last
Fri, 04 Feb 2005 13:56:51 +0000 truelight (svn r1784) -Fix: removed ClosestTownFromTile where possible, or replaced it
Fri, 04 Feb 2005 13:23:29 +0000 truelight (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
Fri, 04 Feb 2005 07:52:12 +0000 tron (svn r1782) Remove line which should've been removed in r1779 and caused map generation to hang infinitely
Thu, 03 Feb 2005 22:09:19 +0000 tron (svn r1781) Fix static declaration after non-static declaration of same symbol
Thu, 03 Feb 2005 21:18:49 +0000 tron (svn r1780) Don't clear LIBS and LDFLAGS
Thu, 03 Feb 2005 20:52:12 +0000 tron (svn r1779) Make the map generation code slightly more readable
Thu, 03 Feb 2005 19:23:06 +0000 matthijs (svn r1778) - Fix: [ 1115200 ] In the main menu, when starting a new game while the load game dialog is open, openttd asserts.
Thu, 03 Feb 2005 18:20:43 +0000 tron (svn r1777) Fix map generation for tropical and arctic landscape on larger/smaller maps
Thu, 03 Feb 2005 17:22:35 +0000 truelight (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
Wed, 02 Feb 2005 20:36:04 +0000 truelight (svn r1775) -Fix: The NPF patch setting was not synced in network.
Wed, 02 Feb 2005 19:15:35 +0000 truelight (svn r1774) -Fix: fixed an other possible crash related to previous commit
Wed, 02 Feb 2005 19:08:34 +0000 truelight (svn r1773) -Fix: [ 1114950 ] Game crashed sometimes when there were no industries
Wed, 02 Feb 2005 18:28:08 +0000 truelight (svn r1772) -Fix: [ 1114100 ] Dedicated server boots again
Wed, 02 Feb 2005 17:30:29 +0000 truelight (svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating
Wed, 02 Feb 2005 16:16:43 +0000 truelight (svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id
Wed, 02 Feb 2005 15:45:53 +0000 tron (svn r1769) Don't compute the same value twice, remove one function call
Wed, 02 Feb 2005 14:17:13 +0000 celestar (svn r1768) -Codechange: Store town index in _map2 of town tiles
Tue, 01 Feb 2005 22:17:38 +0000 bjarni (svn r1767) fixed mixed declarations and code in last commit (oops)
Tue, 01 Feb 2005 22:04:53 +0000 bjarni (svn r1766) - Feature: Aircrafts will now go to the nearest hangar if the next airport in the orders do not have one (helipads)
Tue, 01 Feb 2005 18:46:49 +0000 truelight (svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero
Tue, 01 Feb 2005 18:32:01 +0000 truelight (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
Tue, 01 Feb 2005 18:30:11 +0000 truelight (svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools)
Tue, 01 Feb 2005 17:48:20 +0000 truelight (svn r1762) -Codechange: renamed 'MemoryPool' to 'SettingsMemoryPool' (we need
Tue, 01 Feb 2005 16:57:16 +0000 tron (svn r1761) Don't set CC and CXX
Tue, 01 Feb 2005 09:47:18 +0000 celestar (svn r1760) -Fix: [ 1113399 ] Game no longer crashes when right-clicking a disabled Full Load button
Tue, 01 Feb 2005 09:36:07 +0000 miham (svn r1759) Daily/Weekly/Monthly langfile updates
Tue, 01 Feb 2005 05:28:18 +0000 tron (svn r1758) Replace `` with $(shell), because the latter is only evaluated once instead of over and over again
Mon, 31 Jan 2005 22:17:15 +0000 tron (svn r1757) Stop the new AI from trying to build its HQ on non-existent tiles
Mon, 31 Jan 2005 21:57:05 +0000 tron (svn r1756) Cleanup: if cascade -> switch, uint -> TileIndex
Mon, 31 Jan 2005 19:22:44 +0000 tron (svn r1755) Trim trailing whitespace
Mon, 31 Jan 2005 12:04:40 +0000 darkvater (svn r1754) - Fix: you can once again load newgrf files with lots of sprites. Index wasn't reset in second run, thus counting them double.
Mon, 31 Jan 2005 11:36:16 +0000 darkvater (svn r1753) - Fix: [ 1113037 ] crash when accessing hi-scores in editor, it is now disabled.
Mon, 31 Jan 2005 11:33:21 +0000 darkvater (svn r1752) - Fix: MSVC acting up once again, as well as project file updates for the missing files.
Mon, 31 Jan 2005 11:23:10 +0000 matthijs (svn r1751) - Feature: New PathFinder (NPF).
Mon, 31 Jan 2005 11:03:23 +0000 darkvater (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz)
Mon, 31 Jan 2005 07:23:15 +0000 tron (svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names
Mon, 31 Jan 2005 06:46:53 +0000 tron (svn r1748) Enforce map size limits
Mon, 31 Jan 2005 00:12:44 +0000 darkvater (svn r1747) - Fix: [network] ottd should compile when networking is disabled.
Sun, 30 Jan 2005 23:41:57 +0000 darkvater (svn r1746) - Feature: [GUI] [ 1107690 ] Resizable orders GUI (nzhook)
Sun, 30 Jan 2005 23:04:41 +0000 tron (svn r1745) Use -fno-inline when DEBUGing
Sun, 30 Jan 2005 23:03:31 +0000 tron (svn r1744) DEBUG and PROFILE can be used at the same time.
Sun, 30 Jan 2005 22:04:14 +0000 celestar (svn r1743) -Fix: Multistop: Added some debug output and made sure that orphaned slots are cleared.
Sun, 30 Jan 2005 21:06:09 +0000 bjarni (svn r1742) - Fix: fixed bug introduced in r1730 where AI players had problems when building aircrafts
Sun, 30 Jan 2005 20:50:06 +0000 bjarni (svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
Sun, 30 Jan 2005 19:51:39 +0000 celestar (svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with TTDPatch non-stop handling behaviour
Sun, 30 Jan 2005 18:51:08 +0000 darkvater (svn r1739) - Fix: type checking when selling vehicles (TrueLight)
Sun, 30 Jan 2005 18:40:52 +0000 celestar (svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause by selling carriages in a MP game faster than the network can handle. (Truelight)
Sun, 30 Jan 2005 18:12:37 +0000 tron (svn r1737) Add DEBUG category "map" and use it to print the map size when allocating the map
Sun, 30 Jan 2005 17:53:44 +0000 celestar (svn r1736) -Fix: Forgot to remove some unused variables in last commit :(
Sun, 30 Jan 2005 17:46:57 +0000 celestar (svn r1735) -Fix: [ 1112285 ] Fixed an assertion error with stations where stops
Sun, 30 Jan 2005 16:54:39 +0000 darkvater (svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik)
Sun, 30 Jan 2005 16:08:19 +0000 darkvater (svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove signals again
Sun, 30 Jan 2005 16:00:37 +0000 darkvater (svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge)
Sun, 30 Jan 2005 15:57:38 +0000 darkvater (svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid!
Sun, 30 Jan 2005 14:52:04 +0000 bjarni (svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection)