Sun, 15 May 2005 18:43:36 +0000 tron (svn r2323) Remove unused dereferencing
Sun, 15 May 2005 16:30:02 +0000 Darkvater (svn r2322) - CodeChange: doxygen commented the tunnel-crash fix. Also if (bla) {return;} else {return;} is not proper code. It's if (bla) {return;} return; ;)
Sun, 15 May 2005 14:01:35 +0000 matthijs (svn r2321) - Fix: [ 1202286 ] On OS/2 you get a double backslash in your filename after browsing to the root dir of a drive and "." and ".." are incorrectly displayed. (orudge)
Sun, 15 May 2005 13:48:23 +0000 matthijs (svn r2320) - Fix: [ 1185176 ] Train in tunnel is not properly detected by signal code (Hackykid)
Sun, 15 May 2005 11:20:38 +0000 Darkvater (svn r2319) - Fix: copying/pasting from the extra viewport did not center on what you wanted to see if one of the windows (viewport or main) was zoomed out. Also fix the undisabled-zoom-in button upon creation.
Sun, 15 May 2005 10:40:53 +0000 Darkvater (svn r2318) - Feature: added console command 'part' to leave a currently running game and 'join' which is an alias to 'connect' to join a multiplayer server.
Sun, 15 May 2005 10:23:42 +0000 Darkvater (svn r2317) - Fix: [ 1193048 ] Pre-signal stays red when there is only a single exit signal (dinno)
Sat, 14 May 2005 23:48:39 +0000 Darkvater (svn r2316) - Fix: [ 1154454 ] Fix BeOS build on Trunk (myob)
Sat, 14 May 2005 22:51:15 +0000 Darkvater (svn r2315) - Fix: [ 1187613 ] No HQ present for competitor, disable 'View HQ' button, inspired by lucaspiller
Sat, 14 May 2005 22:42:33 +0000 Darkvater (svn r2314) - Feature: [ 1187490 ] Patches for building on IRIX (jgilje)
Sat, 14 May 2005 22:03:25 +0000 Darkvater (svn r2313) - Fix: [ 1202115 ] Clicking shipslist on bouy asserts GetPlayer(). Bouys and oilrigs don't have owners, so it cannot get the vehicle-list of the station-owner. Just use _current_player
Sat, 14 May 2005 21:55:54 +0000 Darkvater (svn r2312) - Fix (regression): changing to/from fullscreen got broken with SDL.
Sat, 14 May 2005 21:03:46 +0000 Darkvater (svn r2311) - Fix: eh, forgot to remove moved function.
Sat, 14 May 2005 21:01:57 +0000 Darkvater (svn r2310) - Fix: Game would crash if you full-screened with the 'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug.
Sat, 14 May 2005 19:34:59 +0000 Darkvater (svn r2309) - CodeChange: Change all _iconsole_color_whatever into _icolour_wtv (abbreviated). Besides the changed into proper english, yes this commit is pretty useless ;)
Sat, 14 May 2005 19:25:18 +0000 Darkvater (svn r2308) - Fix: enforce server-only and/or offline commands by giving them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security"
Sat, 14 May 2005 18:25:01 +0000 Darkvater (svn r2307) - Fix (regression): it was not possible to change the drive-side in the intro-game.
Sat, 14 May 2005 12:36:16 +0000 Darkvater (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks"
Sat, 14 May 2005 06:48:14 +0000 miham (svn r2305) [Translations] Updated to 2005-05-14 (~50 strs / 7 langs)
Fri, 13 May 2005 18:19:26 +0000 Darkvater (svn r2304) - Fix (regression): excuse the Lumber mill from the list of raw-industries build-restriction, as it can be built always, patch-setting, or no patch-setting.
Fri, 13 May 2005 17:09:05 +0000 Darkvater (svn r2303) - CodeChange (fix): when giving money to other players only allow transferring money that is above your loan. Eg you can't give away your loan.
Fri, 13 May 2005 17:05:03 +0000 Darkvater (svn r2302) - Fix: when you started a server 'load <file>' did not work prior to doing 'ls'. Fixed by moving the changing of saveload_mode into BuildFileList()
Thu, 12 May 2005 23:47:45 +0000 Darkvater (svn r2301) - CodeChange: prettyify ChangeOwnerShipOfPlayerItems() a bit
Thu, 12 May 2005 23:46:01 +0000 Darkvater (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands.
Thu, 12 May 2005 00:20:16 +0000 Darkvater (svn r2299) - Fix: add more verbose output to possible hack-attempt.
Thu, 12 May 2005 00:18:30 +0000 Darkvater (svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
Thu, 12 May 2005 00:11:37 +0000 Darkvater (svn r2297) - CodeChange: server-check the next batch of commands.
Wed, 11 May 2005 18:09:12 +0000 darkvater (svn r2296) - Fix (regression): oops, forgot the MS code-decleration rules :p
Wed, 11 May 2005 16:29:33 +0000 Darkvater (svn r2295) - Fix: you were still able to delete any tile if you were not careful with CmdDestroyCompanyHQ. Fixed this; thanks HackyKid.
Wed, 11 May 2005 16:17:03 +0000 Darkvater (svn r2294) - CodeChange: check the service interval settings when changing of all vehicle-types. To simplify things introduce GetServiceIntervalClamped() that returns the same or clamped value of the new service interval. There were some inconsistencies in the gui files so I had to change those, and const correctness kicked in, so it's a bit messy at certain points.
Wed, 11 May 2005 15:31:10 +0000 Darkvater (svn r2293) - Fix (regression): You couldn't modify commands anymore; fixed. (|| and && are kinda confusing with !=) :P
Wed, 11 May 2005 15:30:28 +0000 Darkvater (svn r2292) - Fix (regression): make error message more general for console errors. Dedicated servers are properly filtered out when requesting player-password.
Wed, 11 May 2005 12:46:19 +0000 Darkvater (svn r2291) - Fix (regression): When a client joined it changed the server-player's name. Funny effect; but not desired. Thanks for pointing it out Tron. It needed a bit of hacking, but is not less of a hack than the one used before :)
Wed, 11 May 2005 00:00:27 +0000 Darkvater (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
Tue, 10 May 2005 08:45:55 +0000 Darkvater (svn r2289) - Fix (regression): check p1 param of road-depot building instead of unused p2 (typo). Thanks peter1138.
Mon, 09 May 2005 22:33:00 +0000 Darkvater (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
Mon, 09 May 2005 19:56:08 +0000 Darkvater (svn r2287) - Fix (regression): cast stationcount to unsigned instead of p1 to signed when checking valid waypoint types. Thanks for pointing it out Tron
Mon, 09 May 2005 16:37:40 +0000 Darkvater (svn r2286) - CodeChange: paramcheck the next batch of commands.
Mon, 09 May 2005 13:26:15 +0000 Darkvater (svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread
Sun, 08 May 2005 21:00:56 +0000 Darkvater (svn r2284) - Fix (regression): [ 1197177 ] Scenario editor: desert add/remove tool removes industries. Fixed a bit too agressive desert generator. It still does remove the industry (sand's a bitch on machinery), but at least it does it cleanly :)
Sun, 08 May 2005 20:53:02 +0000 Darkvater (svn r2283) - Fix (regression): [ 1197493 ] train_gui.c:1341: failed assertion ..., somehow RebuildVehicleList() got lost during the rewrite :P
Sun, 08 May 2005 16:17:01 +0000 miham (svn r2282) [Translations] Updated to 2005-05-08 (58 strs / 3 langs)
Sat, 07 May 2005 22:00:36 +0000 matthijs (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations.
Sat, 07 May 2005 10:26:45 +0000 Darkvater (svn r2280) - Fix: Check if the passed tile to DoCommand is within the current mapsize
Sat, 07 May 2005 10:26:12 +0000 Darkvater (svn r2279) - Fix: Check the parameters of the first 10 Commands. While there also add proper comments for the functions and fix up CmdFailed()
Sat, 07 May 2005 08:14:06 +0000 tron (svn r2278) When renaming a station, check if the station exists and belongs to the correct player
Fri, 06 May 2005 22:06:40 +0000 Darkvater (svn r2277) - Codechange: change sscanf() into stroul() Which Does The Right Thing tm. Thanks tron
Fri, 06 May 2005 20:38:18 +0000 Darkvater (svn r2276) - CodeChange: remove DebugProc() and make the ALT+0...4 codes only available in debug mode
Fri, 06 May 2005 18:34:28 +0000 Darkvater (svn r2275) - Fix: [ 1196662 ] scrollto doesn't accept hexadecimal numbers
Fri, 06 May 2005 16:13:44 +0000 Darkvater (svn r2274) - Codechange: some comments, parentheses and EngineID typedef for engine_type
Fri, 06 May 2005 12:00:25 +0000 celestar (svn r2273) -Fix: Road vehicles no longer try to obtain a slot when they have crashed. (peter1138)
Fri, 06 May 2005 06:59:24 +0000 tron (svn r2272) Remove unused attribute from struct Station
Fri, 06 May 2005 06:56:30 +0000 tron (svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number
Thu, 05 May 2005 20:46:14 +0000 Darkvater (svn r2270) - Fix/Codechange: fix up selling rail vehicles. Try to be smart about it. When selling dual-headed trains, also sell the rear end; if the now-first wagon is an engine, make it a train. When selling the whole train, try to leave dual-headed setups intact
Thu, 05 May 2005 20:44:52 +0000 Darkvater (svn r2269) - CodeChange: no else after return; exchange some magic 0xffff with INVALID_VEHICLE, vehicle index is of type VehicleID
Thu, 05 May 2005 15:22:20 +0000 Darkvater (svn r2268) - Fix [ 1195595 ] high resolutions don't work. Clamp all possible inputs of resolutions to the maximum availble
Wed, 04 May 2005 22:13:07 +0000 matthijs (svn r2267) - Codechange: Reverted the typedeffing of VehicleType (r2256), since that interfered with the saveload code.
Wed, 04 May 2005 19:09:25 +0000 Darkvater (svn r2266) - Feature: it is now possible to start a dedicated server on Win98/95, for the few sadistic geeks that really want to do this (thanks for testing Hackykid). Also fix up another glitch in console output
Wed, 04 May 2005 10:17:00 +0000 Darkvater (svn r2265) - Fix: some more useful help messages and consistent errors for failed console-cmds. Make command 'clients' only available in network mode
Tue, 03 May 2005 22:18:40 +0000 matthijs (svn r2264) - Fix: [ 1060686 1187655 ] Changing the full-load flag on the current order doesn't take effect immediately. (glx)